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SKILORD is offline SKILORD
King
Live free or Die
Mar 2002
time: 05:27
  Old Post 29-03-2003 03:11 Visit SKILORD's homepage!
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SNESA: Absolution (T2) Got spare money?

Welcome To Absolution, Thread Two.

Thread Link List:
Thread One


Holy War:

From Cape Town Jerusalem to the Druid Isles the world resounds wuth cries to war against the heathen gods. Norsemen Levethian Fanatics revol as stone faced Druid crusaders march south. In Africa Mali and Egypt hear the call and fight the Semerians while the Ethiopians and Libyans fight in Semerias name.

And across the East the Eurasian war spreads blood from Malasia to the Urals, in America revolution spreads as war comes to a close.

Rules

The basic rules for this game are few, Beginning in the year 3300, BC, the assorted nations of earth may, or may not have, beaten themselves into some sense of balance as they have been known to do through History, this is where you, the knew player come in, Creating a new Civ to rise from the dust of another, or taking the reins of an NPC you will likely add another variable to the world :

Select a historic civ, such as Babylon or the Iroquios. Or (to spice things up) you may create your own, customisable civ. For Instance:

I want to create the Solomian tribe so I start by declaring a few things about them:

EXAMPLE
Solomania
Ruler: Me
A Scientific People often noted for their devotion to wisdom and philisophical works, renound to be increadibly wise and nonviolent
Starting stats:
Small Army
Medium Navy (Antiquity)
Religion: Wisdom God
Government: Gerontocratic Democracy
Economy: Stable, Uncontrolled
Traits: Scientific | Swift
Start: Solomnia is a nation centered around Hudson's Bay.

Traits

The Civilizations are different, apparently. Each has it's own specific qualities that seperate it from the others, select two:

Millitaristic Armies can be built up faster than usual. Less of a chance for large army penalties.
Swift Armies move twice as fast, as do trade ships.
Commercial Economy rises faster, people happier, CANNOT have 'controlled' economy.
Religious People support war against other religions more readily, allowing faster build up, and economy build during such times. Religious wonders have more effect.
Industrious Build things faster, except for armies. Includes roads and wonders.
Scientific Gets any advance known by another (non scientific) civ, 2 turns after meeting them or after they getr it.
Expansionist Your people expand your nation more quickly.

Wonders

You may, at any time, propose a wonder to build, any nation with contact with you may compete for it, but you have a head start of 3 turns, this is your 'patent period'. (Industrious civs automatically gain 2 turns)

Wonder List:


Great Library (Philistina) (Finished)
Pyramids (Egypt) (Finished)
Poro Casai (Ainu) (Finished)
Oracle: Greece (Finished)
Great Temple (Phoenecia) (Finished)
Lambeau field (Wisconsin) (Finished)
Collosus (Wisconsin) (Finished)
Hanging Gardens (Greece) [Destroyed]
Tower del Fuego, the Burning Pyramid (Finished)
Statue of Aiona (Ainui) (Finished)
Great Wall (Ingevidia) (Finished)
Art of War Scool (Oregon) (Finished)
Shrine to the Republic (Ingevidia) [Destroyed]


Army Size Penalties

You may build your army to any size you wish, it must take 1 turn per size, but you may. This type of action has penalties though.

If your nation is a Government designated 'Unfree' which is to say a government which ignores the will of the people. I shall not name governments because you can make your own. The Millitary can very well decide to take over the government. Then you will face two options:

Civil War: (If you're lucky, and your people are fond of you)
A Coup: Your orders are ignored for that turn. This can happen over and over again, but never continuously, if you don't choose to go to civil war over this, whch will wreak havok to your economy and population.

Luckily

Fleets won't do that. They may assist, under extreme situations, but they will often support you. Not always though Another thing about fleets is, that while armies will upgrade themselves, fleets always need a helping hand upgrading.

This will be less a problem in the andient ages. But it may be wise not to go all out on the armies.

Democracies and Republics show this problem differently, they may have riots instead, rendering their productive base immobile. They cannot build a thing at such times.

However

All nations receive a Three turn leniancy period, without any such chances, to have an army over Medium (Large for Millitaristic Civs), during which they may have their armies as large as need be. But without a war before then, the armies may strike.

During war all bets are off, armies can be as large as they have to be during, and two turns after, a war (4 turns for Religious civs), without dear of repricussions for the nations with unfree governments.

Free governments may receive riots during war, but they will be minor and not debilitating. They may slow things, but will not end all production.

Unique Units
You Create your own Unique Units, they are products of your own creativity, research, or both, they don't replace anything. You may build as many UU's (different UU's) as you wish
Current UU's:

