 |
|
StrategicKingMi
|
|
Huts are not a dissadvantage, war. They are a GREAT advantage. The only sure way to NOT get any units or citys from huts is NOT to open any.
Not opening huts is not a strategy to consistant victory.
|
|
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:26
|
|
Yes, there are only a few times when I will delay opening a hut.
1. I'm about ready to build a city in range of the hut, I may delay a turn or two.
2. I'm researching my "off path" tech to monarchy or "code of law" (still on the path) and it won't be that long before I'll be able to choose monarchy.
Note: this exception is one I will violate if I think I'm behind or I don't think I can protect the hut that long, or I need the popper to further explore, OR I just feel risky. But about half the time I do it, I get the crap tech and pay for it by being in despotism an extra 400 years. Which I spend yelling at myself for breaking that rule.
3. Or like War said, a turn or so from Monarchy and the extra beaker requirement will make me just miss an Oedo year.
4. If I just got a nomad and am building a city with him the next turn, I will wait a turn for the city to be formed before popping the hut in hopes of a better chance to get a another one.
5. using my second settler after the cap is founded. I'll wait to open it with a unit. (unless I feel I'm way way far behind, which doesn't happen often)
Other than that, If there's a hut, it's popped. 
RAH
|
|
|  |
 |
|  |
 |
|  |
 |
|
War4ever
|
 |
I live amongst the Red Sox Nation
Jan 1970 time: 21:26
|
|
well i have noticed this, either you get war techs or science techs on the path to republic...ie col, alpha, mysticism etc....now i know you need the prereqs for this, but i think maybe the civ you take, and its preferred govt choice as set out in the rules.txt could determine which path you take.
for instance, i either get HR, masonry, wc, or i get the col, alpha, mysticism line of techs with BW in there as well....sometimes CB as well...
so its either a bunch of good techs, and monarchy by 2850-3050 in sp mode or a bunch of crap and then the other pattern.
if you open enough huts your screwed, b/c you will get tech off the path.....
but in your initial hut search , these patterns come out loud and clear for me....i have done a lot of sp mode testing by opening say 10 huts or so on the world map.
again as the chinese
|
|
|  |
 |
|  |
 |
|
Cobra
|
 |
Bavaria
Sep 2002 time: 06:26
|
|
You´re right, the host gets the best starting position when he´s clean. You can test it easyly for yourself. Start a 4-player-MP-game and choose „show human starting position“ (or so, i have the german version) .
That´s the reason why in our league the weaker player gets the right to host.
In the last weaks a new idea came up: if you want to play a duel then choose 3 players. The second player saves at the beginning and the host quits game. After the second player becomes host, the first player rejoins as the former AI and now nobody has a starting tech or an extremly better place than the other.
Last edited by Cobra on 17-03-2003 at 15:32
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|