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Shiber
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Haifa, Israel
Jul 2002 time: 07:27
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To be edited by the leaders of the Scholia.
Status:
- Research at 80%, Feudalism in 3 turns. Should be possible to get it in 2.
- Luxuries at 20%
- 178 gold cash, -37/turn. (unsure, please confirm)
Urgent questions:
- Do we want to push ahead to get Feudalism as quickly as possible?
- Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
- Where do we want our current settler to settle?
- Where do we want to settle next after that?
- Shouldn't we decide on a final plan to settle our lands up to the border with Vox so that we don't have to make rush decisions or hold the save just to discuss where to send settlers?
Military:
1) Make sure all available spearmen are within 1-turn movement of the northern mountains (arashi, I believe was Aeson's suggestion)
2) Upgrade warriors to swords (Nathan has already done)
3) Attack southernmost Immortal (regular, IIRC) with our closest WC. If succesful, retreat our warrior to closest city w/barracks. If not, and Immortal has 1hp remaining, attack immortal with warrior. If immortal survives with more hp... discuss further.
EDIT: WC attack failed miserably. Disband warrior to prevent promotion of immortal.
-Arrian
Economy:
(UPDATED due to Vox)
- Worker 887 of Sandstorm move 24 to build road.
- Worker 23 of Tempest start mine.
- EotS' new Worker move 1 and mine.
- Workers(3) 6 of Olibanum Gale build road.
- Tempest uses 2 FP's and 3 mined hills. +5 food, growth in 4.
- Cyclone switches to 2 turn (1 turn when our GA hits) Workers.
- Start growing EotS and switch to a Barracks.
Diplomacy:
- Vox is expected to send an offer of their WM for 95 gold. Unless something drastic happens, we accept (supported unanimously or by a great majority).
Thread library:
- Standing orders for workers (Orders last revised April 5.)
Last edited by Aeson on 10-04-2003 at 00:26
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Vox did complete the world map deal, so there are a lot of screenshots to send. Vox has about 43 tiles north of the chokepoint, a bit higher than the around 30 they claimed and (at least after chopping) significantly better territory. If they had used it properly, they could almost certainly have taken us out. Their colony is their only source of iron.
Grog is dead. We need the Pyramids as a place to bury his body with the highest possible honors.
Vox has two immortals coming down the west coast and trying to box Ouch in. One is in striking range of a WC, and I'm inclined to attempt the attack. Whoever wins the fight will get a much-needed production boost, but if we don't win with our WC, Vox is practically guaranteed to get their GA killing Ouch next turn. Vox also has a galley sailing down the coast toward our iron at Hurricane (not that they probably know that).
We have gold for four warrior upgrades this turn and (even without our GA triggered) two more next turn.
Nathan
Last edited by nbarclay on 09-04-2003 at 13:48
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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After two warrior upgrades, and still after four, we are average relative to GoW and ND and weak relative to Vox, Lego, and RP. (I didn't think to check after zero and one upgrades, but last turn, we were average compared with GoW and weak compared with ND.) Vox is very possibly strong relative to both GoW and ND, which may be what gave them the confidence to pull this stunt.
You're right about Vox's probably already being in their GA, but I think that makes it all the more important for us to trigger ours. And if we can rescue Ouch, that's one more swordsman we have once he gets back to Hurricane. The fight would be a vet WC against a regular immortal, and if the WC loses, Ouch can take his chances attacking the (hopefully seriously wounded) immortal. His odds attacking an immortal are a lot better than his odds being attacked by one. I'm also inclined to pull Hack back for upgrade; we need forces more than we need pickets right now.
Nathan
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