Balliasta (Wisconsin)
Sioux Warrior (Wisconsin)
Ballistae Galley (Wisconsin)
Bireme (Phoenecia)
Quadreme (Phoenecia)
Druid Platoon Leaders (Britain)
Scottish Highlanders (Britain)
English Horsemen (Britain)
Welsh Longbowmen (Britain)
Irish Drunkards (Britain)
Azores Longboats (Britain)
Northern Beserkers (Britain)
Continental Pancakeers (Britain)
Golden Bowmen (Semeria)
Golden Ships (Semeria)
Prewrep Cavalry (Ainu Empire)
Husaria (Poland)
Armored Cart (Poland)
Keshiks (Mongolia)
Golden Riders (Mongolia)
Raider (Phillistea)
War Chariot (Egypt)
Hoplite Conglomerate (Greece)
Catamaran (Urthal)
War Catmaran (Urthal)
Fire Archer (Tierra del Fuego)
Longship (Vikings)
Cossaks (Georgia)
Mountain Archer (Oregon)
Kor Rider (Koryak)
Sawren (Ethiopia)
Archer Cavalry (Egypt)
Emperor's Gaurd (China)
Royal Gaurds (Texas)
Immortals (Persia)
Labrador Legions (Rome)
Republican Gaurds (Ingevidia)


People
Your people are generally in some sort of mood, which is classified by this factor in your stats. Your people are generally alright, though Religious nation's citzenry are generally happy. Happy people build things faster, they will build great wonders to honor their leaders, they will follow you wherever you go, Extremely happy people (Fanatical) will follow you into war, without any fear of weariness (No riots)

Angry people may revolt, deciding to place you in a dungeon and a new leader on the throne (effects of Army Coup) You can use the army to hold them at bay, but will this seriously fix the problem?

The Levels Are:
Revolting
Furious
Angry
Dissapointed - Sad (Can be either, depends)
Alright
Happy
Exhuberant
Rather Gleeful Actually
Fanatical - Exstatic (Depends)

Eras

Stone Age: You have stone weapons and crude mettalurgy skill. Rafts are your ships, and they move poorly when away from the coast.
Bronze Age: Your people can now work Bronze, allowing better weaponry for offensive wars and defense. Galleys can now be built.
Antiquity: Iron can now be molded to your will, Republics also begin appearing. As do the first Empires.
Imperial Age: The Empires of the Early world are growing to fruitition and can now build catapaults and fortresses.

Coming Soon

Barbaric Age: the world begins to crumble as the Barbaric tribes that had once held the world begin to build force once more, striking boldly against empires and pushing them back. The people of the falling empires learn to build Greek fire, and to build Fire Galleys.
The Era of the Seige: Trebuchets replace Catapaults and new artillary take the feild. Seige tactics are perfected and your nobles suddenly begin demanding Autononomy. Of course nations under a Republic won't.... maybe.
The Church's Time: Monotheism rises with a vengance, nations fall down before the Curch, Nobles ally with the church to seize power. Absolute Monarchies rise to their heydey. Pikemen and Knights take to the feild, Early firearms are used sparingly.
The Rennaisance: Beginning in a single nation with the Construction of a Wonder (You'll see ) The world suddenly bursts forth again to life. A time of Culture, with no new armies.
Age of Reformation: Churches fall, divided, and Cannon take the field of warfare between the reformers and the old regimes.
Age of Growth: A burgeoning populous turns to merchantilism to enhance everything. Urban centers grow and Frigates take to the waves.


An Overview

Basically this NES is a test of creative skill, If you are creative enough to create a new civ, a new religion, and a whole set of wonders never before concieved upon this earth, you have a good shot at doing well. The idea is not to win, but to create an epic history spanning from the dawn of time, as far as any of you care to go.

Religions

The following religions continue to be influential in the world:

Druidism: A religion as old as time the Druid faith was formed in Scotland with the Druid Empire, it's followers can be found in Europe, North Africa, South West Asia and America.
Levithianism: Founded in Reims the religion took Europe by storm, bringing followers from so far as the Nordic penninsula to Libya. Though it diesn't reach so far as Druidism it's followers are devout and it;s proximity to the Druid heartland make it constant threat to the older religion, leading to massive reaction in Druid lands.
Palapathism: Founded in the Phoenecian town of Mecca Palapathism has spread throughout Asia though it's following is substantial few moves have been made to utilise the following, other than a failed attempt to unite them under a single political bound.
Pyroism the primary Religion of the Americas Pyroism is the modern manifestation of Tierran Fire Worship, stretching from Oregon to the Cape the following is huge, and yet utterly unharnessed.
Kamui: The ethnic religion of the Ainui dominates the Far east, from Australia to Koryakia, despite it's small following the religion binds these states together against attackers.
Yiddism: An angry, relativly young religion in South Africa, prepared to surge north.

Civilizations:

Poland
Leader: SKILORD
Medium Army
Large Navy (Imperial)
Religion: 40% Ethnic Polish Beliefs, 30% Druid, 30% Levithian
Tech: Imperial
Government: Republic
Economy: Stable Free
People: Happy
Traits: Commercial | Religious

United Empire of Druids
Ruler: Sheep
Very Large Army
Large Navy (Imperial)
Religion: 96% Druid, 4% Levithian
Tech: Imperial
Government: Constitutional Monarchy
Economy: Stable Free
People: Happy
Traits: Militaristic | Swift

Semeria
Ruler: Prince Jason
Large Army
Large Navy (Imperial)
Religion: 80% Levithian, 5% Egyptian, 10% Animalism, 5% Druid
Tech: Imperial
Government: Parliamentary Monarchy
Economy: Stable, Controlled
People: Happy
Traits: Militaristic | Swift

China:
Leader: Thud
Large Army (Disorganised)
Medium Navy (Imperial)
Religion: 60% Palapism, 40% Chinese
Tech: Imperial
Government: Monarchy
Economy: Depression, Controlled
People: Happy
Traits: Scientific | Expansionist

