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Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 17-05-2003 05:18
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Some thoughts on City Placement and Terraforming Remove this text

Hi all,



First, here's the key to the map above:

1. Light blue letters are cities we've already founded or sites that we will found cities on very shortly.

2. Light blue numbers are the my suggestions for sites we should claim after that, with number indicating priority.

3. Red dots are CDG cities.

4. Purpose dots are my gueses of where CDG will place their next cities in that general area.

5. Ugly green line (no, it's not a huge serpent sent from the Gods!) is path I suggest we cut through the Jungle, starting from the top right.

6. Free-standing green dots are other Jungle tiles we need to prioritize in our Jungle-clearing efforts.


On to the comments:

a. I'm not sure if Ironville (or is it Irontown?) was originally placed where I've indicated here, but I think this is the best spot for it. There is no need to connect up our Iron too soon, and we get a chance to squeeze in another (coastal) city to the NE.

b. City2 is meant as a temporary city, and aids in getting fresh water up to the Plains around Horsetown. City 4 will be the permanent city in that location. Depending on how the border treaty with CDG ends up, City4 may have to be put off indefinitely. If we're allowed access to that tile and we feel we can defend it (i.e. things cool down with CDG), I suggest we settler City4 before City2.

c. As I mentioned, the green swatch is how we should prioritize out Jungle-clearing. It a direct path from city to city, and each cleared tile is accessible by more than one city. Getting the Workers around the River will be a pain, though.

d. Here are my suggestions for Worker actions in the near-future:

-"Worker4" Road the Hill SE of current location
-"panag" finishes the two Grasslands NE of current location
-"Monkee" chops remaining Forest (next to Bananatopia)
-"Dan" Mine the Hills close to Apolyton and Incensity
-Any future Worker proceeds straight to Jungle (along path)

e. My guesses for the next CDG sites are just guesses, but they make sense given the lay of the land and the Road network they're setting up. I think the Roads they've built on the Hills outside of their capitol are meant to be defensive in nature. They may be worried that we're going to rush them!


That's all for now, hopes this makes sense and please discuss!


Dominae

Last edited by Dominae on 17-05-2003 at 05:25

Dominae is offline Dominae
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Jan 2002
time: 00:28
  Old Post 17-05-2003 05:20
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Could someone let me know if there's a particular reason why my attached image is not being displayed? Thanks.

Edit: Never mind...


Dominae

Last edited by Dominae on 17-05-2003 at 05:26

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:28
  Old Post 17-05-2003 07:47 Visit Trip's homepage!
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Everything there looks fine to me.

I still think we should mine a few hills in the Mingapulco-Apolyton-Incensity region.

Dominae is offline Dominae
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Jan 2002
time: 00:28
  Old Post 17-05-2003 07:53
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quote:
Originally posted by Trip
I still think we should mine a few hills in the Mingapulco-Apolyton-Incensity region.


-"Dan" Mine the Hills close to Apolyton and Incensity




Dominae

Trip is offline Trip
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Apr 2002
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  Old Post 17-05-2003 07:56 Visit Trip's homepage!
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This is why the US education system is a proven failure.

BigFurryMonster is offline BigFurryMonster
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Feb 2002
time: 06:28
  Old Post 17-05-2003 15:41 Visit BigFurryMonster's homepage!
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In earlier plans, Cities 1 and 2 were both planned 1 tile to the Southeast. See: this thread and this thread (esp. Plan 3).

We can clear the jungle towards city 2 (only 1 tile needs to be cleared) to start with.

The order established is: I - H - 1, though I'm not sure whether settling 2 instead of 1 wouldn't be better. Of course, things may change according to the situation with CDG.

I think connecting that Iron =is= a priority for us.

Fried-Psitalon is offline Fried-Psitalon
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Dec 2002
time: 00:28
  Old Post 17-05-2003 17:29
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quote:
Originally posted by Trip
This is why the US education system is a proven failure.


Watch it, buddy.

Dominae is offline Dominae
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Jan 2002
time: 00:28
  Old Post 17-05-2003 18:57
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quote:
Originally posted by BigFurryMonster
In earlier plans, Cities 1 and 2 were both planned 1 tile to the Southeast.


