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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:26
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quote: Originally posted by Boris Godunov
I think the lack of story is what is turning me off of a lot of TBS games. Civ3 lacked any sense of momentum or flow from the beginning of the game to the end. There aren't any cut scenes, events, or anything other than just plodding along the course. One of the things I like most about studying history is that there is indeed a real story to man, and one can get a sense of a general flow of history, a movement towards...well, something. Alpha Centauri is the last TBS I played that really accomplished this, and I was sad Civ3 didn't take its lesson from it. You'd think it would be easier with Civ, since so much of the story is already known instead of made up!
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Boris,
How would you compare Civ 3 to Civ2 in tht respect?? (IE story) The unmodded Civ2 did not have events, etc but there is a very strong movement toward something - a constant dialectical movement, (eg industrialization creates pollution, which requires a movement toward higher tech to deal with, and more importantly a movement towards higher political forms - for more detail see my column "Civ2's Hegelian tech tree") My sense from what i have read is that Civ3, while adding certain elements for the sake of hisotrical accuracy, has lost the overall view of history that charecterized Civ2.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:26
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quote: Originally posted by lord of the mark
Boris,
How would you compare Civ 3 to Civ2 in tht respect?? (IE story) The unmodded Civ2 did not have events, etc but there is a very strong movement toward something - a constant dialectical movement, (eg industrialization creates pollution, which requires a movement toward higher tech to deal with, and more importantly a movement towards higher political forms - for more detail see my column "Civ2's Hegelian tech tree") My sense from what i have read is that Civ3, while adding certain elements for the sake of hisotrical accuracy, has lost the overall view of history that charecterized Civ2. |
I would more or less agree with that sentiment. I do enjoy Civ3 and can't go back to Civ2 now, because the ability to mod Civ3 is just so great, plus you get the resources function which I think is a terrific addition to the game.
But Civ3 was skimpy on cut scenes and really lacked a sense of a historical epicness. Winning the game is so damn anticlimatic. A little text window saying "You've won!" and then the silly after game screens...it was kinda insulting. No sense that you've built an empire that lasted through history!
The same goes for most of the game in terms of the advisors. Far too cartoony, kinda like why I disliked SimCity 3000. It was a let down, considering how AC was really good at creating a sense of scope and direction.
My hunch is that the Civ3 design team had too many programmers and not enough historians.
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MRT144
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Seattle Washington
Oct 2002 time: 21:26
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CB? is that some kind of game involving a CONVOY CONVOY WERE GONNA HAVE A CONVOY!
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