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Catt
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California - SF Bay Area
May 2002 time: 21:26
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quote: Originally posted by Yahweh Sabaoth
Yes, the AI is predictable, but I haven't learned their exact repetition yet. I have noticed a few things; Monarchy almost ALWAYS comes last, which can help. Any other pointers/hints? (though maybe this is a subject for another thread) |
Too many to catalogue. Check out many of the "Must Read" threads topped here in the strategy forum for a good overall sense of AI patterning.
quote: Yes, the AI does launch idiotic and poorly-waged wars often. But occassionally, some power will come along and utterly conquer the other, leaving you with a genuine superpower to deal with. I'm not talking about the Europeans offing each other. It's generally something like the Carthaginians taking ALL of Egypt, Babylon or wherever, or the Zulus doing the same to some country. This is quite problematic, as I am fond of the classic maxim "divide and rule". It's certainly an improvement in PTW from standard Civ3, IMO. |
But there you've hit my point! Admittedly, there's not much you can do when all the "AI-killing-AI fighting" is happening on another landmass prior to contact. But if you know of the civs, and can sense their relative power, it is precisely your task at hand to prevent the emergence of a super-power. Either jump in with the strong to divide the spoils, or prop up the weak with alliances and resources. If the costs to your empire of direct and strong intervention is too great, diplomacy and trading can often accomplish much of what a strong military force can. Get in on the action and enlist allies to battle the potential superpower. Make sure the underdog has critical resources, even if it means offering a sweetheart deal (trading away your sole source of iron to a Feudalism- and Chivalry-enabled AI which happens to be ironless and under attack, for example). Which seems better: (1) building and massing troops to take on the emerging superpower, or (2) allying with the weakling, and buying alliances against the superpower with 2 or 3 "decent" AI empires? It all depends on the situation of course, but oftentimes the second option is best -- particularly where building a force will alter your near-term goals considerably. I take great pleasure in watching 2 or 3 proxy-AI's take care of the would-be superpower -- not only is the emerging threat crippled, but the proxies themselves are weakened by the warfare.
quote: Because Huge games are SO SLOW, waiting to conquer the good wonders isn't as appealing, sometimes, as just starting over. |
You should play in the manner you find most appealing! If you want to start over because you're not in the position you wanted to be in, by all means do so -- but don't start over under the misapprehension that you're in a "losing" position.
Catt 
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Master Zen
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of naughty
Jan 2003 time: 23:26
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Hello guys, coming late to this thread I'd like to say one or two things about my strategy:
First of all, assuming tech parity, I always go against the stronger civ as early as possible. Its the best way to avoid a superpower neighbour in the future. Here's a little history of my recent game (playing France)
1) REX phase. I ended up with a small territory and only 1 lux. fortunately I was endowed with horses and iron. My neighbours were Germany, England, and two detatched Persian cities. Germany had a HUGE territory, and it was far and away the #1 civ.
2) Buildup phase. Since I had a small territory I built temorary cities for unit production, loosely based on the Ralphing scheme. Soon, I had 30+ horesmen. I also built the Great Library which kept me on parity with the AI. I did NOT switch to Monarchy (I only do this if Im a religious civ) and waited until Republic and switched.
3) War phase. I could go to war againt England, Persina and Germany. With over 25 cities Germany was a powerhouse. I got Chivalry and upgraded my Horsemen to Knights, with the GL I spent everything on taxes and was pretty rich. Declared war on Germany and in 20 turns had wiped them off the face of the earth with my 30+ Knights. I got 3 leaders during the war and became the largest territory in the world with 25 extra cities and over 10 luxuries added! One of my leaders built the Forbidden Palace in a German city, the other built an army and the other the Sistine Chapel.
4) Building phase. About 10 turns into the war I got a Golden Age thru my Musketeers. After that I started building improvements like Universities, Banks etc. .
5) Beelined to MT. Right before the Persians declared war on me and I took 5 of their cities until they sued for peace. Same with the Russians. Now I am after England. I just invaded them with 30+ cavalries. The rest has wet to be written...
