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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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I was thinking more naughty and suggestive.
After this all dies down I want to see the private forum thread numbers and posts etc. I guess I'll asked Googlie in a week. I think we've done pretty well the last 2 weeks in generating large amounts of text disproportionate to the number of people that actually post here.
Kody
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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Kody:
It took me so long to get the uploads right that in the meantime Mongoose of the drones has replied via e-mail - copied me - so this below might just be an academic exercise - but still worth doing
********************************
Here is a suggestion (which may only occur in the minds of those who design scenarios and games - and buster and mark both fall into that category)
Firstly, you need to establish some territorial rights to the Sunny Mesa (which currently falls outside of your blue border line)
So go to tile reference 14:26 and select the left hand menu, and map and then Erase landmark
The message Erase the Sunny Mesa landmark will then pop up, with a yes/no choice. Choose yes. The landmark disappears
Now go to tile 13:23, and select menu and map again, this time name Landmark. At the prompt, enter The Plateau of the Revolution or some other equally long name, and hit enter
(Googlie pontification: If you guys had done your due diligence you’d already have names for all those landmarks, hills, rivers, bays etc
You now have “naming rights” to the old Sunny Mesa, now “The Plateau of the Revolution”
Now go to tile 13:17, menu and map and Name landmark.
Call this River of the Hive Proletariat or somesuch wordy name (all you are trying to do is get the name as far left as possible, but you only have a limited number of characters to work with)
(I’ve also suggested some other landmark names to set out your territorial claims)
Now, when negotiating the stall, you can ask the drones to move their scout next turn to the west (tile 15:21, but the # is hidden in the tile info square at higher resolutions) and then to head up the River of the Hive Proletariat and rendezvous with their trannie for offloading from your continent (Googlie note - now irrelevant in light of the recent Mongoose e-mail)
Attached is my rendering of the map after these suggested placenames

Last edited by Googlie on 10-07-2003 at 21:44
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Turn update 2120
There was no turn chat, as I stated a long time ago there wasn't anything that urgently needed doing at our bases. It was mainly the drone negotiations.
I stripped the scout from Voltigrad city and moved it so they wouldn't be able to gain the rocky ground. See the drone negotiations thread for the map.
Vev and me were discussing the possibility of the drones actually stealing land from under us. We might have to delay the city that would have been built in the valley and move the city further west to the monolith. That way they won't be able to build on our land.
I guessed that the base north-west of volatigrade would be where we can send the next hive colony pod. So I sent a former to construct a sensor array there. Mainly choose that as the next base site because we need to spread west as fast as possible before the drones can raise objections (it is our continent after all).
I've just remembered that when we get planned Kommie city will grow. We might be able to make a colony pod there, and plant a city somewhere to the south-west of Kommie city
The other former that was doing the farm south-east of kommie city I didn't have a clue what to do with. So it's currently constructing solar panels. I'm pretty sure formers keep terraforming turns and we can stop the solar panels and move it somewhere else. It'll be able to finish another improvement elsewhere sooner so no loss in former turns. Perhaps the 3rd next base site could be two south of the hive. We could send that former there and construct a sensor array.
Kody
__________________________________________________
Okay I admit the reason why I haven't posted a turn update picture was because I saved over the original save file.
Kody
Last edited by Kody on 11-07-2003 at 11:26
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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"3. The third one should be the river turning square west of Jamski Clovek that is bt munoment and the nut bonus. The min bonus is also in the base range so this base (Rokossovki CMC Headqauter) will be pretty good."
I agree with you on the three colony pod sites.
We have enough time to build the sensor array at the HongHu KongHu city site. The colony pod will require some time to move from the hive city to the site.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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I think they're going to be able to keep tech parity with us. From their response I'm certain they have more bases than us. Secondly running free market they have more energy than us.
The tech details will be ironed out at a later date. If you read my thread we definately don't want any techs yet if we want to get fast industrial automation. We can half the cost of industrial automation if we setup this deal correctly rather than just trade techs normally.