Do you think that's better than what I've proposed above? If so, why?

quote:

We can clear the jungle towards city 2 (only 1 tile needs to be cleared) to start with.


I was hoping to clear many tiles around Bananatopia, for it to take full advantage of its Granary.

quote:

I think connecting that Iron =is= a priority for us.


Why? Now we're expecting CDG to attack GCA. Do you suggest we build Swordsmen from scratch?


Dominae

panag is offline panag
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Oct 2000
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hi ,

we should build cities on those purple dots or around them , ....

those hills shall have something in them and they are a great natural defense line (!)


have a nice day

Dominae is offline Dominae
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Jan 2002
time: 00:28
  Old Post 17-05-2003 19:33
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quote:
Originally posted by panag
we should build cities on those purple dots or around them , ....


We'll never get to do that unless we go to war with CDG. Settling that far away is less of a question about city placement as it is about foreign affairs.


Dominae

panag is offline panag
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quote:
Originally posted by Dominae


We'll never get to do that unless we go to war with CDG. Settling that far away is less of a question about city placement as it is about foreign affairs.


Dominae


hi ,

it aint that far , and its a golden oppurtunity missed out on shields and gold , ....

have a nice day

Dominae is offline Dominae
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Jan 2002
time: 00:28
  Old Post 17-05-2003 20:34
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quote:
Originally posted by panag
it aint that far , and its a golden oppurtunity missed out on shields and gold , ....


The problem is, it's not far for CDG either; if we restrict them to 5 cities, you'll bet they'll think we're the enemy.


Dominae

panag is offline panag
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quote:
Originally posted by Dominae


The problem is, it's not far for CDG either; if we restrict them to 5 cities, you'll bet they'll think we're the enemy.


Dominae



hi ,

héy , we dont care about them , .... its our nation that counts , ..... héhéhé

see that whale on the left near the land that sticks out , next we shall see them there , .....

have a nice day

Master Zen is offline Master Zen
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Jan 2003
time: 23:28
  Old Post 18-05-2003 06:33 Visit Master Zen's homepage!
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we have explicitly expressed our intention to avoid a war as much as possible. That does not mean we will not prepare for it, but we will not openly provoke it either. Putting cities on the purple dot gives absolutely no benefits to us as 1) they are surrounded by jungle and 2) the will be highly corrupt.

panag is offline panag
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Oct 2000
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  Old Post 18-05-2003 06:54 Visit panag's homepage!
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quote:
Originally posted by Master Zen
we have explicitly expressed our intention to avoid a war as much as possible. That does not mean we will not prepare for it, but we will not openly provoke it either. Putting cities on the purple dot gives absolutely no benefits to us as 1) they are surrounded by jungle and 2) the will be highly corrupt.


hi ,

well who knows we might build a palace in the hood in the future , .....

jungle holds coal and what lays beneat it , .....

it has not stopped us before from building in the jungle

corruption , nah , dont worry they are going to be worth it every single penny

avoid war , well ' peace true power ' if we want to avoid war we have to start to look at our own self determination and presservation , we dont have to look at them , its " us " that count's , our nation and whats best for us , ...... they dont give a ratsa.. about us neither btw

have a nice day or night

Master Zen is offline Master Zen
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Jan 2003
time: 23:28
  Old Post 18-05-2003 07:11 Visit Master Zen's homepage!
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quote:
Originally posted by panag

hi ,

well who knows we might build a palace in the hood in the future , .....





sorry, just couldn't imagine you talking like that...


Coal is so far off that either we or CDG won't by around by then, and you can quote me on that.

If you want corrupt jungle cities we still have the eastern peninsula

panag is offline panag
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Oct 2000
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  Old Post 18-05-2003 16:02 Visit panag's homepage!
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quote:
Originally posted by Master Zen




sorry, just couldn't imagine you talking like that...


Coal is so far off that either we or CDG won't by around by then, and you can quote me on that.