Phoenicia
Leader: Nimitz
Large Army
Very Large Navy (Imperial)
Religion: 80% Palapism, 20% Levithian
Tech: Imperial
Government: Republic
Economy: Thriving, Free
People: Exstatic
Traits: Commercial | Expansionist

Greece
Ruler: Concil Icarus
Large Army (Hardy)
Very Large Navy (Antiquity)
Religion: 40% Greek, 20% Levithian, 20% Druid, 10% Palapism
Tech: Imperial
Government: Civil War
Economy: Thriving Free
People: Patriotic
Traits: Scientific | Commercial

Ainu Empire
Ruler: Aioina (plexus)
Very Large Army
Very Large Navy (Imperial)
Religion: 80% Kamui, 17% Palapist 3% Vietnamese
Tech: Antiquity
Government: Gerontocratic Democracy
Economy: Prospering, Free
People: Exstatic
Traits: Militaristic | Religious

Kingdom Of Axum (Ethopia)
Ruler: King Eon I
Large Army
Small Navy (Imperial) (Harassed by Pirates)
Religion: 60% Ethiopian, 20% Druid, 20% Judaism
Tech: Imperial
Government: Monarchy
Economy: Stable, Controlled
People: Alright
Traits: Millitaristic | Swift

Rome (capital: Rome)
Leader: Methril
Large Army
Medium Navy (Antiquity)
Religion: 70% Roman, 10% Levithian, 20% Druid
Tech: Imperial
Government: Monarchy
Economy: Depression, Government Controlled
People: Exstatic
Traits: Expansion | Millitaristic

Texas
Ruler: King Jonny
Army: Large (Rebelling)
Navy: Medium (Imperial)
Religion: 40% Texan, 30% Pyroism, 30% Animalism
Tech: Imperial
Government: Civil War
Economy: Civil War
People: Patriotic
Traits: Expansionist | Religious

Phoenicia
Leader: Nimtz
Large Army
Very Large Navy
Religion: 80% Palapism, 20% Levithian
Tech: Imperial
Government: Republic
Economy: Thriving, Free
People: Happy
Traits: Commercial | Expansionist


NPC’s

The following nations have no player, their diplomacy is conducted through me.

East Egyprian Druid Empire
Leader: Druid Neferseti
Large Army (Fanatical)
Small Navy (Antiquity)
Religion: 99% Druid 1% Dying
Tech: Imperial
Government: Theocratic Autocracy
Economy: Stable, Controlled
People: Fanatical
Agression: ***
Traits: Religious | Millitaristic

Confederation of Druid Low Countries
Leader: Druid Matthias
Medium Army
Small Navy (Imperial)
Religion: 100% Druid
TechL Imperial
Government: Theocratic Autocracy
Economy: Depression; Controlled
People: Blood Thirsty
Agression: *****
Traits: Religious | Millitaristic

Pharoh's Central Egypt
Leader: Pharoh Tutenkamen
Medium Army
No Navy
Religion: 80% Yiddist; 20% Palapithist
Tech: Imperial
Government: Monarchy
Economy: Depression, Free
People: Weary
Agression: **
Traits: Religious | Industrious

Mali
Leader: King Rok
Large Army
Medium n avy (Imperial)
Religon: 80% Druid; 10% Yiddist; 9% Levithian; 1% Palapithist
Tech: Imperial
Government: Monarchy
Economy: Thriving Controlled
People: Fanatical
Agression: ****
Traits: Religious | Swift

Tierra del Fuego
Leader: King Helptia
Medium Army
Medium Navy (IImperial)
Religion: Pyroism
Tech: Imperial
Government: Tribal Chiefdom
Economy: Prospering Free
People: Happy
Agression: **
Traits: Industious | Militaristic

Mongolialand
Ruler: Mogho Khan
Very Large Army
No Navy
Religion: 40% Mongolian, 30% Palapism, 20% Georgian, 20% Chinese
Tech: Imperial
Government: Absolute Monarchy
Economy: Prospering, Free
People: Fanatical
Agression: *****
Traits: Millitaristic | Swift

Philistina
Ruler: Cheif Mobwo
Huge Army
Small Navy (Antiquity)
Religion: 90% Judisism, 10% Ethiopian
Tech: Imperial
Government: Monarchy
People: Fanatical
Economy: Prospering, Controlled
Agression: ***
Traits: Industrious | Swift

Ingevidia
Ruler: GrandMaster Shivsa
Medium Army
Small Navy (Antiquity)
Religion: 80% Palapism, 20% Indegevian
Tech: Imperial
Government: Theocratic Despotism
Economy: Depression Mixed
People: Grumpy
Agression: **
Traits: Religious | Industrious

Urthal
Ruler: Admiral Joseph
Small Army
Large Navy
Religion: 70% Urthalian, 20% Ainui, 10% Vietnamese
Tech: Imperial
Government: Sea Kingdom
Economy: Prospering, Uncontrolled
People: Exstatic
Agression: *
Traits: Commercial | Swift

