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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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RJM,
1850 BC was possible for Republic because I made contact with the Spanish while studying Ceremonial Burial. The Spanish had this tech already, and I traded for it, allowing me to transfer shields accumulated towards CB towards the next research choice, Literacy. Without that trade, Republic would have taken longer.
I have finished typing up the log of my game, so will post it now, along with a save made the turn before landing.
Early Landing Comparison Game #2
BC years
3950 Zimbabwe
3800 Ulundi
Zimbabwe was located with access to three specials, and Ulundi turned out to be the SSC site, after my warrior revealed it had 2 silk, a wheat and a whale. Although it did not have any poor terrain, Ulundi needed a lot of lumberjacking to turn its regular forests into trade producing plains. Near the bottom of the map, it is sure to be at a good distance from most trading partners enabling good delivery payoffs. Emphasis will be on working trade tiles such as silk until Republic is discovered.
3150 Alphabet, Zim warrior
This first warrior was sent exploring continent #1, which is probably a big one with several other AI.
3450 Code of Laws, Zim warrior
3250 Zim warrior
3050 Ulu settlers, Writing
2900 Bapedi
Bapedi was to the west of Ulundi, with the idea that it might become a station city as well as a helper, but due to distance and the 0 meridian, the AI road and rail bonuses did not become available during this game.
2800 Zim settlers
2650 Bap warrior
2600 contact Spanish - peace, trade for Ceremonial Burial, they also have Map Making, Bronze Working and Masonry, all good techs I can trade for later.
Since I was researching Ceremonial Burial at this time, this saved a few turns of research allowing Republic a few turns earlier than expected.
2500 Hlobane
I went north until I found a port with a whale for more early trade and shields. Hlobane had 3 other specials, a fish, a silk and a pheasant, a great site.
2450 Literacy
2350 Ulu temple
2000 Ulu diplomat
1850 Republic, switch made
1800 Bap temple, Zim temple, barb attack, archer bribed for 61 gold, contact Sioux, peace, trade for Bronze Working, give tech, they have Horseback Riding and Pottery
Bribing that barb archer used up most of my emergency bribing fund, but I had to do this in order to keep my capital safe. His partner did not come with a leader, so I was back to almost zero gold. This meant the archer had to be supported to protect Ulundi until more gold was in the till. Later in the game, I was hoping that the barbs might capture Bapedi, so that I could set it up for the AI road and rail trade route bonuses, but the AI are like the cops, never around when you want them.
1750 Hlo settlers
1600 Mysticism, Isandlhwana, Spanish - trade for Map Making, share maps, (utterly useless) alliance; Sioux give tech, share maps, they are my key civ
Isandlhwana was just south of Hlobane and shared its pheasant and fish specials.
1500 Ulu trireme
The dumb mistake, since the exploring warrior had been homed to Ulu, too. I disbanded that warrior, rather than deal with extra unhappiness, since I wanted the trireme assigned to my SSC later on during Democracy. Losing that explorer resulted in a big delay in meeting the Germans and Chinese, but I figured any useful techs they had might be traded to the civs I did know. Had I not met my key civ yet, I would probably have continued by building Marco Polos as my first wonder. The diplomat I kept sending west after this kept being expelled when trying to get past the Spanish to reach the Germans and the Chinese. Later on, I noticed how wide continent #1 was and ended up making contact with the Chinese by coming at them from the other direction.
1300 Currency
1200 Hlo temple, Bap trireme, contact Carthaginians - peace, give tech, share maps
It did not take long to find my best trading partner of the game, since they were on the part of continent #2 that was closest to me.
1050 Isa temple, Zim settlers
1000 Trade
900 Ulu library, Intombe
Intombe was east of Isandlhwana and had two whales as specials. This game Im focusing on science first, with a library in the SSC before a marketplace. I plan on earlier science wonders there, too.
850 Celts contact me trade for Masonry, give tech, share maps; Hlo beads, Bap settlers
825 Banking
750 Zim dye, Isa hides
700 Ulu silk
675 Mathematics, beads(d) Cardiff, 176g
650 Int temple
625 Isa settlers, Hlo silver, Astronomy, dye(d) to Utica, 128g
These early payoffs are boosting research while providing gold to speed up builds of more commodity caravans.