If you want corrupt jungle cities we still have the eastern peninsula



hi ,

héy , come-on , take a look , it aint that far away , ..... they can expand in the other direction , those border cities would be great lines of defense , .... and the sooner we start with them the better

soon we shall be able to build an extra palace , we just put that nearby , we should start about correct ( in the middle ) placement allready

have a nice day

oh yeah , we need roads up there to MZ , for driveby's

BigFurryMonster is offline BigFurryMonster
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Feb 2002
time: 06:28
  Old Post 18-05-2003 20:41 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Dominae
Do you think that's better than what I've proposed above? If so, why?


Yes, I do. The reason is that the city spacing is better (larger), so we can make those cities permanent cities. In your plan, city 2 is too close to Mingapulco.

quote:

I was hoping to clear many tiles around Bananatopia, for it to take full advantage of its Granary.


Agreed. We should. But I think we could use a road towards CDG now. Building roads is better on grassland than in the jungle.

quote:

Why? Now we're expecting CDG to attack GCA. Do you suggest we build Swordsmen from scratch?


I'm not too convinced that CDG is targeting GCA. If they are not, and instead are coming northwards, we absolutely need the iron. If they are going south, we'd have a good opportunity to stab their backs and then, a few swordsmen wouldn't hurt.

Dominae is offline Dominae
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Jan 2002
time: 00:28
  Old Post 18-05-2003 21:32
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quote:
Originally posted by BigFurryMonster
The reason is that the city spacing is better (larger), so we can make those cities permanent cities. In your plan, city 2 is too close to Mingapulco.


City 2 is meant as a temporary city. It would offer another (much-needed) production site, which will offer us at the very least a Worker every 10 turns. It would be disbanded later on when workable tiles are in short supply. A very nice side-effect is that another Jungle tile would be cleared "for free", speeding up the process of getting fresh water to Horsetown. It is very important that Horsetown gets to use irrigated Plains tiles, as without them it will never grow beyond size 3 (even then, it would be denying tiles from Mingapuloco and Incensity).

quote:

We should. But I think we could use a road towards CDG now.


Why? As far as I can tell, we have no plan to attack CDG. I guess matters such as these point out the need for a general plan.

[QUUOTE]
Building roads is better on grassland than in the jungle.
[/QUOTE]

Right. Our disagreement is not about this, but rather which Jungle tiles to clear first, and in what order. The "green path" I put on the screenshot above is (I think) a good way of doing this.

quote:

I'm not too convinced that CDG is targeting GCA. If they are not, and instead are coming northwards, we absolutely need the iron. If they are going south, we'd have a good opportunity to stab their backs and then, a few swordsmen wouldn't hurt.


Again, we need a general policy before making any economic decisions. If peace lasts for another 30+ turns with CDG, we will not want to connect our Iron (since we would not be able to build Warriors anymore). In any case, it only takes 4 turns to hook up the Iron, so all we need to do is plan ahead, instead of hooking it up as a knee-jerk reaction.

Glad to have you in on the discussion, by the way.


Dominae

BigFurryMonster is offline BigFurryMonster
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  Old Post 18-05-2003 21:44 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Dominae
City 2 is meant as a temporary city.


OK, I had not thought of that in that way. If it's temporary, it's OK.
If it's abandoned, will the underlying jungle not come back?

quote:
Why? As far as I can tell, we have no plan to attack CDG. I guess matters such as these point out the need for a general plan.


But we need troops to be able to defend the front cities. For that, a road would be nice.

quote:
If peace lasts for another 30+ turns with CDG, we will not want to connect our Iron (since we would not be able to build Warriors anymore). In any case, it only takes 4 turns to hook up the Iron,


That's a good point. We do need to look out for Morris' friends, who can deny us the iron if they're quick enough.
Maybe we can avoid building a road into Horsetown? Then that city could do nothing but pump out warriors. It'll not grow very quickly in the beginning, anyway, due to the lack of water.

Glad to see you're still discussing..!

E_T is offline E_T
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Mar 2001
time: 00:28
  Old Post 18-05-2003 22:27
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I was thinking about delaying the roading of the Iron by a bit. This is what I plan:

next 3 turns - build road on hill. This will connect the Iron city at once.
then move to the Iron - 1 turn
Then Mine the Iron first - 6 turns
and then lastly, road the Iron - 3 turn
Total time = 13 turns

This will allow us to squeeze a few more warriors into the Q's before the Iron is cionnected. This will also be at about the same time when we will have finished researching MapMaking. Then we can go a few turns at 100% taxes and get some of the warriors upgraded to Swordsmen.