Wisconsin
Leader: Chancellor Mark
Small Army
Medium Navy (Antiquity)
Religion: Pure worship of Advanced technology and scientific research.
Tech: Antiquity
Government: Representative Republic
Economy: Receding Free
People: Fanatical
Agression: **
Traits: Commercial | Scientific

Viking Empire
Leader: King Olav
Large Army
Large Navy (Longboats)
Religion: 40% Viking, 30% Druid, 20% Georgian, 10%Levithian
Tech: Imperial
Government: Monarchy
Economy: Depressed, Free
People: Happy
Agression: ***
Traits: Militaristic | Expansonist

Oregon
Ruler: President Someone
Medium Army
Meduim Navy (Antiquity)
Religion: 50% Oregon, 40% Pyroism, 10% Kamui
Tech: Imperial
Government: Republic
Economy: Prospering, Uncontrolled
People: Exhuberant
Traits: Scientific | Expansionistic

Georgia
Ruler: King Khova
Huge Army
Small Navy (Imperial Age)
Religion: 60% Georgian, 20% Persian, 10% Palapathism, 10% Levithianism
Tech: Imperial
Government: Warlordship
Economy: Booming, Controlled
People: Alright
Agression: ****
Traits: Millitaristic | Industrious

Confederate Nations of America
Leader: Chief Shol
Small Army
No Navy (Antiquity)
Religion: 60% Animalism 20% Pyroism, 5% Levithian 15% Druid
Tech: Imperial
Government: Confederation
Economy: Depression, Government Controlled
People: Happy
Agression: ****
Traits: Industrious | Militaristic

Ukrania
Leader: King Alexander
Medium Army
Small Navy (Imperial)
Religion: 70% Ethnic Greek Beliefs; 20% Palapathism; 10% Leviathism
Tech: Imperial
Government: Monarchy
Economy: Stable; Free
People: Alright
Agression: **
Traits: Commercial | Swift

Libya
Leader: Minister Auf Blits
Medium Army
Tiny Navy (Imperial)
Religion: 50% Levithian; 20% Ethnic Egyptian; 30% Palapathism
Tech: Imperial
Government: Republic
Economy: Depression; Free
People: Highly Nationalistic
Agression: **
Traits: Commercial | Industrious

Vietnamese
Ruler: King Criaa
VERY Large Army
Tiny Navy (Imperial)
Religion: Fire Worship
Tech: Antiquity
Government: Monarchy
Economy: Stable, Controlled
People: Fanatical
Agression: ***
Traits: Commercial | Swift

Aboriginal Confederation
Ruler: High Cheif Albert
Medium Army
Small Navy (Antiquity)
Religion: 80% Kamui; 20% Aboriginal
Tech: Imperial
Government: Cheifdom
Economy: Booming, Controlled
People: Exstatic
Agression: ****
Traits: Millitaristic | Expansionistic

Incas
Ruler: Sapa Inca Athualupa
Medium Army
Small Navy (Antiquity)
Religion: 100% Pyroism
Tech: Imperial
Government: Monarchy
Economy: Depression, Controlled
People: Happy
Agression: **
Traits: Industrious | Swift

Brazil
Ruler: Queen Redriqhue
Large Army
Medium Navy (Antiquity)
Religion: 90% Pyroism, 5% Roman, 5% Animalism
Tech: Imperial
Government: Monarchy
Economy: Depression, Controlled
People: Grumpy
Agression: *****
Traits: Millitaristic | Religious

Congo
Ruler: Cheif Combwo
Large Army
Small Navy (Antiquity)
Religion: 90% Yiddism; 10% Levithian
Tech: Imperial
Government: Cheifdom
Economy: Depression, Controlled
People: Fanatical
Agression: *****
Traits: Millitaristic | Religious

Kingdom of Koryak
Ruler: High Cheif Ghen Khraa
Small Army
Medium Navy (Antiquity)
Religion: 70% Kamui 20% Reindeer Worship 10% Palapathism
Tech: Imperial
Government: Monarchy
Economy: Depression, Uncontrolled
People: Alright
Aggression: ***
Traits: Commercial | Expansionistic


Starting Map (Thread 2):

Last edited by SKILORD on 26-06-2003 at 07:35

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:27
  Old Post 29-03-2003 03:44
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SKILORD, I believe my happiness is

"Happy because we're getting laid once more"

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:27
  Old Post 29-03-2003 03:56
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Updated Ingevidia stats (things that don't match the 1st post are bold):
Ingevidia
Ruler: civman2000
Medium-Small Army
Small Navy
Religion: Polytheistic
Tech: Antiquity
Government: Federal Republic
Economy: Prospering Semi-controlled
People: Exhuberant
Traits: Religious | Industrious
Capital: civman2000
Wonders: Shrine to the Republic (civman2000, complete), Great Wall (northern border, just completed)
UUs: Republican Guard (elite defensive units that guard the Great Wall)

A golden age of cultural and economic development has begun in Ingevidia. Blah blah balh no need for a big description of everthing.

With the cultural developments have come some philosphical developments which in turn are creating political developments. As more and more people are becoming literate, discontent is spreading among the lower classes. A political organization called the "Ingevidian People's Front" (IPF) is on the rise and won several seats in the Assembly and, surprising the merchant plutocrats that have controlled Ingevidia for so long, the Governorship of Gangea! This new movement also has some informal ties to the growing Neomoralist movement, and many of the IPF's members have converted.

