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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Wow, check out Betas moral ground speech on the main forum. quite long winded. And humorous. What a joke, he is saying not to take this personally but writes a 500 word essay on the situation to spin it like they have the moral high ground? please.
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Aeson
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orangesoda
Nov 2001 time: 22:27
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I was thinking to build the road near tempest, move those 3 workers to mine EotS plains and get it up to 30 shields per turn ASAP. Tempest can hit 15 shields per turn in our GA with what it has now. It needs 2 FP, 3 mined hills, and a regular Mountain. We'd need 2 more mined hills before we can bump it up to 20.
I'd rather have EotS at 30 and Arashi at 15 than Arashi at 20 and EotS at 20. It takes roughly the same amount of time for both scenarios.
1:Worker 23 of Tempest moves 32 mine (3)
1:Worker EotS moves 2 mine (3)
1:Worker 41 of EotS mine (3)
1:Workers(3) road (1)
2:Worker Cyclone move 8 mine (3)
2:Workers(3) move 63 mine (1)
2:EotS grows->7
3:Workers(3) move 3 mine (1)
4:Worker (3: 1) move 2 mine (1) (added to 2 turns of Cylone1)
4:Worker 'EotS' added to EotS->8
4:Worker '23' added to EotS->9
4:Worker (3: 2) added to EotS->10
4:Worker (3: 1) added to EotS->11
4:Worker (Cyclone added to EotS->12
Keep the Settler. As much food as possible for turns 3 and 4 (using 4 FPs + 3 2 food tiles), even if we need to cash rush to finish the Barracks in time. We should have 20 food in EotS' box when it hits size 12, running a 1 food deficit and 30 shields per turn production.
If EotS is spitting out 1 turn Swords/Horses/Pikes in 4 turns it would really help. Hurricane can build the 20 shield units in 1 turn each then until our Workers catch up and mine it's Mountain.
Last edited by Aeson on 10-04-2003 at 09:09
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Aeson
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orangesoda
Nov 2001 time: 22:27
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From EotS:
8,7,4,1,2,3
87,41,11,12,23,33
I'll post a screenshot... just a sec.
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