525 Philosophy, University, hides to Utica, 104g
500 Hlo settlers, Ulu copper, Zim copper, Celts announce they have Construction
475 Bap dye
450 Ulu marketplace, we love begins in Ulundi, silver(d) to Utica, 150g; Spanish trade for Pottery, spurned for sniveling, alliance dissolved
I hated to have to make this trade for Pottery, since I can usually count on one of the AI for Seafaring, which I needed for Ulundis harbor. Later in the game, my SSC and other cities were supplying salt because I had Pottery.
425 Medicine
400 Int beads, Ulu hides, silk(d) to Carthage, 373g
375 Isa dye, Ulu salt, we love stops at size 7
350 Hlo dye, Bap wool, Ulu hides, Zim gems, Celts trade for Construction; Sioux, give tech, share maps
325 Seafaring, Ulu Shakespeares Theater
300 Ulu we love resumes, copper(d) to Utica, 280g
275 Ulu aqueduct
250 Mpondo, Ulu size 8
Mpondo was the first colony and was located a bit northwest of the Celtic cities, and it had a fish, a silk, and a pheasant as specials. I planned the other colonies to be next to it, and finding the best place for colonies in this game was not very obvious, since the Celts and Carthaginians cities were not going to continue as great trading partners in the second half of the game when commodities changed. Since the SSC would also lack 3 roaded and railed routes to an AI city, I decided to place colonies at the end of the map for bigger payoffs to help make up for the lack of matching demands I was expecting later. The only good thing about having Pottery was that I was able to delay starting colonies a bit longer than usual, since granaries could be built to speed their growth to size 3.
225 Int hides, Isa dye, Carthaginians give tech, share maps
175 Hlo hides, Theory of Gravity, Zim beads, copper(d) to Carmarthen, 384g
150 Bap wool, Ulu hides, size 12, Sioux give tech, share maps
125 Ulu Copernicuss Observatory, Economics, dye(d) to Carthage, 256g
Usually I precede Copernicus with the Colossus, but I wanted to speed up my research earlier in this game. Now I felt I had to research Warrior Code and I count this event as the low point in my early landing career, since it was the first game I can remember when I was not able to get Iron Working by trade from one of the AI, which normally allows the postponement of Warrior Code.
75 Ulu university
The rushed university kept the priority on science although this used up all the available gold. Finances were tight for the next few turns.
50 Warrior Code, Celts announce they have Engineering, trade for Engineering, share maps
AD years
20 Int beads, Hlo dye, Ulu hides
40 Spanish give tech, share maps, Iron Working, salt(d) to Carthage, 486g
60 Mpo settlers, Isa dye, Ulu gold, Zim gems
80 Bap gems, Ulu we love begins, Sanitation
100 Ulu- sewer system
140 hides(d) to Utica, 84g, Ngome
Ngome was the second colony founded a bit north of the first.
160 Int hides, Hlo salt, Bap salt, Ulu food, Zim cloth
180 Ulu Isaac Newtons College, Bridge Building, Carthaginians give tech, share maps, hides(d) to Utica, 502g
200 Ngo temple, Mpo diplomat, Isa beads, Hlo dye, Ulu copper, Chemistry
220 Sioux give tech, share maps, Ulu gems, contact Germans give tech, peace, share maps
240 Germans expel my diplomat, dye(d) to Caralis, 128g
260 Celts announce they have Polytheism, Ngo settlers, Invention, Ulu size 21, we love ends
280 Mpo temple, Int beads, Ulu Colossus
All SSC wonders are now in place, and all it needs are a bank and stock exchange. By swapping SSC priorities to science before economics, I gained a lead of about 7 techs when comparing this game to the last one, but was hurting more for gold. Even though most SSC improvements have been built, work on its terrain is a bit behind schedule, so it is a race to Explosives instead of the usual choice of Democracy as the next research priority.
300 Gunpowder
320 Hlo salt, dye(d) to Utica, 96g
340 Ulu courthouse, Explosives, Zim cloth, copper(d) to Malaca, 400g
360 Mpo harbor, Int Engineers, Isa wool, Hlo engineers, Bap gems, Democracy, Swazi, gems(d) to Malaca, 600g, Carthaginians give tech, share maps
The switch to Democracy had to wait for the second trireme to be rehomed to Ulundi, the SSC. This was not a problem, since city science was about 200 beakers short of 1 turn advances, anyways. This was mostly due to the lack of an AI road bonus for the SSC trade routes. Swazi was the third and final colony, built to provide easy access to the two largest Celt cities neighboring my first two colonies.
