 |
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:26
|
|
Yesterday, SK posted some numbers in another thread
quote: Originally posted by StrategicKingMi
Rah, I determine the starting position advantage in the following ways:
1) pennisula or no pennisula- the host almost never starts on a thin pennisula, almost always in the meat of the cont
2) river system- the host has about a 30% chance of starting on the largest river system on the mapand non-host less then 20%
3) nearby huts- host generaly has 2-5 more huts in same radius as non-host
4) centralized location- expansion in all directions ( harder to defend but a big advantage none the less)
less corruption etc.
5) better resources- about 30% of the time host starts with a resource in starting city radius (20% for non-host)
I was even talking about going first. |
This was greeted with some skeptism by our favorite MP troll. Eye's called out SK on his numbers. Since we're all familiar his style, I need not post his reponse. 
SK fired back.
quote: Originally posted by StrategicKingMi
Second, i did not make up thoose numbers, I have about 100 saved games in my computers vastly bloated memory, they bare this out. I further set up hundreds and hundreds of games and have anyalized the start positions of both players. I examine every game I play and reveal the starts at the end of the game.
And no, it has to do with who hosts. The computer gives the host advantages such as techs and settlers to make up for bad starts. Now, when they have a better start, they have no extras. Most players of course play "clean" starts so it is therefore logical that most starts by the host will be good and play bares this out in reality.
|
RAH
|
|
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:26
|
|
Now that the stage is set, my cusiosity got the better of my, so I thought I'd do a little research on my own. My premise was to prove advantage or no advantage for the host in MP games, in terms of civ placement. I didn't know exactly how to quantify it so I thought I would do some preliminary research to see if I could get my hands around it and see if any general patterns existed that I might then try to test for. The are so many different variables and possible definitions.
I'll say upfront that my primary interests are for games similiar to what I usually play so please don't rag me for how I went about the PRELIMINARY review.
Since I didn't have four players to help and I needed to use the cheat menu, for the sake of time, I tested in SP.
World settings were the same as standard RAH rules with two exceptions.
1. 1x 1x since 2x 1x is not an option in SP 
2. I used a map size of 40x50 instead of 39x49
I did 20 starts with 4 civs (taking white every time because it was faster) and charted the coordinates and if there was a river square in the opening screen. I also charted the coordinates and river for the other civs in the color order. (yes I know 20 isn't enough but this was preliminary research)
While I haven't analyized this in detail yet, there was no obvious pattern. WHITE did not mostly get placed in the middle of the map, vs other civs. For the presence of a river in the opening screen was also seemingly random in number of occurances.
1st civ 2nd 3rd 4th
9 8 8 7
In general, I could not see any significant terrain advantage for white (ME). I don't know if MP has a different algorithm for placing civs, (I doubt it) but it needs to be tested.
ANY comments or opinions on what is important. What consititutes better land. We know the software has a different def of what constitutes a good start then we do.
I will continue to analyize my original data and do a few more observations, to come up with some concepts to test. Any help with the definitions would be appreciated.
RAH
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:26
|
|
quote: Originally posted by DrSpike
I agree stark differences should be apparent with 20 repititions, but some of Strate's number suggest he thinks that some of the advantages, whilst there, are quite small in magnitude. If this is the case for the particular element you test then your task is unenviable, and sample sizes have to be big to yield meaningful results.
It's a tough one.......if he has equal confidence about his statements then pick ones with the neatest metrics, like your location test using coordinates. |
Yep, why can't it be as easy as the sneak attack bonus. We didn't do anywhere near enough observations, but I don't think anyone thinks it doesn't exist anymore.
Maybe when I fire up SAS, the coordinates will be revealing. I may have to go to a larger map size to see it though. And there lies the problem. I don't care what happens on a mega map, I'm more concerned in how it effects the 100's of games that I play.
RAH
|
|
|  |
 |
|  |
 |
|
MalevolentLight
|
|
High Above
Jul 1999 time: 00:26
|
|
The real advantage of hosting comes from the fact that you have no lag, so when you're winning and the other guy is losing he'll also be annoyed by the lag hence making him really pissed off. I'd rather be losing without lag than with it.
|
|
|  |
 |
|  |
 |
|
StrategicKingMi
|
|
The color of the civ is irrelevant. All that matters is the host. In 2 recent games with Kuja, we each hosted once....
In game one, I started on the end of a very thin pennisula, no rivers, no specials, he started on huge river system with gold and iron mine in the meat of the cont, he won obviously by 3600 bc . I only had 2 huts near me, he had 10.
In game 2, still going on, I was host, started in awsome, wide open terrign with a silk and in the meat of a cont, he started at the top end of a rough terrign portion of the cont, as much as I have revealed of it so far. As far as huts, I had many near me and he said he had few, or at least did not get citys, which I take as having few.
These 2 games prove out exactly what I said about host advantages, all be it only 2 games.
A host generally starts with extra settlers and techs if the other civ starts with resources in city radius. How many people have had a great start only to look at demographics and see a 2 next to the scie. and have to restart. So, maybe its just not that the host has a great start, but that the non host is almost assured of having a weaker start.
|
|
|  |
 |
|
War4ever
|
 |
I live amongst the Red Sox Nation
Jan 1970 time: 21:26
|
|
quote: Originally posted by StrategicKingMi
The color of the civ is irrelevant. All that matters is the host. In 2 recent games with Kuja, we each hosted once....
In game one, I started on the end of a very thin pennisula, no rivers, no specials, he started on huge river system with gold and iron mine in the meat of the cont, he won obviously by 3600 bc . I only had 2 huts near me, he had 10.
In game 2, still going on, I was host, started in awsome, wide open terrign with a silk and in the meat of a cont, he started at the top end of a rough terrign portion of the cont, as much as I have revealed of it so far. As far as huts, I had many near me and he said he had few, or at least did not get citys, which I take as having few.
These 2 games prove out exactly what I said about host advantages, all be it only 2 games.
A host generally starts with extra settlers and techs if the other civ starts with resources in city radius. How many people have had a great start only to look at demographics and see a 2 next to the scie. and have to restart. So, maybe its just not that the host has a great start, but that the non host is almost assured of having a weaker start. |
my only problem with this statement, you can pop a ton of huts, but there is no guarrantee of cities/nomads....
its based on %'s or so they proved in the strategy forums....so in theory, you could pop tons of huts and NOT get cities or nomads
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|