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Snowflake
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falling, once again
Apr 2003 time: 23:28
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Report 2134:
| Teams | Haves | Have Nots | Votes |
| Univ | IN, CE, PN, IE, IA | AP, Loyalty | 12 |
| CC | IN, CE, PN, IE, IA, AP | Loyalty | 13 |
| PEACE | IN, CE, PN, IE, IA | AP, Loyalty | 14 |
SP: believers VW; Angels ME in two bases
Drones' production
base 1: SC 3 turns
base 2: SC 3 turns
base 3: RC 0 turns
base 4: SC 2 turns
base 5: SC 2 turns
base 6: SC 2 turns
base 7: DP 4 turns
base 8: Former 0 turn
Nothing changed much.
Last edited by Snowflake on 07-09-2003 at 01:33
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Preturn update assuming 2137 VW build.
This is the harder one to do, so doing it first.
SE adjustments
Change SE settings to 50% 0% 50%.
City Production
The Hive -
Build Crawler
Stockpile
Voltairegrad -
Build PTS
Stockpile
Feckin' Cheeky Tower -
Build HGP
Stockpile
Googliegrad -
Build Crawler
Stockpile
HongHu-KongHu -
Build Crawler
Stockpile
Jamski Clove -
Rush buy 25ECs
Kommuniza City -
Build Crawler
Stockpile
Unit Moves
Rover (12,30) - move (13,29)
Rover (23,11) - move (23,15)
Scout (22,26) - hold
Colony pod (17,21) - move (14,18), build base (VevTopia)
Former (23,13) - move (21,11), build sensor
Former (23,13) - move (21,11), build sensor
Former (14,18) - move (14,20), build road
Former (14,18) - move (14,20), build road
Former (21,19) - move (20,24), build road
Former (21,19) - move (20,24), build road
Former (26,20) - goto (24,14), build road
Former (26,20) - goto (28,20), build forest, goto (28,24)
Former (28,20) - goto (28,24), build forest
Building HGP
* +9 minerals from previous turn
Crawler (16,18) - HGP, +21 minerals
Crawler (17,19) - HGP, +21 minerals
Crawler (18,20) - HGP, +21 minerals
Crawler (19,21) - HGP, +21 minerals
Crawler (18,18) - HGP, +21 minerals
Crawler (19,19) - HGP, +21 minerals
* +3 mins from current workers
* +2 mins from PTS worker growth)
Total 21*6+5+9 = 140 minerals
Building PTS
* +6 minerals from previous turn
Crawler (23,15) - PTS, +21 minerals
Crawler (20,22) - PTS, +21 minerals
Crawler (21,21) - PTS, +21 minerals
Crawler (22,22) - PTS, +21 minerals
Crawler (23,23) - PTS, +21 minerals
Crawler (22,24) - PTS, +21 minerals
Crawler (24,24) - PTS, +21 minerals
Crawler (23,19) - PTS, +21 minerals
Crawler (24,20) - PTS, +21 minerals
* +4 mins from current workers
Crawler (20,18) - move (18,20), +7 minerals
Crawler (20,20) - move (22,20), rehome voltairograd, move (20,22), +2 minerals
Crawler (22,20) - move (22,22), +2 minerals
Total = 21*9 +6+4+7+2+2 = 210
Production maximising
Crawler (26,26) - move (24,24), minerals +7
Crawler (18,16) - move (17,19), minerals +7
Crawler (24,16) - move (23,15), minerals +2
Crawler (28,18) - move (27,19), move (28,20), move (26,20), minerals +2
"The Hive" switch worker from forest nut to river forest.
"Rokossovkygrad" switch worker from monolith to forest nut.
Crawler (27,23) - move (28,22), minerals +2
Crawler (29,21) - move (24,20), minerals +2
Crawler (29,19) - move (19,23), rehome crawler "Rokossovkygrad", move (29,21)
"Voltairograd" switch worker from rocky nut to river forest.
"Jamski Clove" switch worker from "two south-east forest" to south forest.
Last edited by Kody on 10-09-2003 at 16:11
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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I don't have your email address, and most of the others are too lazy to start MSN conversations. In fact I think the others are avoiding me. 
Add censored
The reason why there isn't any picture is because it's the preturn update. That turn hasn't been done yet.
Last edited by Kody on 17-09-2003 at 20:28
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Vev
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I am so out of touch
Nov 2000 time: 15:28
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It would have been nice if the quake triggered by the Drones was mentioned here, for the benefits of the Hivers. It was posted in the embassy forums at CGN. While I respectfully kept this thread spam-free from me, because I use it to keep up to date with the current status, I was disappointed that the Turn Update thread was not being used to bring up all important past events up to speed.
Last edited by Vev on 10-09-2003 at 06:12
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Snowflake
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falling, once again
Apr 2003 time: 23:28
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Oh my report.
Report 2135:
| Teams | Haves | Have Nots | Votes |
| Univ | BioGen, IN, CE, PN, IE, IA | AP, Loyalty | 12 |
| CC | BioGen, IN, CE, PN, IE, IA, AP | Loyalty | 13 |
| PEACE | IN, CE, PN, IE, IA | BioGen, AP, Loyalty | 14 |
SP: believers VW; Angels ME in two bases
Drones' production
base 1: SC 0 turns
base 2: SC 0 turns
base 3: SC 6 turns
base 4: SC 0 turns
base 5: SC 0 turns
base 6: SC 0 turns
base 7: DP 3 turns
base 8: SC 10 turn
Again, nothing significant here.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Looks like they're trying to replicate our crawler strategy.
