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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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Message from Vondrack
quote: Hi, guys!
> You're up. Our worker joining went well. Our output is now 402
> beakers at 100% science with a 78 gold deficit at the moment.
> Espionage will come next turn. We'll also be picking up some 200 extra gold thanks to the joining.
> :-D
Yay! 
The numbers sound awesome - that's Flight in 10t! You may be small in area and handicapped by its roughness, but I believe your impact will be far bigger than what one would expect.
Anyway... be so kind and keep your research at 100% until you discover Flight. We shall see afterwards - we will probably time your research of the Amphibious Warfare so that its discovery coincides with our own discovery of Radio (last industrial tech).
We will keep sending 220g... at least for two more turns. We shall see then - while doing Atomic Theory, we might need to slow down a wee bit, not sure about that.
On another note... GS is probably up to something. Not only they went average strength vs. us in 1080AD, but they have most probably become
#1 in Mil. Service this turn (we've fallen to #2). There is more than one potential target, but I feel it will be us and/or you to get the blow. Do you have a bulletproof naval screen in your Western Ocean?
We probably look a bit weaker militarily than we actually are, as we are not yet upgrading our rifles (just building new infantries), but the next about 20 turns should be crucial. That's the only window of opportunity GS will have to fight us with at least some advantage (tanks vs. infantry). Not sure if others attack us at the same time, too... with our falling powergraph curve, they may actually become more scared of GS than of us.
Well... Mass Production in 2t, right on schedule.
Take care,
Radek aka vondrack
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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Further from Vondrack
quote: Hi Jared,
> We'll keep on going at 100% science. 
Good, thanks. 
Just this one tech and we'll be happy to let you slow down... but The Flight is of a principal importance to us. It's the hammer we need to properly welcome any invaders. 
> Hmm, just had an idea. Now that we're about to hit size 12 in many of
> our cities we need either a luxury, an entertainer, or the lux slider
> to maintain the happiness in our cities. I don't really want to get
> another of our stockpiled luxury options quite yet so I am using
> entertainers at the moment, but I wonder if I should ask GS for one of
> the luxuries they owe us. If they refuse then we'll know what's up. If
> they give it to us and attack later then they're reneging on a deal
> and will catch some nastiness in the main forum.
This is actually an excellent idea. 20 turns is a loooong time (we'll be entering modern times in ~20t) - not sure if it is wise to keep saving the lux option(s) "for later times". IMHO, the game will be decided in ~40-60 turns maximum.
I am going to post your email in our forum and ask other guys what they think, but as for me, I believe it's just plain brilliant.
BTW - how many such options do you have stockpiled?
> Our new settler will be finished soon as well so that emergency city
> we had talked about will be ready if needed.
Great. Our caravels-to-be-upgraded-to-transports are already on their way to The Legoon. Everything should be in place within ~5 turns (well, at least the first 3-4 transports... but that's 24-32 units to be transported in case of an emergency).
Take care,
Radek |
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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And Vondrack's response
quote: Hi Jared,
> That sounds good. I will wait to contact GS about the luxury item
> until after our next turn. It would look a little suspicious if we
> did it right now, and I want it to look natural.
> We have five more options stockpiled with ND, and two with GS. Hmm,
> that's actually enough to keep us going without need for the lux
> slider for roughly 50 more turns counting what we have going right
> now. I'll definitely be asking them for a luxury item then. 
Fine - other folks in Lego were of the same opinion. We will hardly gain any information we could rely upon (after all, even GS can learn a trick... they sorta owe you a nice little backstab, right? , but it is worth trying. And if you are fine for 50 turns... well, then you better start using all those luxes, as the world be very different in 50 turns. 
Take care,
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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Message from Vondrack
quote: Hi, Jared!
> Thanks for the workers. Gathering Storm did send the luxury item so either
> they aren't planning anything directly against Vox or they are planning a
> betrayal. :-) As to flight, the ETA is now 9 turns like I thought.
I was unable to counter with dyes this turn - not an option yet. I
have sent twice as much of everything this turn (gold+workers) and
will not send anything next turn, to avoid messing with the lux deal.
Just repeat the offer this turn, please.
Mass Production with you, too. Nor Flight, nor Amphibious Warfare
discovered by anyone else yet.