380 Ngo granary, Ulu engineers, Navigation, Zim engineers, gold(d) to Malaca, 600g
This game required more engineers than usual due to the huge amount of work needed in the SSC. All forests had to be converted to plains, and then roaded and irrigated. The two silk were converted to wheat and irrigated to increase the maximum SSC size from 22 up to 27. Originally, I had planned to add farmland, too, but there was not enough time to accomplish this, too.
400 Swa temple, Ulu bank, Metallurgy, Celts & Sioux give tech, share maps
420 Zim harbor
440 Swa granary, Ulu wine, Physics, revolution
460 Isa beads, Ulu spice, government to Democracy
500 Isa silver, Ulu gems, Steam Engine
520 wool(d) to Mpondo, 60g
540 Bap wool, Ulu food, Railroad, Zim silver
560 Int harbor, Ulu Darwins Voyage, Industrialization, Magnetism, Sioux give tech, share maps
Now freights would become available on the next turn. Unfortunately, it was difficult getting many matches for supplies and demands during the second half of the game. Cities that were demanding goods produced were usually well inland and not worth the delay it would take to deliver to them. The demand for the commodities being produced by the SSC was very low, too, and a lot of the time it was making salt and beads. This lack of demand and of quality commodities slowed things down, since less income than usual delayed the rush buying of superhighways and scientific improvements in the helpers and colonies. This limited the number of chances for earning two techs per turn. The best was made of this situation by locating colonies far from home and by trading more with them than with the AI.
580 The Corporation
600 Swa harbor, Ngo harbor, Mpo silk, Ulu gold, wine(d) to Utica, 367g
620 Electricity, Ulu stock exchange, we love begins for all cities
640 Refining, silver(d) to Carmarthen, 154g, gems(d) to Carmarthen, 708g, Sioux give tech, share maps
660 Int colosseum, Isa harbor, Hlo colosseum, Bap harbor, Ulu cloth, Steel, Zim colosseum, spice(d) to Swazi, 340g
680 Ngo coloseeum, Ulu wine, Carthaginians give tech, share maps, gold(d) to Malaca, 666g
700 Combustion, Mpo colosseum, Ulu temple, Zim engineers, Hlo transport, Isa transport
720 Ulu gold, silk(d) to Ulu, 554g
740 Swa colosseum, Automobile, Mpo transport, Int transport, gold(d) to Malaca, 666g, we love ends for helpers and colonies
760 Isa colosseum, Bap colosseum, Ulu superhighways, Electronics, wine(d) to Ngome, 832g
780 Swa wine, Ngo silk, Mpo superhighways, Hlo silver, Ulu beads, Atomic Theory
800 Carthaginians announce they have Conscription, Bap superhighways, Ulu wine, size 27, we love ends, Mass Production, Zim cloth, beads(d) to Leptis Parva, 708g
820 Int oil, Isa superhighways, Hlo courthouse, Ulu mass transit, Nuclear Fission, wine(d) to Bapedi, 397g, Sioux, give tech, share maps; contact Chinese they demand gold, war
By this time the SSC was at full size and engineers had just completed converting all of its wheat into silk for maximum trade. The Chinese were finally contacted after several aborted attempts to get beyond other civs with my diplomat. This lack of contact had probably cost me time researching some techs earlier in the game. Without the knowledge of Chinese cities it was more difficult keeping track of city cycle turns, also. In a few instances, this lack of information kept me from delivering some cargos in time for the demand bonuses, since some city cycle turns were only my best estimates.
840 Ngo superhighways, Ulu cloth, Nuclear Power, Spanish & Germans give tech, share maps, cloth(d) to Mpondo, 901g, wine to Carmarthen, 722g
860 Swa superhighways, Mpo dye, Int hides, Isa dye, Hlo library, Bap gold, Ulu food, Laser, Zim superhighways, Chinese give tech, peace, trade for Feudalism, share maps; Celts trade for Horseback Riding, share maps; Sioux give tech, share maps; cloth(d) Mpondo, 544g, hides to Ulundi, 88g, dye(d) to Cardiff, 330g, silk(d) to Zimbabwe, 712g, Tugela
This was a busy turn, and the fact that the Chinese had Feudalism just confirmed to me that if I had made contact earlier in the game, I probably would have been able to acquire Iron Working and Bridge Building from them through trades, too. The trade for Horseback Riding was carefully timed to enable the selection of Chivalry followed by Leadership on the next turn, the first turn of only two in the game that I managed to earn two techs. Tugela was founded and used to trigger the first tech.