I think we can remember that all the factions have "IN, CE, PN, IE, IA". That should save you a little bit of typing.
Good work honghu.
The fact the Pirates don't have applied and biogenetics means that if the pirates wish to trade for those, the cycon and pirates aren't in a very strong pact.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Voltaire,
All you need to do is click endturn, on the below save file to complete the turn.
Don't change anything. There's a few things that may seem incorrect (like HGP 2 turns until completion). However, building the PTS gives us extra workers that give extra minerals and put new workers on some of the resources.
http://apolyton.net/upload/files/Ko...-Addtrading.zip
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Snowflake
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falling, once again
Apr 2003 time: 23:28
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Ok my report.
Report 2136:
| Teams | Haves | Have Nots | Votes |
| Univ | BioGen, IN, CE, PN, IE, IA | AP, Loyalty | 12 |
| CC | BioGen, IN, CE, PN, IE, IA, AP | Loyalty | 14 |
| PEACE | IN, CE, PN, IE, IA | BioGen, AP, Loyalty | 15 |
SP: believers VW; Angels ME in three bases
Drones' production
base 1: former 2 turns
base 2: SC 2 turns
base 3: SC 5 turns
base 4: SC 2 turns
base 5: SC 4 turns
base 6: SC 2 turns
base 7: Network Node 0 turns
base 8: SC 9 turn
Nothing changed much except for the pop growth for CC and PEACE, and Drones changed DP to Node in base 7. What is strange is when I check the scores, it looks like this for the Hive:
pop +27
commerce +8
Tech +8
SP +50
victory +1000
Total: +93
(color added by me to stress the strange point)
What does the victory line mean? Are we already qualified for a victory or something? The total score did not reflect it though, obviously because we didn't really have a victory. 
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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That's how many bonus points we get if we win.
About those network nodes. Do the drones now have 4 network node??
Edit:
It's only there if we get SPs I think.
Last edited by Kody on 17-09-2003 at 08:48
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Hrmmm good work by the way.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Preturn moves 2137
non-military movement
(10,18) Former - move north-west, build road
(10,18) Former - build sensor
(18,24) Former - south, build road
(18,24) Former - build forest
(28,24) Former - move (26,28), build road
(28,24) Former - move (26,28), build road
(24,14) Former - move (22,16), build road
(23,11) Former - move west, rehome Xenodoughnut, move south-west, build Forest
(20,12) Former - move north-east, rehome Xenodoughnut, move south-west, build Forest
(21,11) colony pod - build Xenodoughnut
(14,18) scout - move south, move north-west, move north-west, goto west
(14,18) colony pod - move south, move north-west, move north-west, goto west
SP Building
Build VW
Start with 7 minerals
(23,19) Crawler - VW, 21 mins
(22,20) Crawler - VW, 21 mins
(22,22) Crawler - VW, 21 mins
(24,24) Crawler - VW, 21 mins
(24,20) Crawler - VW, 21 mins
(26,20) Crawler - VW, 21 mins
(23,15) Crawler - VW, 21 mins
(18,18) Crawler - VW, 21 mins
(18,20) Crawler - VW, 21 mins
14 minerals from all workers on forest and 1 crawler
crawler reallocation
(19,19) Crawler - move south-west, crawl 7 mins
(26,26) Crawler - move north, move west, crawl 7 mins
(27,23) Crawler - move south-east, crawl 2 mins
(25,23) Crawler - move east, crawl 4 mins
(29,19) Crawler - move south-west, move west, move west, crawl 2 mins
(29,21) Crawler - move north-west, west, crawl 2 mins
Production
The Hive - build crawler, rush buy 26ECs
Vevtopia - change to command nexus (decoy), stockpile
Voltariograd - change to VW, stockpile
XenoDoughnut - build former, rush buy 8ECs
Central Planning - No Change
Googliegrad - rush buy 19ECs
HongHu-KongHu - rush buy 6 ECs
Jamski Clove - rush buy 11 ECs
Kommuniza City - build colony pod, stockpile
Rokossovkygrad - rush buy 13 ECs
worker reallocation
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Vevtopia - move worker on "flat river nut" to "rolling rover nut"
Military Movement
(25,15) Scout - move north-east, goto south-west
(22,26) Scout - Hold Googliegrad
(20,26) Scout - move north-west, move south-west
(18,16) rover - may be used for b-drone prevention, may be used for exploring
Future Plans
* Kommuniza City production - colony pod, former, colony pod, former, colony pod, sensor, replant city
* Shuffling Bdrones by uprooting old bases.
* Rokossovky likely to build defensive probes
other details
Change name of our leader back to Voltaire
Change hill name to "Brokenheart Hill"
Last edited by Kody on 21-09-2003 at 03:34
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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The grammar for "Brokenheart Hill" sounds wrong to me "Heartbreak Hill" sounds correct. However, I've updated the preturn update for the rename.
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