Few things:
Would you block the entrance to The Legoon (S of Memory), please?
Anything, even an obsolete caravel would do. If you have nothing, I
will send a galleon of ours. Subs will soon come into play and we do
not want anyone to see our emergency naval link to/from Voxtavia.
How many units of yours still to upgrade? I am getting worried... a
war is coming... very, very soon. GS went strong vs. us this turn (GoW
went average, ND remained weak). They must be building army/navy like
crazy. GS' Mfg. Goods is now outside our range (1000+). There are only
2 possible targets - us/you and ND. While I'd not completely dismiss
the possibility of a blitzkrieg attack at the weak ND, I am 90% sure
it will be us. We'll be upgrading half of our rifles next turn and are
switching most production to military.
We've got a lot of units to upgrade, even if our upgrades are less
costly than yours (mostly rifles to infantries). It would help to know
how much gold you still need to modernize your remaining defenders
(forget the MIs, usem them as cannon fodder only - upgrading them
would be waste of gold, we better spend the gold on our upgrades).
Sorry for not keeping better records, but it's easier to ask you than
to have yet another spreadsheet... 
Flight in 9t sounds great - I do not think speeding the research up
any more would be that important (and possible), so I am considering
sending no more workers for the moment and focus on our own cities
instead now. How many pop points you could still reasonably use ATM?
Cheers,
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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My response
quote: Hi Radek,
I will repeat the offer this coming turn. Sounds good about Mass Production. We intend to have a few battleships roaming the waters too. :-)
We can block the lagoon entrance. We have a couple new destroyers coming out the turn after next. One of those should be able to be the first one there. Also, the settler for that link will be finished this coming turn.
We have about 8 pikemen left to upgrade, two of which we can do ourselves with the gold windfall we got from adding all those workers the turn before espionage was finished. I disbanded the remaining Immortals we had as they are useless and their lone upgrade is essentially useless now too (though Beta convinced me to keep one as a palace guard for old times sake ) Most of our production right now is military, with the exception of Eternity and Panama Vox who are finishing up universities. I plan to build some naval units and then follow it up with more artillery and infantry.
As to flight, speeding the research isn't possible within the time frame. We will have two universities soon, which will give all our cities but our pump city the maximum science output possible for them, but they won't make all that much difference for this technology. If you need to focus on your own cities then do so. We need 9 more pop points to get to our pre-hospital maximum, 8 of those will go into our pump city Hope. I'm planning on getting those workers, and then doing a mass joining to go from size 4 to nearly size 12. Our pump city doesn't have the infrastructure to support that size quite yet, but it can get up there pretty quickly.
Thanks,
Jared
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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More from Vondrack
quote: Hi Jared,
> I will repeat the offer this coming turn. Sounds good about Mass
> Production. We intend to have a few battleships roaming the waters
> too. :-)
OK, cool. 
> We can block the lagoon entrance. We have a couple new
> destroyers coming out the turn after next. One of those should be
> able to be the first one there. Also, the settler for that link
> will be finished this coming turn.
Fine, that's soon enough (GoW was lacking Mass Production last turn,
1110 AD, so they should not be able to sneak a sub through the strait
before you block it).
One of our ferries is already anchored W-NW of Port Hammer, another
two shall join her this coming turn. Then one more one every other
turn.
> We have about 8 pikemen left to upgrade, two of which we can do
> ourselves with the gold windfall we got from adding all those
> workers the turn before espionage was finished. I disbanded the
> remaining Immortals we had as they are useless and their lone
> upgrade is essentially useless now too (though Beta convinced me to
> keep one as a palace guard for old times sake )
This is good news. Considering I have sent you 400g this turn, that's
2 more upgrades. 4 to go. After establishing that lux deal, I'll keep
sending gold enough to upgrade 1 pike every turn. Means we should be
done in ~5 turns. That should be ok. The war is hopefully to begin not
THAT soon.
KEEP IN MIND YOU WILL GET NO GOLD FROM US NEXT TURN (in 1130AD).
> Most of our production right now is military, with the exception of
> Eternity and Panama Vox who are finishing up universities. I plan
> to build some naval units and then follow it up with more artillery
> and infantry.
Great, exactly what's needed.