In my opinion the best treaty for us will be, we immediately give them information networks and press accept. In exchange next turn they put industrial economics for us and press accept. We wait until we finish planetary networks then accept their industrial economics. Then switch to industrial automation at a lowered cost.
The last email I've sent to them proposes a one tech to one tech trading. The other post you were refering to was if we were pacted with them and want to fast track both our tech rates.
I wasn't proposing a free tech for them. Simply we want the techs given to us delayed so that we get cheaper tech costs.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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The main problem is only you and vev have any kind of decent response time. I can paste the email wait 6 hours getting only a response from you and vev.
Also nobody has still said anything about the question I raised in the negotiation thread. Do I make them the offer to co-ordinate tech research so that we get important techs like industrial automation faster?
At the moment we're still very much on single one on one tech trading.
Kody
Last edited by Kody on 11-07-2003 at 20:07
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Snowflake
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falling, once again
Apr 2003 time: 23:28
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I know. There has to be a limit to how long you could wait. My feeling is that either the Chairman or the Marshal should show up one time or another within 12 hours. So maybe that could be the limit? The turn's already passed, and Drone's turn will be a while so we are not in a big hurry as before. Although we do need to give them sufficient time to react to our proposal. Could you draft our final offer and post it in the forum?
As for co-ordinate tech research my understanding is it is normally done with a pact. But my opinion is we can always try to persude them switch their direction of research since we'll be staying on our route anyway, so no harm to us whatsoever.
Last edited by Snowflake on 11-07-2003 at 21:36
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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The final offer depends on them.
We first need to know if they want treaty, pact of tempory convienance, or pernament pact.
Co-ordinating research I figured is something that can gain us significant advantages. Think of the cost difference for industrial automation. 192 compared to 107.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Read my previous message to them.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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The last email was.
We have information networks currently on the table.
You give us your industrial base and industrial economics. When we get planetary networks we will give it to you (eg we give it to them when we get it, late payment for one of the above techs). Then we will trade industrial automation if they can get flexibility.
So tech trading is the 2 industries for 2 networks. Then industrial automation for flexibility. The industrial automation is worth more than flexibility, but if they agree to help us with our fast track tech method it's worth it.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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This is what I've suggesting happens in our next turn.
__________________________________________________
_____
Pre-Turn 2121
(We can add terraforming turns to formers by only partially moving them then ending their move with a terraform function)
* 24,22 cancel former action. Move former to 23,21 (north-west). Build sensor array. Cancel action.
- heading to build sensor array future base site 18, 16
* 28,28 cancel former action. Move former to 26,24 (energy resource)
- heading to build sensor array future base site 29, 23 (hive colony pod in 8 turns heads here)
* 29,19 colony pod -> 25,21
- heading to build base at site 18, 16
* Open "The Hive" base, select colony pod. Add stockpile energy after colony pod.
* Open "Kommunizma City" base, rush buy former for 10 EC.
If drone scout seems to have withdrawn
* 17,23 scout -> 17,21 (This scout escorts the drones out)
If drone scout is at 15,21 then scout has truely withdrawn
* 19,19 scout heads back to voltairograd
* 20,20 colony pod -> 18,20 (heading to build next base)
* 9,23 unity rover -> 8,19 monolith for repairs
* 11,25 unity rover -> 14,24 moving north to explore.
* 7,15 scout -> 8,14 (exploring)
If drone scout hasn't withdrawn
Need to discuss with other members what to do.
Finally Googlie's landmark renaming.
Also I want to name a city after whatever the most popular naughty name is in Pravda. Heck lets rename all of them for a year, we can change them back later, and we can do some interesting pravda gags.
__________________________________________________
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Let the pre-turn chat being 
Kody
Last edited by Kody on 12-07-2003 at 16:33
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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I saved over the original file I'm afraid.
Kody
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