My point is, parity in the medieval age is quite possible when you get Knights. Beelining to MT is a possibility but remember that by the time you get Cavalry the AI will have many cities over size 6 which will to a certain degree negate the advantages of Cavalry over the best medieval defensive unit, the Musketeer. You will need to bombard the cities but Cannon at that age is notoriously ineffective. You can have a stack of 10 and most will be failed bombardments. Not an easy way of taking a size 12 city. The only other solution is a stack of 10+ Cavalry attacking from a square right beside the city to guarantee that they will retreat if beaten. You'll suffer atrocious damage taking Musketman-defended cities but hopefuly few lost units. Just fortify in the city once you take it and wait for them to heal and repeat.
Another issue is that most civs will end up hating you. Every civ in the world at this time is Annoyed or Furious at me (especially the ones that got their butt kicked - the Persians, U.S. and Russians). It's a price that us warmongers are willing to pay since securing the continent is the ONLY way of leading a peaceful life until you can beat the game with a SS or hopefully if you make amends, a diplomatic victory.
So, take advantage of Knights, use them before the AI gets gunpowder, early medieval wars are winnable since most AI cities will be small, in my Germany war, they only had 3 cities over size 6.
If you get Cavarly and start a war then, remember, win quickly because Riflemen are just around the corner and only until the advent of tanks will you get another clear shot at a swift victory.

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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:26
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quote: Originally posted by Yahweh Sabaoth
Yes, the AI does launch idiotic and poorly-waged wars often. But occassionally, some power will come along and utterly conquer the other, leaving you with a genuine superpower to deal with. I'm not talking about the Europeans offing each other. It's generally something like the Carthaginians taking ALL of Egypt, Babylon or wherever, or the Zulus doing the same to some country. This is quite problematic, as I am fond of the classic maxim "divide and rule". It's certainly an improvement in PTW from standard Civ3, IMO.
I do get impatient and give up games with a lot of potential, often. I probably wouldn't if I was playing as an industrious civ. But those Romans. Bah! I especially hate dealing with a tech deficit, and slow growth. Because Huge games are SO SLOW, waiting to conquer the good wonders isn't as appealing, sometimes, as just starting over. |
The real danger in the game, especially a huge map is that a large land mass will develop a superpowered AI.
If one AI does what you do, that is conquer all the civs on its land mass, that is bad news.
I work hard to prevent this. Lend a hand when I can to the others, get others to go to war against the growing civ. Do the things Arrain mentioned such as getting them to pay for luxs to slow them down on their research. I may even sell techs for 1gp or a mapto allow them to fight back some.
If they emerge with all that land, they will have massive troops and be a real bugger to dislodge.
Those that play SS or culture can get over, but if you are doing Dom/Conquest, you have work to do.
Every one of your games that I have looked at were sure winners for you, if you played them out.
I figure, I have won for all practical purposes, once I make up the tech lead (if they ever had one). I look at the military and see them with lots of extra troops, but as Catt said they will squander them in piece meal attacks and poor tactics.
To me the game is satisfying when I had to come from a defict. The other thing that keeps going is I want to get that pay back for any percieved wrongs. Oh you demanded tribute when I was in no position to go to war huh? Take this and this. Ok that is a bit strange for a game.
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minke19104
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Sir Ralph made a city placement strategy not so long ago. Search the threads for it. It's something to do with having lots of cities, some for growth and some just temporary for military or settler production. Then the temporary ones get abandoned later on.
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Master Zen
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of naughty
Jan 2003 time: 23:26
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The concept of Ralphing is that you would have core cities (the ones which all your improvements would be made) with would overlap with 2 squares, one at the top right and the other at the bottom left (or top left and bottom right). Then you would have "camp" cities which would be disbanded after you get Hospitals, these camp cities would be located 2 squares north and south of each city. These camps would be only used for unit or settler production (only improvement would be barracks.)