> As to flight, speeding the research isn't possible within the
> time frame. We will have two universities soon, which will give all
> our cities but our pump city the maximum science output possible for
> them, but they won't make all that much difference for this
> technology. If you need to focus on your own cities then do so. We
> need 9 more pop points to get to our pre-hospital maximum, 8 of
> those will go into our pump city Hope. I'm planning on getting
> those workers, and then doing a mass joining to go from size 4 to
> nearly size 12. Our pump city doesn't have the infrastructure to
> support that size quite yet, but it can get up there pretty quickly.
Alright... not sure if you considered the 4 workers I have sent you
this turn. It would be great if you attached a brief info on your
progress to every save. We are keeping at least 10 workers around and
producing approximately 2 new ones every turn... and so far, pollution
has been nice to us. So helping you to your maximum population should
be easy once you need it (after you finish the necessary
infrastructure in Hope). In the meantime, I will be adding our new
workers to our cities. It's mostly to raise our gpt income, to pay for
new units entering the service. No big deal spt-wise.
Cheers,
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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And the final bit from Vondrack
quote: Hi Jared,
> Okay, we should be upgrade 4 units this turn then, with only a
> few more to go. All of our new land units will be infantry and
> artillery so no need for upgrade afterward.
Perfect. I am already arranging for the last ~500g to be sent soon. We
might slow/stop our own research for about 2 turns to put some upgrade
funds together (for both of us). It seems that getting to tanks may be
a question of getting there in the first place, rather than getting
there 1-2 turns faster. We shall need loads of infantry and artillery
to pin invading tanks/infantry down - and to upgrade all our rifles
and cannons, we simply need more than we can put together while
researching 4t/5t techs and supporting you with 200+gpt.
> As to workers this turn, if you have sent 4, then I will likely
> start a marketplace in Hope next. One can go to finish our other
> city out to size 12. Hope can grow one size in the next two turns
> and can then join the three remaining workers to get to size 8 which
> is about the max without a marketplace. At size 8 with shields
> maxed Hope is a near 20 shield city so it won't take too long to get
> the marketplace in. Once the marketplace is finished then we can
> get it up to size 12, but that is mainly for extra commerce. So
> probably this is the last bit of workers we could handle for a few
> turns. I'll keep you informed of when we might need the remaining
> ones, though in truth Hope can get up to size 12 quickly enough as
> it is our breadbasket city with the most food and a granary.
Excellent. Until further notice, I am going to use all our new workers
for our own cities. Those 4 workers you will need for Hope (if at all)
should be no problem.
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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From Vondrack
quote: Hi, Jared!
> You're up. I heartily dislike the way the diplo screen doesn't let a
> non-gpt deal automatically continue if you want it to continue...and
> then automatically sends you into revolution without it. The dyes ran
> out on us this turn. I had to go through the cities to keep the size
> 12 ones after the first from all revolting on me. :-( Oh well.
Yeah, it's annoying. Just like so many other nuances of civ3...
Blessed were the times I was ignorant of all these bugs and exploits.

> I sent a new 1gpt-unaccepted for dyes. The one I sent last turn ended
> up being part of the deal to get all those workers and gold to us. No
> big deal.
Well, perhaps it WAS a big deal after all. We have been hit by a bug, not having the turn-to-turn surplus gpt added to our coffers. As this messed trade with you was the only unusual thing happening, I suspect it's the culprit.
Did you receive the gold I thought I sent you? Exactly 400g? That's the only error I can think of on my side... sending a different sum from what I wanted to send...
> Speaking of that, my numbers of upgrades were faulty. I didn't have
> the save open at the time and was thinking that all the upgrades were pikes.
> Actually only half of them were. The remaining four are caravels
> which don't really need to be upgraded since we're not planning any
> intercontinental war. So that means, thanks to your help, we have all
> of our military upgrades finished as of this turn 1120ad. :-D
))
Now, this is some great news (for us). Coupled with the fact that GS traded Atomic Theory to someone (prolly GS), we all of a sudden need almost a thousand gold less for our operations. You can hardly imagine how good news that is for us. We may be the prime commercial power of this world, but there are so many bills to pay... 
