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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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quote: Originally posted by Jamski
Re Rush-building:
I thought the cost increased for each row of 10 minerals. Last row costs 2ec per mineral, penultimimate row 3ec per mineral, 3rd from last, 4ec per mineral etc...
-Jam |
Yes - the cost does increase for units and for SP's (but not for facilities), but once you know what that cost is it's always the same formula to rush to the 1 year completion level
For Units. once you are given the cost to fully rush, it's always a constant from that point on, reagrdless of the # rows left to fill - and that constant is the quoted full cost minus twice the base's mineral production
I'm not sure that anyone successfully plotted how the full rush formula works. I ran a simulation on 2 units - a laser interceptor (costs 320 with 4 rows of 10 minerals) and a shard needlejet (costs 1170 with 9 rows of ten minerals). Here are the results:
# rows to complete (mins) ........full 'hurry' cost ..... energy = * mins
Interceptor:
4 (40 minerals) ............ 320 .... 8
3 (30 mins) .................. 105 .... 3.5
2 (20 mins) .................. 60 .... 3
1 (10 mins) .................. 25 .... 2.5
1/2 (5 mins) ................. 11
Shard Penetrator:
9 (90 mins) .................. 1170 .... 13
8 (80 mins) .................. 480 .... 6
7 (70 mins) .................. 385 .... 5.5
6 (60 mins) .................. 300 .... 5
5 (50 mins) .................. 225 .... 4.5
4 (40 mins) .................. 160 .... 4
3 (30 mins) .................. 105 .... 3.5
2 (20 mins) .................. 60 .... 3
1 (10 mins) .................. 25 .... 2.5
1/2 (5 mins) ................. 11
(Note that from 30 minerals down it was the same for both units)
For facilties, it's always twice the # minerals after the first 2 rows (or 1st row for the big faciltiies when the box gets scrunched into elongated rows) which cost 4 per mineral
G.
Last edited by Googlie on 01-06-2003 at 04:01
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Static Universe
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Did I miss the turnchat? My MSN account is set up at staticuniverse@hotmail.com. Do not email this account as I do not plan on reading it.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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Here are my move requests for next turn. Please take them into consideration Glorious Comrade Chairman.

Also, may I suggest that, considering a second former is being built at fellowship city, the production at Voltairograd be changed to a Colony Pod (we need to expand, and Fellowship city is stagnant right now and thus perfect for former production, while Voltiarograd is growing)?
- Rokossovky
Last edited by Rokossovky on 02-06-2003 at 09:20
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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After we complete the former at fellowship city, may I humbly submit that we produce another scout patrol (we can always use them to go mindworm hunting to increase our ec's)? Also, can we pretty pretty please research doctrine: mobility next? I will feel much better when we have some mechanized units (other than unity rover).
- Rokossovky
Last edited by Rokossovky on 02-06-2003 at 10:21
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Static Universe
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I agree with Comrade Rokossovky that a colony pod should be constructed at Voltiarograd. A second former is a luxury that can wait.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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quote: Originally posted by Frankychan
New former. I believe a new base can wait. If we build a former, we can speed up our unit production/increase energy/jump start our population. Although it will be a small delay now, we'd reap the fruits later.
With new former, we can improve our tiles and have our bases grow faster as well as link up our bases faster. |
We would still be getting a second former from Fellowship city that can be used around Voltairograd.
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