In an effort to suppress the IPF, the national govenment and the Indian government have banned Neomoralism as a "heinous heresy against the Republic and Her Friends and Guardians"....

Orders: Continue internal building. Grow army to medium by adding more Republican Guard units. Sponsor naval expeditions to all sorts of places. Colonize Maldives (little islands south of India).

SKILORD is offline SKILORD
King
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Mar 2002
time: 05:27
  Old Post 29-03-2003 04:01 Visit SKILORD's homepage!
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Your army became small when you started cutting their funding.

Everything else will be fixed.

plexus is offline plexus
Chieftain

Jul 2002
time: 21:27
  Old Post 29-03-2003 04:07 Visit plexus's homepage!
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-Sapporo, Hokkaido, Ainu Empire-

People of the Ainu Empire, the Vietnamese threat has been neutralized! Our allied forces have prevented the expansion of a foe, this will go down in the history of the Ainu Empire as our finest moment!

Orders:
Grow Army and Navy, begin economic stimulus project
Finish roads project
Found Alaskan colony
Grow Island colonies

DemonSlayer is offline DemonSlayer
Warlord

Jun 2002
time: 23:27
  Old Post 29-03-2003 06:22
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Sensing the desire for independence in Arabia King Eon II has sent his son to Chair a conference of the Leaders of the sect. The goal of this conference is to determine what if anything can be done to wield our Arabian Colony to the rest of empire. Since many unmarried women are in the area one of the options include finding a wife. Another Option would be to create a Parlaiment to Make the Laws in the area

____________________________________

Orders:
Army has clearance to move Westward into the Congo. The Advance will be Slow and Secure.
Start Trade with egypt and Phillistine
Gradually Free the Economy
In the End the Monarchy will be the one in control of minting money and not much more.

_________________________________________

To the Congo:
You failed to heed our warning and our highly trained troops are advancing to Conquer your land. As of Now all lands in the Congo our the property of us and our allies.

To Egypt:
We trust our ally we aid us as was promised

To Phillistine:
If you aid our nation we would be willing to cede our claim to the Lower third of the Congo.

Easthaven I is offline Easthaven I
Prince

Oct 2002
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  Old Post 29-03-2003 06:47
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Easthaven Khan III looked down upon the great city of Angolia, the capital of the Mongolian Empire! The nation his grandfather created, his father secured, and now his job to make prosperous. And already it is so. The people worship the Khan dynasty, the economy flourishes, feasts are held every week, the conquered people's of old now are true Mongolians.

=========

The Khan begins training the military as much as possible. He begins organizing the military into tens of thousands, thousands, hundreds, and tens.

A new Unique unit has sprouted from the Keshiks. The best of the Keshiks become the Golden Riders. They are expert bowman, swordsmen, and spearmen. They are armored in gold-plated iron. They are the Khan's personal bodyguards. All are veterans of several past military engagements. And they never lose a battle. The Keshiks outnumber them and are still superior to all horseriders on the continent, but the Golden Riders are even more superior. All are taught to know how to lead men into combat, they are geniuses when it comes to ruses and deceptions, and they are the most loyal subjects to the Khan. The Khan himself will usually lead them into battle, they answer to no general other than the Khan himself. The Khan is the god of Mongolia, and the Golden Riders are his angels.

Easthaven Khan III has ordered an extravangant road system connecting all the towns, villages, and cities together and to the capital. The roads between cities are in brick, the roads to towns in stone slabs, the roads to villages is of dirt and gravel.

The Khan has ordered the construction of a HUGE structure of HUGE statues of the first Horse Riders of Mongolia, it will consist of the Great Easthaven Khan himself sword in hand, the man who started it all, he will be flanked on each side by his best friends and second in command generals Sabutai and Kubiko, and behind them will be two lower generals, and behind them will be one more. All will be on horseback racing forward, weapons drawn. It will be named The Greats.

The Khan also begins constructing walls around every city.

To give experience and such to military units of the Mongol army, the Khan sends them out and sometimes leads them into the barbaric lands to the west to plunder and kill the barbaric tribes into submission.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:27
  Old Post 29-03-2003 07:05
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With the Texan Empire now out of all wars, the Texan leaders have begun a program of increasing the empire's infrastructure and domestic power. The leaders still wish to expand the empire as well,
and leaders of the Empire not only wish to expand into adjacent lands but into far off lands as well.
------------------------------------------------------------------------
Texas-Diplomacy

To Wisconsin: (secret) We think that your idea of making the American Alliance purely a defensive alliance is a good idea.
-------------------------------------------------------------------------
Texas-Orders

The navy is now Medium.

Temple of the Sun (wonder) is now finished in Texas City. The people's happiness level has increased to Happy as a result.

Continue to expand south until we reach the Incaland borders.

Launch an expedition to establish colonies along the southern Alaskan coast.

Also, rumor has it that there are islands far off in the Pacific Ocean in a place called Hawaii. Launch an expedition to try and find these, and settle them if found.