Last edited by Master Zen on 27-02-2003 at 23:54
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Catt
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California - SF Bay Area
May 2002 time: 21:26
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quote: Originally posted by Master Zen
My point is, parity in the medieval age is quite possible when you get Knights. Beelining to MT is a possibility but remember that by the time you get Cavalry the AI will have many cities over size 6 which will to a certain degree negate the advantages of Cavalry over the best medieval defensive unit, the Musketeer. You will need to bombard the cities but Cannon at that age is notoriously ineffective. You can have a stack of 10 and most will be failed bombardments. Not an easy way of taking a size 12 city. The only other solution is a stack of 10+ Cavalry attacking from a square right beside the city to guarantee that they will retreat if beaten. You'll suffer atrocious damage taking Musketman-defended cities but hopefuly few lost units. Just fortify in the city once you take it and wait for them to heal and repeat. |
While militaristic expansion is often the most efficient method of reaching parity, it is not required. If you have a decent empire (by no means the largest, but at least large enough to justify an FP and second core -- even if smallish), it is usually quite possible to reach parity, and zoom ahead, through peaceful means.
quote: Another issue is that most civs will end up hating you. Every civ in the world at this time is Annoyed or Furious at me (especially the ones that got their butt kicked - the Persians, U.S. and Russians). It's a price that us warmongers are willing to pay since securing the continent is the ONLY way of leading a peaceful life until you can beat the game with a SS or hopefully if you make amends, a diplomatic victory. |
Again - warfare is generally highly efficient, but securing the entire continent is by no means the only way of leading a peaceful life until a non-military win. (And depending on how one defines peaceful, securing the continent may be no more peace-inducing than not securing the continent).
Catt 
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Mountain Sage
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Another way to gain an edge is to give the impression that you do NOT want to gain one, but in reality you are the puppet-master behind the game. Let me explain:
Your're a middle-sized Civ, with a modest military, not much Gold (lets say around 1'000), barely at parity in the Tech race etc... and you still want to win?
Well, then,
- Be a diplomatic charmer: sell them every 2 turns your World map, even for 1 Gold. It makes them happy, they have a bit Gold less and usualy stay 'Polite'. If they're not interested, give it 'graciously' for free.
- Be a tech broker: sell and buy anything you can, your goal is to keep parity with the strongest and fastest, not getting into the lead.
- Build up your treasury, LOTS if Gold, I'll explain later why.
- Do NOT go to war: keep a strong defensive force but forget conquests. You really covet that luxury? Buy it, trade it, bribe it, whatever, but stay home.
- Build every improvement you can afford and makes sense, your building age will soon come to an end.
- if somebody attacks you, use the MAR strategy. MAR= Massive Allied Retaliation. You bribe every other Civ to join your war against your attacker, then just defend. First of all, your attacker will be too busy to bother you much and then it will slow down the tech research for ALL other Civs.
Now you are in the late Industrial Age. I admit, the last centuries were quite boring.
Now you make peace with everybody, buy the latest Techs, crank up the Science slider and go into the 4 turn/Tech. Damn the deficits, this is why you have lots of Gold.
Then you build more Workers (except if you are French).
Then you start a Palace.
As soon as you enter the Modern Age, go for the UN with your pre-build Palace. Then go for a Diplomatic victory.
Conversely, hold off your diplomatic victory and go for a Space Race by putting all your cities to 'Wealth' and Techs/4 turns (it's amazing the deficits you can run then!). Don't trade any Techs and don't worry about pollution (this is why you build all these Workers).
And... welcome Alpha Centauri.
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minke19104
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quote: Originally posted by Mountain Sage
On one game I did not manage to get ANY coal. It's a pain, but you can even win without. Wait till you have rubber and go directly from Galley to Battleship!
Well, not having a railroad network was a pain, though!
God luck and keep us updated. |
I would've certainly go to war if I had no coal... Managing a huge empire is hard without 0 turn movement. Also considering the huge disadvantage of production that would not be available had I not have railway tiles+mines everywhere around my cities....
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