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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:26
  Old Post 14-03-2003 22:47 Visit Master Zen's homepage!
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#91 Report this post to a moderator
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quote:
Originally posted by Hot_Enamel

Lets play nice..make friends with the immortals.
Use them and then abuse them


I can't wait till we get the chance to do the latter

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 04:07 Visit Trip's homepage!
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Should we change the tech we research?

If we are going to get Bronze Working (as I'm hoping we will) with a CDG trade, then isn't continuing research on BW just wasting gold?

bigfree1
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Not Yet
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  Old Post 15-03-2003 04:09
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Tired of ads?

I agree and i've already brough it up that we should change to Writing (my first choice) or either The Wheel or Mathematics (my second).

bigfree1
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  Old Post 15-03-2003 05:00
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I think we need to build two Wariors after the Granery; one to pop the hut and possibly deal with Barbs and the 2nd to escort the Settler to be built just prior.

What do you think MoI?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 15-03-2003 05:23
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We shouldn't change research until we know we are getting BW from CDG. We stand to lose too much by doing so. Taking research down to 0% until we know wouldn't be a bad idea though.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 05:32 Visit Trip's homepage!
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Well, if we wait for contact for 2 or 3 or more turns, then we're going to lose a lot. We'd better go down to 0% science now if we're going to at all, since it may take a while to work out a deal also. We could have BW nearly finished by the time that we trade for it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 05:33 Visit Trip's homepage!
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quote:
Originally posted by bigfree1
I think we need to build two Wariors after the Granery; one to pop the hut and possibly deal with Barbs and the 2nd to escort the Settler to be built just prior.

What do you think MoI?

I agree with bigfree here. If it won't hurt our build queue too much, then I think we need to do this.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:26
  Old Post 15-03-2003 06:16 Visit CiverDan's homepage!
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I see one problem with building 2 warriors before the settler. Even with the granary, if we delay our second city too much we will fall behind. I know its only 2 turns for that additional warrior, but even waiting 2 additional turns for a settler at this stage of the game can be critical.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 06:28 Visit Trip's homepage!
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Losing one of our Warriors was also critical. Right now, if we go with the "regular" schedule, this would mean that turn 30 or so, we'll have two cities, and two Warriors, one of which is away scouting. Even having only 2 scouts is a bad situation, having 2 units total is even worse. We have to try to repair this situation ASAP.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 15-03-2003 06:54
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I don't understand you Trip. I say taking research down to 0% until we know is a good idea ('wouldn't be a bad idea') and you seem to disagree with me by saying the exact same thing?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 07:02 Visit Trip's homepage!
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quote:
Originally posted by Aeson
I don't understand you Trip. I say taking research down to 0% until we know is a good idea ('wouldn't be a bad idea') and you seem to disagree with me by saying the exact same thing?

I wasn't disagreeing. I was building upon what you said. Basically what I was saying was that if we're going to go down to 0% science, then we need to do so now.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 15-03-2003 07:27
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One of the things that was looked at a while ago, was what would be built after the granary as built. We had origianlly planned for a Settler-Warrior and then start the NM/Settler cycle. But with the loss of our first Warrior, the presence of Barbs in the Area and the Proxcimity of our southern neighbors, I think we should start thinking about a slight change in the plan.

I propose that the first NM (before the 2nd Settler) be delayed and have 3 warriors take it's place. This will give us 1 extra warrior for worker, mobile defence/offence and the other 2 additional Warriors for Scouting duties.

after the 2nd settler, we can go to the NM/Settler Combos

E_T

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 15-03-2003 07:30
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Unrelated quotes, but it illustrates where my confusion is coming from here.

quote:
Well, if we wait for contact for 2 or 3 or more turns, then we're going to lose a lot.


Seems to be a refutation of waiting. Given that my post seems like the reason you are responding on the topic, it just implies you are disagreeing with something I said or implied.

quote:
I agree with bigfree here.


You don't seem to have the same clarity problems agreeing with bigfree.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 07:30 Visit Trip's homepage!
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Re: After the Granary Put an end to popups!

quote:
Originally posted by E_T
One of the things that was looked at a while ago, was what would be built after the granary as built. We had origianlly planned for a Settler-Warrior and then start the NM/Settler cycle. But with the loss of our first Warrior, the presence of Barbs in the Area and the Proxcimity of our southern neighbors, I think we should start thinking about a slight change in the plan.

