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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Nup,
Pirates are still sitting on it. And Hercules has logged on like 3 times since it was given to them.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Rokossovkygrad For the B2 site.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Preturn moves 2127
*Label B1 as Googliegrad
*Label B2 as Rokossovkygrad
City productions
Feckin
* change to crawler
* worker changes to mineral
Voltigrad
* changes to crawler
* stockpile
Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm
The Hive
* changes to colony pod
* stockpile
Jamski Clove
* changes to crawler
Unit moves
* cancel F7 former and build road
* S1 holds in HongHu-KongHu
* R1 moves two east
* R2 moves two west
* F5&F6 move to HongHu-KongHu then south and builds road
* F3 moves east, then moves north-east, builds mine
* F2 build Forest
* C1 moves south-east twice, moves south-west once
* CR1 moves to mine
* CR2 moves to mineral resource
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Preturn moves 2128
Unit moves
* R1 moves south-east, two north-east, north
* R2 moves two north
* move C1 south-west, south
* F1 north, east, build road
* F7 builds forest
* F5&F6 south, assist and finish mines
* move F3 north-west, and build mine
* set all other formers to goto north-west after mine finishes
City productions
Kommunizma city (10mins)
* rushbuy 3(1,3), 8(3,2.67) 13(5,2.6), 18(7,2.57), 23(9,2.56), 28(11,2.55)
The Hive(8 mins)
* rushbuy 5(2), 10(4), 15(6) 20(8), 25(10) (ALL 2.5 EC/Mineral)
Feckin' (9 mins)
* rushbuy 6(2,3), 8(3,2.66) 13(5,2.6), 18(7,2.57), 23(9,2.56), 28(11,2.55)
Jamski Colve (5 mins)
* rushbuy 5(2,2.5), 7(3,2.33), 16(7,2.29)
Still need to figure out how much to rushbuy each to get maximum benifit.
The maximum and minimum amounts are listed above, and the cost inefficient rushes have been eliminated. What stills needs optimising is the effect of the rush buy on the next rush buy. Basically reducing the 2nd rush buy that happens a few turns in the future.
I really need to be thinking 3 turns into the future, not just 1 and a half . 
Kody
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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*orders Military Research and Development to get right on it*
- Rokossovky
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Turn 2127
See turnchat for details
Kody
Last edited by Kody on 10-08-2003 at 13:33
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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For optimising extra mineral carry over. I calculated the amount we should rush over.
* The Hive - 3 carry over next thingy 1 turn earlier, and cheaper easier to rush buy.
* Kommuinza City - 10 carry over 2nd crawler builds straight away, 4 carry over allows for cheaper rush buying.
* Jamski Clove - 3 carry over next thingy 1 turn earlier, and cheaper easier to rush buy.
* Feckin cheeky tower - 9 carry over 2nd crawler builds straight away, easier to rush buy. 3 carry over allows for cheaper rush buying.
_________________________________
Mineral costs are given higher priority so combining the above with the best rush buy costs.
* The Hive >> 2+3 = 5, round up to 6, 15 EC rush
* Jamski Clove >> 2+3 = 5, round up to 7, 16 EC rush
* Kommuinza City
>> 1+4 = 5, 13 EC rush
>> 10+1 = 11, 28 EC rush
* Feckin cheeky tower
>> 2+3 = 5, 13 EC rush
>> 9+2 = 11, 28 EC rush
The minimum rush buys are
Kommunizma city
>> rushbuy 3
The Hive
>> rushbuy 5
Feckin'
>> rushbuy 6
Jamski Clove
>> rushbuy 5
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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Are we still good for the insta-builds on the dates you gave me beforehand Kody?
- Rokossovky
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Yeah, but the question is whether we want to try for a third SP if there are more available?
Kody
Last edited by Kody on 08-08-2003 at 05:52
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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According to what I saw the real University Turn has been downloaded 9 times in total.
Yesterday I sent them the zip file via email too.
Also I uploaded the file onto the web and gave them the link about 2 hours ago in case it was a inbox full problem.
Anyway they should have the turn now.
I'm washing my hands, of the issue. I certain they have the turn and are delaying for their own reasons.
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Vev
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I am so out of touch
Nov 2000 time: 15:28
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Up to more mischief in Turn Tracking thread, eh?
Dastardly Drones and their secret intentions.
Last edited by Vev on 11-08-2003 at 09:37
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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http://apolyton.net/upload/files/Kody/ACDG-Uni2128.zip
Nobody around I waited for an hour... 1:20am now.
I won't be able do anything for at least 14 hours. So someone else post the turn, unless we really need the turn chat.
Kody
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Turn 2128
We poped a pod and got 75ECs.
We rushed a whole bunch of crawlers and the colony pod at the hive.
We finished a second mine and are busy starting on our third mine.
We're building crawlers in all our bases, next turn. Except for the two new bases.
Next turn a colony pod finishes. And a few crawlers.
I'll post a preturn update sometime.
Last edited by Kody on 13-08-2003 at 11:06
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Additional notes
Captain Hook is first in tech, and first in power graph out of humans.
Preturn moves 2129
C1 - Builds base Googliegrad, change to former and rush.
C2 - Moves two south,Builds base Roskossovkygrad, change to former and rush.
R1 - north-east,east
R2 - north-west, north-west, north-west
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch to mine
F6&F7 - moves east, builds road, then moves to F4&F5 to assist with mine
CR1 - moves north-west, crawl 1 minerals
CR2 - moves west, crawl 1 nutrient
CR3 - moves, north, west, north-west
CR4 - moves, north-east, crawl 7 minerals
CR5 - moves, west, south
The Hive - switch to former, following turn switch to crawler
Kommunizma City - switch to crawler, move worker from farm to mineral
Voltairograd - stay with former, switch to WP following turn
Jamski clove - switch to former, following turn switch to crawler
Fecekin'- switch to crawler, move worker from mined to unmined mineral
HongHu-KongHu - switch to crawler, rush buy 28EC
Googliegrad - former rush buy 8 EC
Roskossovkygrad - former rush buy 8 EC
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Turn done, but there needs to be a little bit of planning.
Notes to self
* Do production calculations, then adjust SE settings.
* Finish the turn and post, then PM arachic
* screenshot
* preturn update
* diplomatic message to drones
Last edited by Kody on 20-08-2003 at 16:45
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