Begin building a road system throughout the empire in order to connect all areas of the empire (except Cuba, of course )and speed communication and movement. (Time: 2 RL days.)
--------------------------------------------------------------------------
Texas-Stats
Ruler: King Jonny
Army: Medium
Navy: Medium (Antiquity)
Religion: Sun Worship (The sun is the only god, the King is viewed as his representative on Earth)
Tech: Antiquity
Government: Absolute Monarchy
Economy: Stable, Free
People: Happy
Traits: Expansionist | Religious
UUs: Texan Royal Guards
Other Completed Projects: Temple of the Sun (Wonder)

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:27
  Old Post 29-03-2003 08:36
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To Oregon: Can I move through your territory to establish a base in western alaska?

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:27
  Old Post 29-03-2003 08:38
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One more order that I forgot:

Start upgrading the navy to Large. (Time: 2 days)

Nimitz is offline Nimitz

King
of the last Realm of builders in Apolyton
Feb 2002
time: 23:27
  Old Post 29-03-2003 08:47
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Avatar Enlargement: We've got the solution

Before this is official I want to know if I can have the steam cannon as a UU now all the stuff existed septrate it was just a matter of putting it together?

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:27
  Old Post 29-03-2003 08:57
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The Pharaoh of Egypt gave an adress to the people of Egypt.
"We have seen the evil people of the Congo countinue to defiy the nations of Egypt and Ethopia. After we have claimed land in central Africa, stating clearly that this was land reserved for future Egyptian expansion, the barbarians of the Congo decide that the land it theirs for the taking and invade it. They have also attacked our allie in the south, Ethopia. Then they have the nerve to not pay for the damages they have caused the people of Ethopia. Therefore the Empire of Egypt declares war on the Congo, and its evil people. We will defend what rightfully belongs to both Egypt and Ethopia and show the Congo that they do not defiy us!"

To Congo:
We are now letting you know that our two nations are formally at war.

To Ethopia(secret):
We shall attack the Congo form the Western part of their nation. We are sending swordmen, archers and calvery to the area, and these our best units. We shall defeat the Congo togather!!

To World:
We have no futher interest in the disspute over Greeland, and frankly do not understand why everyone is fighting over a forzen peice of land that is worthless and a horid place to live. We need all our troops to fight a real eneimie of the nation of Egypt and her allies. If you wish to destroy each other over such a worthless piece of land, go right ahead, Egypt will not stop you.

Orders:
Increase size of army to Large and maitain that size for as long as the war goes.

Move swordmen, archers, archer calvery and sword calvery to the area to crush the Congo Army in the Western part of their nation.

ALso remove all troops in Greeland, send them back to Egypt right away.
(ooc: SKILORD, why you send Egyptian troops to Greeland, when we stated we wanted no part in the conflict?? Egypt can care less about the war over Greeland and Greeland itself.

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:27
  Old Post 29-03-2003 09:03
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UNits in Egyptain Army:
Swordmen, or Sword infantry: Ground units, foot solders who are experts at hand to hand combat and the use of the sword. They also have armor and shields to protect them from Sword strikes and arrows.

Sword Calvary: These are troops mounted on horse and have light armor, made for their speed, they are designed to hit hard then run away when it is time too. Thus imploying hit and run tatics.

Achers: These are experts at the use of bows and arrows, they also have fire tiped arrows that they can fire at buildings.

Calavary Archers: these are mounted archers, made for mobolity.

SKILORD is offline SKILORD
King
Live free or Die
Mar 2002
time: 05:27
  Old Post 29-03-2003 09:35 Visit SKILORD's homepage!
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quote:
Originally posted by Nimitz
Before this is official I want to know if I can have the steam cannon as a UU now all the stuff existed septrate it was just a matter of putting it together?


Uhhhh...... no. I can claim to have all the peices to an Atomic Bomb if we do this, I'm sorry, but I cannot allow this.

Jack: WHen did send Egyptian troops to Greenland?


From: The Congo

To: Egypt and Ethiopia

We are ashamed that we once called you brothers. Africa should throw you off it's noble back.

To: The known world

Please help us, we need help.

To: Phillistea

We have nothing to offer you. Nothing but Brotherhood.

Join us, we beg.

SKILORD is offline SKILORD
King
Live free or Die
Mar 2002
time: 05:27
  Old Post 29-03-2003 10:20 Visit SKILORD's homepage!
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Above is the Polish Proposal for peace in the North Atlantic. Look closely, we vow to leave the war if a peace is not established by the turn after the coming update (not tonight). We will sign a seperate peace with Rome under those circumstances.

What you see above is a compromise between Rome and Britain's claims, it is perfectly fair in my eyes. I urge all parties to accept it.

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:27
  Old Post 29-03-2003 11:07
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ooc:
Here is the post were you said Egyptain troops were in Greeland.
quote:
The Garrisons of Greenland, especially those in BeachHead Stretch, have been filled with troops from Etruscia, Poland, Semeria, Egypt , Phoenecia, Greek Mercenaries, and obviously Druids,

Bold text mine to show you what I am talking about. Maybe just a misstake you made.

Cinna is offline Cinna
Warlord
Las Vegas
May 2002
time: 00:27
  Old Post 29-03-2003 17:47
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North American nations: I would like to remind you that the unclaimed arctic territory is reserved for Rome and Oregon. If Oregon is stupid and decides to let you establish colonies on her soil, that is fine. If she does not she will have Rome's 100% support. Any land settled by anyone (Wisconsin included) that is deemed Roman land, is subject to Roman wrath. Please keep this in mind as you prepare to settle territory that isn't yours.