I propose that the first NM (before the 2nd Settler) be delayed and have 3 warriors take it's place. This will give us 1 extra warrior for worker, mobile defence/offence and the other 2 additional Warriors for Scouting duties.

after the 2nd settler, we can go to the NM/Settler Combos

E_T

This can work. It also (somewhat) alleviates the problem of scouting, since we'll have a couple extra Warriors to use for that purpose. If we build 1 Warrior after the Granary and before the Settler, then 4 more Warriors, that could be enough to re-kick-start our scouting effort.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 15-03-2003 07:32 Visit Trip's homepage!
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quote:
Originally posted by Aeson
Seems to be a refutation of waiting. Given that my post seems like the reason you are responding on the topic, it just implies you are disagreeing with something I said or implied.

The main point of the post was to present the assertion that if we're going to go down to 0% science, then we need to do so now. I apologize if my wording led you and others to a different conclusion.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 15-03-2003 07:34
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I think it is far too early to change research and lose turns in the event that CDG is xenophobic. Let's count our chickens when they are closer to hatching.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 17-03-2003 04:00
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Apolyton is going to be our major Settler/Worker-pump for the next 50 or more turns. The idea of turning it into a Merc./Settler-pump undermines this plan (Barracks costs 40, and Mercs. cost 30 each). I believe Apolyton should be building nothing but Warriors and pop-units for a long time.

But this is all without tests. I'm just warning that we should not rely on Mercs. coming out of Apolyton (unless some higher power steps in and demands it).


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 17-03-2003 07:23 Visit Trip's homepage!
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I think getting our defense force to about 2 Warriors per city, and a scouting force of about 3 Warriors would be good. We could then start with the NMs.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:26
  Old Post 17-03-2003 09:34 Visit Master Zen's homepage!
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Just a comment, not necessarily a suggestion:

Usually what I do in my games is:

1) 1st city builds 2-3 warriors, then settler, then more warriors, then switchesto pop-unit pump

2) 2nd city is built 2 tiles from the first and becomes a military unit-pump

3) 3rd city (OCPed from the capital) becomes another pop-unit pump

4) military pump 2 tiles from 3rd city...

repeat until world conquered.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 04-04-2003 10:36 Visit Trip's homepage!
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Remove this text

Which tiles will each city be working?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 04-04-2003 10:38
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quote:
Originally posted by Trip
Which tiles will each city be working?


Give me a minute here! RL (school) steps in, and unfortanetely takes precedence over this game. I should have the answer to this and some revised queues tomorrow.


Dominae

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:26
  Old Post 08-04-2003 17:09
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#112 Report this post to a moderator
Lose 30 kilos (of popups)

In your orders that you state provisionally for turn 43, you mean to move our worker to the last unimproved bonus grassland. Where is this grassland? I see none but the one at the river mouth near Apolyton, and currently out of our cultural radius. This one could be useful for the new city eventually. Is this the one? Just to clear up my own puzzlement.

Cheers.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 08-04-2003 19:11
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The last unimproved Bonus Grassland is the River-adjacent one that will be within City2's (the city after Apolyton and Mingpulco) city radius.

I still want to implement a tile numbering system, but have not yet had the time to do it. It will become much more critical in the future turns.


Dominae

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
  Old Post 09-04-2003 20:02 Visit panag's homepage!
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hi ,

it would great if we could sent a couple scouts out ASAP , .....

have a nice day


just two little dollar cents

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:26
  Old Post 10-04-2003 03:43
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Hi panag

it would be great if you could provide a solid plan for this ASAP , ....

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
  Old Post 10-04-2003 03:47 Visit panag's homepage!
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quote:
Originally posted by BigFree
Hi panag

it would be great if you could provide a solid plan for this ASAP , ....



hi ,

wrong thread , .....


, well why not send more out , ( yes in this thread - game , ... )

plan , ...? , no need ; >>> trip shall send his swarms out anyway , .....

have a nice day

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 10-04-2003 04:02 Visit Trip's homepage!
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The swarms have already been launched.

All three of 'em.

 
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