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Aeson
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orangesoda
Nov 2001 time: 22:27
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We got a deal with GoW that they give us the 200g up font and we researched Feudalism. ND is also buying, no one else is very interested (Vox might be, but we aren't selling of course).
Part of the deal with GoW was that they use their galleys to send us intelligence on Vox's troop movement. In exchange, they get to scout out our coasts.
The war is going pretty well so far. We lost a WC on the first turn, disbanding a warrior, and losing Grog of course. Our next battle was more to our liking, we killed a regular Immortal with a veteran WC, which got upgraded to Elite. We protected the elite (it ended up right next to a vet Immortal) with 2 vet WC's and the Immortal retreated.
We have EotS slated for a Barracks this next turn, 20 shield unit, and then 30 shield units thereafter. Arashi will finish it's Barracks this turn as well. Tempest is already on units.
Defense of Arashi is looking good at this point. We can have have 3 Pikes/6 Med Infantry(some of them still swords though) on the Mountain 9 of Arashi fortified, before Vox can get any Immortals into attack position. Their initial stack of Immortals looks to be 4 of them (which has no chance of dislodging our defense on it's own), and 4 more are known to be comming, possibly headed E first, or just hung back in Dissidentville.
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zeit
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Meet my blade!
Sep 2002 time: 06:27
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I just can't believe it- when i left- we were working around the clock: shifting laborers, worrying about aquaducts- now we look like the US after pearl harbor- in an industrial GA, with little or no Army.
We are cranckinng out units- that's good to hear, i hope we'll have a decent attack force soon...
What are we planning to do about the Voxian Iron?- i saw some plans on a navy seals operation to cut of their supply- how's that going?
About the fake-war ruse GoW has suggested- i don't want us to get into this- we can't be pulled into this game (doesn't this reminds you of Dune? "a feint within a feint withing a feint" ). We're strong enough on our own to stay out of it, and can even live with embargo if that's what it's gonna cost (i don't believe it will, but still). Just keep working on our relation with GoW- more trust will be build if we allow them to scout around- but i don't see any invasion coming.
Even with all the news of ruses and backstabs- it's pretty much the same: RP is pulling the strings to keep everyone against each other, Lego has a hard time making any decisions that will irritate anyone on Bob (we should tell them they have to learn from our experience- standing in the spot light being "played around" by RP and GoW) we could even spill some of what GF told us to get them going. If they are what we thought they were- this could easily turn into the "honorable good-guys" (Lego, GS) against the "scheming bad-guys" (all the rest).
I think we have now fully entered into the stinking bog of politics, so watching our step is of outmost importance.
We are not boring anymore, that's for sure...
Btw- i just got reminded of Sun Tzu- "if you're strong, make yourself look weak"- it seems we have accomplished that.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by Aeson
At this point, those are the only other 4 that could be past Dissidentville so far (other than the vet out on the E coast) without GoW having faked screenshots for us. |
I've mentioned this before, but I will mention it again, because I haven't been satisfied with the answer.
I think we are wrong about the above assumption.
Looking at my 750bc map (the turn before the assassination of grog) I can see two squares north. the square to the 6 of Elipolis is dark.
From this dark square to the 6 of Elipolis I count 6 roaded tiles to d'ville.
So: turrn 750, they move their army onto the square next to elipolis, we can't see it. turn 730. grog is dead, army marches south three squares. turn 710, vox army moves three squares, arrives in D'ville. This same turn, GoW sends us shots of the area. GoW's turn is after Vox, so they missed the first group and are only seeing the second group that has just moved.
Please tell me, anybody, what is wrong with the above hypothesis?
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Aeson
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orangesoda
Nov 2001 time: 22:27
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I just went back and looked, 850BC was when they made the jump from average.
(disclaimer: I don't know exactly how the military advisor works, so these are mainly best guesses... but I think they are pretty close)
We were at 9 warriors, 2 wc's, and 2 Spearman. Say a 17 on the military advisor.
We know Vox had at least 2 Immortals, 3 Spearmen, and 3 Warriors at the time. Say a 20 on the military advisor (and I think 17 to 20 is about the point where average becomes weak) with only those units. They probably could have had 3-5 more Warriors (built that turn, and to cover the military advisor +/- %). They couldn't have built more Warriors after that point without cutting of their city from Iron (possible)
That's turn 87... giving them 8 turns to buildup/upgrade. Before then, they really didn't have many troops to ferry. That only gives them 1 or 2 roundtrips to drop off units before they have to take the next batch down to hit our E coast observer. So them having 4 extra Immortals down by Dissidentville fits rather well.
They couldn't have pop rushed too much, as their score wasn't high enough for more than 1 or maybe 2 rounds of it in each city given their city sizes now. Besides, it's terribly inefficient to pop rush an Immortal without 10 shields of production into it at that point (2 pop points instead of 1). So lets say they got out 10 more Immortals pop rushed (generous) or regularly built (their size 4 cities could have built Immortals at about a 4 turn per rate).
I'd say if they focused completely on Immortals from 850BC on, they have at max, 22 Immortals overall.
Assuming GoW's not lying to us and sending us faked shots:
1 now dead
1 accounted for on the E coast
4 in Dissidentville or the tile 3 of it
3 on their way from their stop on BoB, probably near the isthmus.
2 which were upgraded in Dissidentville or will be this turn.
4 which we see guarding the workers, probably ferried around Grog's view on the E coast.
Leaving 7 unaccounted for or never built. They would only have 3 spears overall in this scenario. I don't think they could possibly have mustered more than 25 Immortals worst case. If they did, we probably lose Arashi (with them losing nearly all their units), and take them out rather easily thereafter.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by DeepO
Assuming they cut of their iron immediately after their first incursion of Bob, how many warriors could they build, 15 or so? That would lead to about 20 immortals max, if all of them get upgraded. 25 really is a worst case scenario, I don't think they will get that far in troop size. Still a formidable force to face right now, although I agree they wouldn't get far.
DeepO |
crazy thought:
if they cut the road, would probably cut on the grass near eli, 2 of the three are visible from the western sea.....
so.......
what say we ask GoW to check it out.
who knows, maybe we find something. maybe not. but not a big loss, we have 2-3 more turns of them watching right?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by notyoueither
Too bad GoW has already moved. |
What do you think about asking them that for the next turn? Is it a ridiculous idea? Seriously, I feel like I'm whistling in the wind with a lot of my ideas around here.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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