Let me know whether I messed with the gold or not, please - I will inform Trip so that he does not spend his precious time uselessly.
Thanks,
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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From Vondrack
quote: Hi, Jared!
> As to the gold, you actually sent us 620 gold. There was one sum of
> 220 gold and one sum of 400 gold. Sorry, but I thought you meant to
> send it all or I would have sent some of it back if you needed it.
> Looking at the screen again this morning...mass production showed up
> twice so what I assume is that you sent it, the 220 gold, and two
> workers, and then sent it again with the 400 gold and four worker (two of which were the same).
Duh, idiot me...
There is no need to send the gold back, we are keeping a healthy cash reserve. 220g is not going to mess it for us. It's just that I was missing 200+g in our accounting books. 
Glad to hear it's not another bug.
BTW - what is your cash reserve ATM?
> On the plus side though, we won't need any more gold except for the
> sum to keep us running at 100% science. 
OK, cool. I will not send anything but the luxury this turn, but from 1130AD, it'll be 100gpt, steady funding until the discovery of Flight, ok? Then you will continue with Amphibious Warfare, but a bit slower, so that you don't need extra funding (we'll see how our own cashflow will work out).
BTW... checking the techtree, I noticed Flight dropping down 10% in research costs this turn - GoW must have discovered it and undoubtedly sent it to GS, so it should be down 10 more percent next turn. Just attach a note to the next save, please, quoting the new ETA on Flight.
Take care,
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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Message from Vondrack
quote: Hi, Jared!
(and Bruce 
> You're up. Flight in 3.
Great, looking forward to it. Atomic Theory in 3t here, too. Then 4t
Electronics and 4t Motorized Transport. This is now a pretty much set
schedule, unless the war breaks out earlier - which is likely, though.
But we may stay on that course anyway, as almost all our military has
been upgraded by now and we do not have pressing shortrush needs.
I have moved the ferry fleet from W-NW of Port Hammer INTO Port Hammer
this turn after realizing that as long as there are no units of ours
on Voxtavia (which is not going to happen until you get attacked),
it's not necessary to keep the ferry fleet there - we better anchor it
in Port Hammer, so that the ships can bring troops in and move back
out to the sea (to W-NW of Port Hammer) on Turn 1, being ready for
both bringing more troops in or giving the units a lift back to Legos
on Turn 2.
As mentioned above, we have upgraded pretty much all of our military.
Still weak vs. GS, though (and average vs. GoW). GS have a formidable
military (top secret! we now have a spy with them)- but I guess we'd
be able to face it on our turf with reasonable chances. RNG would rule
the day, I guess...
One last thing - be so kind and mention everything that moves within
your sight. Amphibious Warfare not discovered yet, but once it is, it
will be fast - we have got few important tiles not covered, which are
in "your area of influence"). Namely - the area NE of Memory (though
there is no direct threat to Port Hammer, thanks to your DD blocking
the entrance to The Legoon.
Well, that's about it. I will try to keep you posted. Be so kind and
tell me when you no longer need the extra funding. We could use few
more gold pieces to upgrade the remaining few units and plop some
spies around... 
Take care,
Radek
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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From Vondrack
quote: Hi, Jared!
Hi, Beta!
> Nothing much going on in the sea yet.
Same with us... we have spotted some GS transport movement NW-NW of
Hurricane. 5 transports, 1 carrier, 1 DD, and 1 galleon heading South
(!?). Not sure what that's supposed to mean - they must have known we
would see them. Prolly trying to make us believe they will come over
the widest part of the ocean, which however, would be good news for us
(no threat to the link between you and us).
We've been able to pinpoint locations of all 3 GS subs. That's good,
since we now know they do not know where our subs are (we've got more
then they have).
Electronics sent to you as accepted. Not much help, I guess. 
We are building hydros like crazy. 1 done (in Legopolis), 5 more to be
finished within 2-3 turns. Mostly our best cities. Should do wonders
to our shield production.
I can feel the tension everywhere... )
It seems like the next turn may be the one GS will set sail - they
upgraded 11 galleons of theirs to transports last turn and added 9 new
marines (20 total as of 1220AD). If that is not enough to launch an
invasion...
Will do my best to keep you posted - but this week's been rough on me.
Business and all.
Take care,
Radek
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