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Imran Siddiqui

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The Potterverse
Jan 1970 time: 00:26
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1) TBS and Sequalitus
I've been on the Moo3 forums, and I see the same comments and pervasiveness as I did on the CivIII forums. The problem is with sequals. The TBS genre has seen mostly sequals and it is killing the entire genre. The problem is that the popular games (Civ2, Moo) were simple and easy to get into and easily addictive. To entice the players of these old games, the sequal makers attempt to add features, which make these games complex. They say look, it is just like your games, but with more stuff!! This 'stuff' usually isn't integrated seemlessly and adds a lot of complexity. This results in a loss of the simple pleasure of these original games.
2) The Rise of RPGs
Can it be? People actually want stories in their games?! Heaven forbid ! It was only a matter of time, right? While some just want to 'shoot stuff' and this is the basis of multiplayer, a lot of people want an engaging story for their single player exploits. Diablo started us on this trend by combining great action with rpg elements. This was continued (and perhaps perfected) with Deus-Ex. Now stories and levels are gaining sway even in traditional real time strategy series, such as Warcraft III. Is it only a matter of time before RPG elements invade every popular game? Not to mention the great popularity of true CRPGs themselves. Baldur's Gate series, Fallout series, Arcanum, Deus-Ex, and most strikingly in the present, Morrowind have all been successful. Who'd have thunk it?
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MRT144
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Seattle Washington
Oct 2002 time: 21:26
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well the thing that i like about fallout is that it wasnt set in the whole fantasy universe with orcs and goblins and elves. The thing that i want to see in RPGs now is something along these lines again, where it takes place in a universe that isnt A. Fantasy B. Some final fantasy rip off.
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Andrew1999
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I want to make a computer game called "Xtreme Sim Tycoon". It will put the player in charge of a computer game company where he takes one halfway decent idea and copies it relentlessly until it's lost any value it once had.
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MRT144
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Seattle Washington
Oct 2002 time: 21:26
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ixnay, can we get a photoshopped game of "tycoon tycoon"
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SirTweek
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I'm a hardcore RPG player so I wouldn't consider diablo a RPG. Now games like Arcanum and Fallout are real RPG games with thick plots and character development. Arcanum really had some original ideas, I loved that game. Baldur's Gate is a psuedo-rpg. I hope games like Civilization and MOO don't become more RPG oriented, they should stay as wargames. Scenerios can be added for story value.
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MRT144
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Seattle Washington
Oct 2002 time: 21:26
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well, to be real i think each platform excels at different things. Strategy games, RPGs, FPS all seem to be a lot better on PCs while sports games seem to be a lot better on consoles.
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pg
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sequalitis is really a big problem i think. hype, and a previous good game is practically a license to print money it seems. all they have to do it update the gfx, and add a couple crappy features and they'll have a good seller. even games that are screwed up in the sequels have a good chance of selling well, example being civ3. as i become more experienced with games i skip sequels more and more often. the first games are almost always better in the gameplay department along with feeling fresher, and more stimulating.
i like rpg's but i can only take so many of them. my tolerance is falling quickly. lately, i've had a hard time finding games interesting which don't involve skill. with skill meaning useage of tactics, strategy, emergent gameplay, and things like aim in fps. rpg's are starting to have too many number and be too complex yet have virtually no skills involved. of course you can play rpg's with skill but that usually ruins them. a good example of skilled play ruining a rpg is morrowind, which is rife with exploits and is virtually no fun to play once you start to have some experience with the gameplay. rpgs are becoming big spread sheets where you gamble. i like games that become more and more fun and interesting as you start to master the gameplay(like wc3, quake, etc).
i think the gaming industry might have a problem eventually if they don't shape up. after buying b&w and civ3 i'm never going to buy a game without either trying it extensively, or reading the forums for a few days after it's been released. that means i won't be hyped into buying something which seems to be the way some companies work(like infogrames). frankly, now that i think about it there really isn't much of a reason to purchase a game right away. the only games now that i'd even consider purchasing right away are multiplayer games - so that i don't fall behind other players in skill, experience, or levels. the bargain bin is the way to go because a) you'll have a much better idea of how good the game is by waiting a few months b) it's cheaper c) any patches or game mods will most likely already be done d) playing older games means there is a better chance your pc will be faster and thus the game will run better.
i think the gaming industry is working on it's problems though. gamespy has a bunch of thoughtful articles on it recently. remember gaming is still a pretty new thing compared to movies, music, or books. i'm sure in 50 yrs it will be something people understand much better unlike now. most people today don't have an inkling about things like balance, or emergent gameplay but if you talk about books people know about character development and plot.
Last edited by pg on 05-03-2003 at 18:07
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