Cinna is offline Cinna
Warlord
Las Vegas
May 2002
time: 00:27
  Old Post 29-03-2003 17:51
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Poland and Druid; The Polish proposal is fine. it would do us all some good to accept it and get out of this war.

Poland: (secret, although I am sure it won't be ) Rome is willing to make a separate peace with you anytime.

SKILORD is offline SKILORD
King
Live free or Die
Mar 2002
time: 05:27
  Old Post 29-03-2003 19:47 Visit SKILORD's homepage!
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I'd update today, but I'm working from noon until deep into the night.

foolish_icarus is offline foolish_icarus
King
the thievery continues
Nov 2002
time: 21:27
  Old Post 30-03-2003 00:17
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Greece to Congo (SECRET):

Hold tight. We’re coming to your aid.


Greece to Phoenicia, Semeria (SECRET):

This Egyptian/Ethiopian invasion of the Congo is merely land grabbing. Our records indicate that their paltry excuse for invasion was an isolated and individual incident that happened hundreds of years ago when a half dozen drunk frat kids stumbled into an Ethiopian town and stole some pigs and egged a few houses, or something along those lines. These people were in no way connected to the official Congo military or government, and the government immediately issued an apology. The damage incurred was far less than a single one of the pharaoh’s dinners. The fact that they had to drudge up this ancient incident as an excuse indicates how desperate they were to find an official rationale, when the real reason they are doing this is just to have some good old head-bashing fun, and steal all the gold and women they can in the process. (Although we think there is nothing wrong with this in principle) Egypt and Ethiopia clearly pose a threat to us. If we let them get away with this, what will they try next? We have to stop them.

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:27
  Old Post 30-03-2003 00:42
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Wisconsin emmissarries to the hardy Inuit (aka Eskimo) peoples of the Arctic circle have found a peaceful nation that associates with the similar peoples that make up Wisconsin much more than the pink-skinned Romans.
The ambassador to the Inuit, a Sioux man known as North Star, informed the Inuit of the coming Romans, and their plans as percieved by Wisconsin.
The Inuit, concerned with the coming attack, has traded exotic arctic furs and meats in exchange for Wisconsinite Crossbows and Ballistae. Those weapons, along with Inuit know-how have been determined more than enough to stop any Invasion the Romans can muster.
The Inuit have also allowed the Wisconsinites to establish military camps to train Inuit warriors in the use of the new machinery.

In other words....
With advanced wisconsin technology, the inuit are prepared to stop a roman invasion, peaceful or otherwise, as the Wisconsinites have informed the inuit of Rome's expansionistic plans.

Wisconsin to Rome: Don't harm the Inuit, they don't want you in their territory. We aren't colonizing this land, but we won't sit idly by while you eliminate our newest trading partner.

Wisconsin to Oregon: Thank you for permission to establish a base in Alaska ((I talked to her on AIM, she wasn't able to go to the site, I can have it verified with SKILORD as soon as they're both online at the same time.))

Wisconsin to American Alliance: We are afraid that the Romans will attack, we ask that you come to our aid if they do.

Wisconsin has followed in the steps of their Texan friends, and is constructing roads and bridges to improve the economy, as river transport is no longer practical in some parts of Wisconsin's territory. Economy is boosted.

In the Wisconsin capital of Sun Prairie, Inuit support groups are marching, angry that Wisconsin didn't do more to help it's northern neighbors.

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:27
  Old Post 30-03-2003 00:59
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Also in Sun Praire, Wisconsinites have gathered representatives dedicated to reform the government peacefully.

WISCONSTITUTION ((I know that's not as funny as I think it is))

We the loyal people of Wisconsin, wishing to protect ourselves from enemies, protect our friends from destruction, and in order to expand our knowledge of the world and technology, have established the following document.

Wisconsin is a nation of intelligent people. As such, we must allow freedoms that are unprecedented in the world in order to assure that intelligence is not stifled by governmental meddling.

Wisconsin's government is composed of 3 areas: The Chiefs of the Homeland, The Chiefs of Diplomacy, and the Chiefs of War. This system has always worked fairly well, but due to the size of Wisconsin, we now need more than one chief.

Each branch will have a head chief, with the exception of homeland, as that is the body elected by the people.

Chiefs of the Homeland.
Duties:
1. Pass laws that will ensure the freedom of commerce and technology.
2. Establish a system of courts that will allow for a fair trial.
3. Work in the best interests of the people FOR the best interests of the people.

Chiefs of Diplomacy.
Duties:
1. Conduct foreign relations with other nations.
2. Propose all agreements, with the exception of military alliances, which are done with the help of the Chiefs of War.
3. Selected by power vacuum (when a higher ranking chief dies, lower chiefs move up and the lowest picks his replacement from a list selected by the highest.

Chiefs of War:
Duties:
1. Allow for swift and decisive victory against enemies of the nation.
2. Assist the Diplomacy chiefs with military alliances.
3. Selected by merit and battlefield accomplishments.
4. Can impose a tax of up to 20% for military spending w/out approval of the Homeland chiefs.
5. May draft soldiers instead of imposing the tax.

