 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
Elevation map indicates it's a very small island to our north. Not large enough for any faction to be on.
|
|
|  |
 |
|
Vev
|
 |
I am so out of touch
Nov 2000 time: 15:28
|
|
The Glorious Pre-turn Instructions for the 30th anniversary of the Hive's founding on Chiron.
Scouts
(29,19) Scout set to hold at 'The Hive'
Rovers
(18,28) Rover moves north-west, west
(23,11) Rover moves north (rest of move pending map reveal)
Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(22,28) Former moves north, home Googliegrad, moves north, builds road
(29,23) Former moves to (31,21) assists with forest
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine
Bases
The Hive
Build: Supply Crawler
Queue: Scout
Voltairograd
Build: Supply Crawler
Queue:
Kommuniza City
Build: Supply Crawler or Former?
Queue:
HongHu KongHu
Build: Supply Crawler, rush buy for 19 EC
Queue:
Jamski Clovek
Build: Supply Crawler, rush buy for 22 EC
Queue:
Feckin Cheeky Tower
Build: Supply Crawler
Queue:
Notes: Retask worker from mine to river
Googliegrad
Build: Supply Crawler
Queue:
Rokossovkygrad
Build: Supply Crawler
Queue: Scout
Notes: Rush buy Supply crawler at fifth turn
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
|
|
Hey - don't blame me!!
I just:
set world parameters
create random map
hit "Randomly distribute beacons, pods, fungus ets etc"
select start positions
ensure that everyone has the same access to ocean, rivers, mountains, etc etc
assign monoliths, Unity pods, special resources, etc etc
count the tiles for everyone's immediate expansion - say 50 turns worth (I've been burned on that one before by whiners)
tweak more/less land as indicated by review
beef up the AI
test, test and test again
So any resemblance of a landmass to any Apolyton or CGN member is purely co-incidental
G.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
Recently over 75% of our game planning has been occuring in MSN conversations. From now on every attempt will be made to copy these discussions into the hive forums.
Kody
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
Preturn Update 2132
City productions
The hive
- rush 11 ECs
- switch worker from monolith to nut bonus.
Jamski Clove
- rush 11 ECs
- switch worker from energy to normal forest
HongHu-KongHu
- rush 13 ECs
Kommie City
- switch worker to other forest.
- another crawler
Voltirograd
- switch worker from river forest to energy bonus.
- another crawler
Feckin
- switch to crawler
(24,6) Rover - move (27,7)
(13,29) Rover - move (10,30)
(25,17) Crawler - move (27,17) crawl minerals
(17,19) Crawler - move (19,19) crawl minerals
(17,21) Crawler - move (17,19) crawl minerals
(22,20) Crawler - move (20,18) crawl minerals
(24,24) Crawler - move (25,23) crawl minerals
(26,26) Crawler - move (24,24) crawl minerals
(20,20) Crawler - move (20,22) crawl minerals
(28,24) Former - move (29,21), Forest
(29,21) Former - move (29,19), move (28,20), Road
(21,19) Former - move (24,20), road
(22,22) Former - move (23,19), road
(22,22) Former - move (23,19), road
(20,22) Former - move (22,22), Forest
(20,22) Former - move (22,22), Forest
(19,19) Former - move (16,18), road
(19,19) Former - move (16,18), Forest
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
Preturn update 2133
Change SE settings to 30, 60, 10 again
The hive
- switch to scout
- switch to crawler next turn
Feckin
- switch to crawler
Googliegrad
- rush buy 22
HongHu-KongHu
- switch to crawler
Jasmki
- switch to facility
- rush buy 4 ECs
- switch to crawler
Kommie city
- switch to crawler
Rokossovky
- rush buy 22 ECs
(27,7) Rover - move 23,13
(10,30) Rover - move 9,31
(29,21) Former - move (29,19), move (28,20), build road, build forest
(28,20) Former - move (26,20), build road
(24,20) Former - move (26,20), build road
(23,19) Former - build forest
(23,19) Former - build forest
(16,18) Former - build forest
(16,18) Former - goto (14,18)
(22,22) Former - move (24,20), build forest
(22,22) Former - move (24,20), build forest
(27,17) crawler - move (28,18), minerals
Jamski Clove - Switch worker on south forest to south-east forest.
(25,15) crawler - move (25,17), minerals
(29,19) crawler - move (29,21), minerals
(22,22) crawler - move (20,20), minerals
(24,24) crawler - move (22,22), minerals
(26,26) crawler - move (24,24), minerals
(19,19) crawler - move (19,21), minerals
(18,16) crawler - move (19,19), minerals
(17,21) crawler - move (18,18), minerals
Last edited by Kody on 30-08-2003 at 09:27
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
This is what I've got so far for turn 2134.
It may be subject to change, if I notice possible improvements I can make next turn.
Preturn update 2134
Googliegrad
- build scout
- stockpile
The hive
- change to crawler
- stockpile
Freckin
- change to colony pod
- stockpile
Jamski
- change to colony pod
- stockpile
Kommie city
- switch to crawler
- stockpile
Voltairograd
- rush buy 13 ECs
Rokossovky
- switch to crawler
- stockpile
HongHu-KongHu
- rush buy 13ECs
Let rovers finished goto moves.
(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)
Adjustment to avoid rush 4EC rush buy.
(28,18) crawler - move (29,19), home "The Hive", move (28,18), minerals
Last edited by Kody on 05-09-2003 at 16:26
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
Volunteer to be head diplomat.
|
|
|  |
 |
|
Snowflake
|
 |
falling, once again
Apr 2003 time: 23:28
|
|
Ok my report 2133:
| Teams | Haves | Have Nots | Votes |
| Univ | IN, CE, PN, IE, IA | AP, Loyalty | 11 |
| CC | IN, CE, PN, IE, IA, AP | Loyalty | 13 |
| PEACE | IN, CE, PN, IE, IA | AP, Loyalty | 13 |
SP: believers VW; Angels ME in two bases
Drones' production
base 1: SC 4 turns
base 2: SC 0 turns (why 0?)
base 3: PT 4 turns
base 4: SC 3 turns
base 5: SC 4 turns
base 6: SC 3 turns
base 7: DP 5 turns (what's the difference bt DP and PT?)
Last edited by Snowflake on 02-09-2003 at 19:03
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
That's really good HongHu, exactly what I had in mind when I wanted someone to keep tabs on other factions!
0 turns means they rushed that supply crawler fully.
I don't know what a DP is.... I assume PT is their probe team they were building.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
The pirates don't have AP, but the cycon do...
I didn't notice that.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:28
|
|
Defensive Probe is probably an infantry probe team. (cheaper to build)
Whereas Probe Team is the speeder Chassis.
I believe this because I was discussing probe strategies with Mongoose at one stage. He mentioned that most people use infantry probe teams for defending bases.
Rushing to 0 turns allows for up to 10 minerals to carry over. This means that they can rush their next unit sooner. Also it means they get a cheaper rush. It's much cheaper to rush the last few minerals of the previous unit, than to wait and rush the minerals in the next unit.
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|