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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 98, 610BC
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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:10
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#31 Report this post to a moderator
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Note that if we rush a cat in Sandstorm, the only place it can attack without opening itself to counterattack is against Vox's eastern immortals. We'd probably end up with a pike, a sword, a cat, and maybe a WC or two if we can spare them (which is not guaranteed) against three immortals, one of which may or may not be injured from attacking us last turn.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:11
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Our Pike 87 from EotS should be able to hold that mountain 6 of SS, especially with the Med Inf also coming along. Vox said they landed more troops in the E coast, so one of our first moves should be to move our galleys up to check what we need to prepare for.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:27
  Old Post 25-04-2003 12:12
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A WC from Hurricane cannot attack and escape.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:13
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Lose 30 kilos (of popups)

My inclination for what to do with the Elite is to attack everything with vets until we're down to one unjured horseman left as a target and see what the elite WC's best target of opportunity is at that point.

DeepO, one of the cats is 64, so we'd end up with 39 gold if we rush both.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:14
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Another thought is to rush a Settler in SS, and relocate it. We lose a bit of pop (and a cat), but getting that city away from the Mountains allows us to focus all our east defense on Hurricane 8.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:27
  Old Post 25-04-2003 12:16
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I'd rather have a Cat and abandon it, honestly.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:17
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quote:
Originally posted by notyoueither
A WC from Hurricane cannot attack and escape.


With a 20-shield WC attacking a 30-shield immortal, and given how hard it is for Vox to replace its forces, I can live with that. Besides, for an immortal to kill the WC, it would have to come out to play.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:18
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We can't rush a settler and get a cat in Whirlwind both. And for the moment, I kind of like having Whirlwind as a target to tempt Vox.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:20
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Lose 30 kilos (of popups)

Do we want to go ahead and play the turn now, or wait until tomorrow evening (about 7:00 p.m. Apolyton/U.S. Eastern time) when more people can watch/participate?

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:27
  Old Post 25-04-2003 12:21
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Rush the two Cats, then let us see what is really on the map.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:22
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The Hurricane WC would be good for cleaining up a wounded unit at Arashi 6. Given the odds it's likely there will be a close battle or two... then like Nathan said, it may draw one more Immortal off the Mountains.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 12:22
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Wouldn't it be better to rush a WC in both WW and monsoon?
Use them to help clear up the Immortals and the GoW units and to escape.

notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 25-04-2003 12:25
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OK to the WC at Hurricane.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:25
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Anyone want to wake up Theseus? He gave out his number for a time like this no doubt... and if he didn't it's his own fault!

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:27
  Old Post 25-04-2003 12:26
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quote:
Originally posted by alva
Wouldn't it be better to rush a WC in both WW and monsoon?
Use them to help clear up the Immortals and the GoW units and to escape.


Would we have enough?

They would be regs. The one in Monsoon would never be able to break out.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:26
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If we rush WCs, they'll be regulars. If I remember right, we have something like eight WCs, two regular medieval infantry, a vet sword, and two regular swords in Arashi, so we don't really have to have more attackers. Still, it's an option worth considering.

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 12:26
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well, I'm favor of the two cats rush too, instead of a settler. It looks like we probably can hold SS if the RNG don't works terribly against us, we can always disband it next turn if we have too.

More opinions are always good, but more time on the real situation instead of simply the screenshot seems better.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:29
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2 Reg WC's might be useful, but they also might not do anything for us (and die). I'd say on average they'd be as useful as the Cats. The Cats give a much more stable odds and lower payoffs, but aren't much of a risk for us at all.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 25-04-2003 12:30
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Keep in mind that they have about 8 Immortals 3 turns from EotS. We are about to commit our offensive forces to loss and wounds. Do we want to bother with the Immortals near Monsoon?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:30
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Do you think the folks who aren't here would rather be in suspense all day in order to hear about the battles as they happen, or do you think they'd rather have a report on the results ready when they check back? (If we play tonight, we probably do want to wake up Theseus; my bet is he'd absolutely hate to miss this. )

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:31
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We probably want to do the initial rushing tonight eithe way.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:31
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It says he's online right now?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:32
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Yah, exact unit counts would help planning a lot in any case.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 25-04-2003 12:32
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He's speechless.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:32
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That Vox moved off the mountains almost floored me...

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:27
  Old Post 25-04-2003 12:34
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Yes, I suspect a draw. Let us avoid being too drawn, shall we?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 12:36
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quote:
Originally posted by notyoueither
Keep in mind that they have about 8 Immortals 3 turns from EotS. We are about to commit our offensive forces to loss and wounds. Do we want to bother with the Immortals near Monsoon?


I'd say definitely, especially since the units there are just regulars. If Vox takes the shortest route to EotS, they have to spend multiple turns on flatlands. And EotS and Hurricane can put out a combined two fast-movers per turn.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 12:37
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quote:
Do we want to bother with the Immortals near Monsoon?

Since they are in the open and we are able to take them without a counter possible, I would go for them.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 25-04-2003 12:37
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That'll give us 6 WC to attack 8 Immortals.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 25-04-2003 12:37
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Got spare money?

Our units should be able to leapfrog Vox's stack (or at least some of them) to get to EotS before they can... plus we get 3 more Pikes/Horses in that time in EotS, and 3 more WC's from Hurricane... a WC from Bolderberg and a Med Inf from Tornado.

They'd almost surely be dead by the time they could get there... with no chance to touch our Pikes. 3 turns on the flats... They'd have a better chance staying on the Hills/Mountains to get there in 5 turns and only spend 1 turn on flats.

The Immortals 6 of Arashi need to be hit in any case, as they are 3 turns away from EotS themselves.

 
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