This document is apt for revision at any time.

plexus is offline plexus
Chieftain

Jul 2002
time: 21:27
  Old Post 30-03-2003 04:23 Visit plexus's homepage!
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To: Oregon
From: Ainu Empire
Greetings! I am High Elder Hure of the Ainu. We wish to have a colony in the East, namely, Alayska. We hope you will not interfear with a superior nation's dealings.

To: Kor Brethren (Koryakia)
From: Ainu Empire
Brother, I wish to connect my harbor in Kamchatka to your capital, will you help with the road building endevor?

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:27
  Old Post 30-03-2003 05:30
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To: Ainu Empire
From: Wisconsin

Stay out of America. The American alliance is against foreign colonies on the american continent. Begone lest you wish the wrath of all America.

Cinna is offline Cinna
Warlord
Las Vegas
May 2002
time: 00:27
  Old Post 30-03-2003 06:08
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Wisconsin: The Inuit people have more in common with us then you think. There are over 230,000 Quebeco Goth citizens in the Empire; the Quebeco Goths are a close relative of the Inuit people. All Goths love the Empire and distinct advantages and autonomy it provides. When the Inuit see how peaceful and undisturbed our Quebeco citizens are they will realize that being part of the Empire does not mean giving up complete sovereignty. It is strictly for protection and commerce purposes. Also both of our people have, through years of frigid weather, built up high endurance for the cold. We are skilled at ice fishing, defending ports in the ice, and mining for natural resources. Rome is an ice nation whose people thrive in cold temperatures. Your people are accustomed to vacationing in humid weather and swimming naked in the ocean.

No one said that we want to attack the Inuit, those days are over. But lets face it, you have as much right to that land as we do. We're moving in to UNCLAIMED territory. That is hardly an aggressive action. We both have the rights to it and we called it first. Quite frankly if we don't protect the Inuit someone will destroy them. They need a protector that will safeguard their rights and help them flourish. So don't you dare say you have more right to that land then we do. If anything you are being aggressive by moving into territory that we have already called.

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:27
  Old Post 30-03-2003 07:22
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Wisconsinite settlers setlle North and west behind the military bases in the arctic.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:27
  Old Post 30-03-2003 07:55
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Texas-Diplomacy

To Rome: As you say, the Arctic territories are unclaimed. That means no nation has any claim to them, including your nation. Thus, that means that Wisconsin or I or even the Ainu can colonize the arctic lands if we want, and you have no right to tell us otherwise.
-------------------------------------------------------------------------
Texas-Orders
Continue to expand south until we reach the Incaland borders.

Continue to establish colonies along the southern Alaskan coast.

Keep trying to settle the islands far off in the Pacific Ocean called Hawaii.

Continue building a road system throughout the empire in order to connect all areas of the empire (except Cuba, of course) and speed communication and movement. (Time: 1 RL day)

Continue expanding the navy to large (Time: 1 day)

Expand the Army to Large (Time: 1 day)
--------------------------------------------------------------------------
Texas-Stats
Ruler: King Jonny
Army: Medium
Navy: Medium (Antiquity)
Religion: Sun Worship (The sun is the only god, the King is viewed as his representative on Earth)
Tech: Antiquity
Government: Absolute Monarchy
Economy: Stable, Free
People: Happy
Traits: Expansionist | Religious
UUs: Texan Royal Guards
Other Completed Projects: Temple of the Sun (Wonder)

Cinna is offline Cinna
Warlord
Las Vegas
May 2002
time: 00:27
  Old Post 30-03-2003 08:32
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Texas: Please mind your own affairs. Rome has no interest in places you are colonizing so we expect the same treatment. We also have no interest in the Alaskan colonies you are setting up. Be reasonable, we know you are at least smarter than the Semarians

Wisc: How dare you expand upwards! Consider our peace treaty dissolved, Rome is now only at a cease fire with your nation. Move troops in regions we don't approve of and you will have a war on your hands. Rome will keep in mind how easy and bearable your civilization is. The Druid were able to do it quite easily if we remember correctly. Remember, Rome doesn't like to solve things diplomatically, we'd rather smear the blood of innocent Wisconsinites to send off our message. Stop pretending as if your nation is superior and that Rome will fall quickly during a war.

Note: in case of a possible war, other NA nations should remain neutral. We have no interest in colonizing other lands in NA, and we have tried to live up to our word as best as possible. (which is why the Florida colony should have been returned to Wisconsin, we no longer have an interest in it)

plexus is offline plexus
Chieftain

Jul 2002
time: 21:27
  Old Post 30-03-2003 09:42 Visit plexus's homepage!
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To: Wisconsin Tribe
From: Ainu Empire
Do not threaten me, I hold quite a bit of power in Asia. I laugh at your attempts at claming land, if you had wanted it, you would have settled it. Now that the Ainu People wish to settle there, you turn into a rabid dog. The Ainu do not smile upon the acts of the likes of you.
High Elder Hure,
Sapporo City, Hokkaido Region, Ainu Empire

Prince Jason is offline Prince Jason
Warlord

Feb 2003
time: 21:27
  Old Post 30-03-2003 13:23
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ORDERS
Continue what I said in PM
Build an intricate road network to expand economy and trade.
Trade with the following in order of priority:
Poland, Etruscans, Egyptians, Druids, Greece, and Vikingland.

 
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