E_T

Zero is offline Zero
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Sep 2002
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  Old Post 18-05-2003 22:41
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does city 4 have to be on top of the dye? the +1 trade from a dye would be real nice to have....

E_T is offline E_T
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  Old Post 18-05-2003 22:56
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As we have already assertained, the extra trade from setting on the dye will not have any effect. We will still get it.

E_T

Panzer32 is offline Panzer32
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Oct 2002
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  Old Post 18-05-2003 23:21
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Good job

I just have a question: I notice that the "ugly green line" of proposed jungle clearing snakes back and forth across a river. Would it not make more sense, from a defensive point of view, to have a complete path on one side of the river or the other, so that troops can travel without the river penalty?

Of course, I assume that we are going to build roads on the cleared jungle sites, but I think this is a fair assumption?

Dominae is offline Dominae
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Jan 2002
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  Old Post 18-05-2003 23:39
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quote:
Originally posted by BigFurryMonster
If it's abandoned, will the underlying jungle not come back?


Nope. Founding a city clears Forest and Jungle permanently.

quote:

But we need troops to be able to defend the front cities. For that, a road would be nice.


We should have Roads connecting every city, even the front-line ones. Are you suggesting we have Roads that extend beyond that, for the purposes of defense?

quote:

Maybe we can avoid building a road into Horsetown? Then that city could do nothing but pump out warriors. It'll not grow very quickly in the beginning, anyway, due to the lack of water.


I was thinking of that too, but I think it would be best to leave every city the option of building Warriors for now. Anything that does not require pop (i.e. not Settlers and Workers) either costs 10 Shields (Warrior) or 30 Shields (Merc.). So it's convenient to have Warriors available as "filler". Of course, I'm assuming that we're not going to be building any Archers.


Dominae

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:28
  Old Post 19-05-2003 05:47
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This temporary city idea - is it worth the inconvenience of having it build a settler or worker and relocating just for a tile being cleared and transporting the irrigation?

Just questioning what may be obvious - without looking at the save right now it seems to be quite a difficult way of going about things.

Dominae is offline Dominae
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Jan 2002
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  Old Post 19-05-2003 05:59
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quote:
Originally posted by MrWhereItsAt
This temporary city idea - is it worth the inconvenience of having it build a settler or worker and relocating just for a tile being cleared and transporting the irrigation?


MrWhereItsAt, the temporary City2 would not only be used to clear the Jungle tile there. It could also be used as another mini Worker-pump (actually, that's the only use that makes sense that I can think of). It would also facilitate the transport of fresh water from the River up to the Plains near Horsetown, since there would be no need to: 1) clear that Junge tile (12 Worker-turns), 2) Irrigate and Road the tile (4 Worker-turns), 3) Mine over the Irrigation, since irrigation on a Grassland does nothing before The Repulic or Monarchy (3 Worker-turns).

The only problem that I can see is if this extra city puts us into another Corruption bracket, where we'll lose more to Waste due to number of cities. I'll check that out shortly.


Dominae

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 19-05-2003 07:47 Visit Master Zen's homepage!
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Oh oh.... builder debate

I'm getting my warmonger ass outta here....

panag is planning a drive-by in Elucidia!

MrWhereItsAt is offline MrWhereItsAt
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  Old Post 19-05-2003 08:12
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Cheers for the info Dom. If that had been the only use for City 2 then I was puzzled. With the added use of it being a worker pump before disbanding for the permanent city it looks a lot more worth it now.

Question resolved, doubts assuaged.

BigFurryMonster is offline BigFurryMonster
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  Old Post 19-05-2003 12:17 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Dominae
We should have Roads connecting every city, even the front-line ones. Are you suggesting we have Roads that extend beyond that, for the purposes of defense?



No - I meant the roads towards the front cities.

edit: What I'm really trying to say is: we need a road from Mingapulco to City #2.

Last edited by BigFurryMonster on 19-05-2003 at 16:20

 
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