880 Tug gems, Chivalry, Swa library, Ngo dye, Mpo library, Int dye, Isa library, Hlo university, Bap lib, Ulu dye, Zim gems, Leadership, Carthaginians trade for Conscription, oil(d) to Ngome, 444g, dye(d) to Armagh, 1026g, dye(d) to Utica, 124g
900 Tactics, Ngo library, Mpo university, Isa university, Ulu beads, Flight, Chinese give tech share maps, gems(d) to Armagh, 348g, dye to Ulu, 275g, silver(d) to Cardiff, 195g
I chose Flight because my city science could no longer keep up with mounting tech costs. For the rest of the game, I would use freights to supplement city science each turn to guarantee an advance per turn. Since most of the remaining trade was to be between the colonies and home cities, I wanted to build some airports to boost payments and for making the last few shipments while transports headed to ports to be disbanded for space ship parts. Another reason for choosing Flight now was that fewer tech trades would have to be made to get research lists with techs along the path to Space Flight. No off path techs had to be learned for the rest of the game by doing it this way. This saved a few turns of research.
920 Tug dye, Swa dye, Int salt, Hlo salt, Bap - food, Ulu salt, Zim silver, Machine Tools, gold(d) to Malaca, 294g, salt to Swazi, 280g, dye to Ulu, 300g
940 Ngo silk, Mpo hides, Isa beads, Ulu salt, Radio, salt to Ngome, 85g, silk(d) to Zimbabwe, 475g, dye to Ulu, 280g
960 Tug salt, Swa food, Mpo airport, Int oil, Hlo food, Bap spice, Ulu airport, Zim gems, Miniaturization, salt to Mpondo, 412g, hides to Ulundi, 412g
980 Ngo hides, Int airport, Isa food, Ulu wine, Computers, silver(d) to Panoramus, 345g, beads to Cartenna, 262g, oil(d) to Mpondo, 459g, wine(d) to Int, 160g
1000 Tug food, Swa food, Mpo dye, Int superhighways, Hlo food, Bap food, Ulu salt, Advanced Flight, Zim food, salt to Mpondo, 374g, hides to Ulundi, 300g
1020 Ngo airport, Int oil, Isa food, Ulu salt, Rocketry, oil(d) to Mpondo, 560g, salt to Mpondo, 412g, gems to Ulundi, 70g, All AI give tech, share maps
1040 Tug beads, Swa food, Ngo silk, Mpo hides, Hlo food, Ulu wine, Zim food, Space Flight, share maps, gems(d) to Armagh, 348g, hides to Intombe, 70g, hides to Ulundi, 412g
1060 Tug Apollo Program, Ngo silk, Int oil, Isa salt, Bap food, Zim silver, Plastics, silver(d) to Armagh, 290g, wine(d) to Ngome, 450g, Sioux trade for The Wheel, give tech, share maps
1080 Tug SS structural, Swa food, Mpo hides, Ngo SS component, Int SS structural, Isa - SS structural, Hlo food, Ulu food, Zim SS structural, Superconductor, oil(d) to Mpondo, 560g, silk(d) to Zimbabwe, 475g, dye to Ulundi, 412g
1100 Tug SS module, Swa SS component, Mpo- SS structural, Hlo SS structural, Bap spice, Zim SS structural, salt to Ngome, 436g, beads to Ulundi, 275g, Umtata
Umtata was added as a space ship contractor to finish an extra component for next turns launch.
1120 Umtata SS component, Tug SS module, Swa - SS structural, Fusion Power, Ngo SS structural, Mpo SS structural, Int SS structural, Isa SS structural, Hlo SS structural, Bap SS structural, Ulu SS structural, pollution due to selling mass transit, Zim SS component, a little over 100g left, 15-2-2-1-1-1 launch
1141 Arrival Alpha Centauri after 21 turns of boredom.
Attachment: sh_a1140.sav
This has been downloaded 12 time(s).
Last edited by solo on 26-03-2003 at 20:59
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