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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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quote: Originally posted by Haon
How much energy would we need to rush that colony pod and when can that be done?
*calls micha, current economic minister*
start calculating my minion! 
also my MSN:noahtrek@hotmail.com I will try and be on as often as possible. |
Rushing the pod would be useless. We are going to grow the same turn it is built (9 turns).... efficiency is already maximized. But thanks for that tip regarding the pysch and economic settings and that Googlie, I will bring it to our glorious comrade's attention.
Last edited by Rokossovky on 20-05-2003 at 00:26
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Static Universe
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quote: Originally posted by Haon
I dont see any reason we cant attack that fungal tower, the sooner the better. |
I'm not sure we're in a position to kill it immediately, even that small. And it will be worth more ECs when it grows larger. Of course it will be harder to kill as well, and may spawn a few worms. I'd like to see what's on the other side of it too. Perhaps it might serve a defensive purpose.
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Haon
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Japan, but I just live here.
Oct 2001 time: 05:28
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(fun fun fun, our first major policy decision! )
quote:
I'm not sure we're in a position to kill it immediately, even that small. And it will be worth more ECs when it grows larger. Of course it will be harder to kill as well, and may spawn a few worms. I'd like to see what's on the other side of it too. Perhaps it might serve a defensive purpose. |
Comrade Static Universe, while I respect your decision, I must remain firm in the belief that the Fungal Tower must be destroyed. Here are my reasons.
1) It spawns that horrible red xenofungus which we currently can not harvest. Thus is lowers our industrial, scientific, and economic potential.
2) Though I would love to go worm hunting, at the moment, our forces are to small to make any sort of effective kill teams, and base defense is currently our first and most important priority. I would hate for our forces to be drawn out to attack the tower only to have a boil come and kill our citizens!
3) We may very well be on a small land area and we would need to be able to use as much land area as possible, which that fungal tower prevents.
4) Even if we do attack it later, it may take 2 or maybe even three units to remove it. And I do not see it as a good use of resources to remove a Fungal Tower so late in the game when our mlitary is in the balance.
5) Destroying it now will give us an earlie rmore noticable economic boost rather then having to wait for a boost later which may not even be noticable.
There are my reasons for the destruction of that fungal tower immediately. 
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