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Static Universe
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quote: Originally posted by Haon
Comrade Static Universe, while I respect your decision, I must remain firm in the belief that the Fungal Tower must be destroyed. Here are my reasons.
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I agree it probably should be destroyed now, but am just throwing out some options. 
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1) It spawns that horrible red xenofungus which we currently can not harvest. Thus is lowers our industrial, scientific, and economic potential.
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Agree
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2) Though I would love to go worm hunting, at the moment, our forces are to small to make any sort of effective kill teams, and base defense is currently our first and most important priority. I would hate for our forces to be drawn out to attack the tower only to have a boil come and kill our citizens!
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Given the morale boost Googlie has revealed, earlier worm hunting may be possible.
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3) We may very well be on a small land area and we would need to be able to use as much land area as possible, which that fungal tower prevents.
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And we may be on a large land area with a defensive need for a patch of fungus. But the fact that the enemy is likely so far away it's probably be to destroy it now.
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4) Even if we do attack it later, it may take 2 or maybe even three units to remove it. And I do not see it as a good use of resources to remove a Fungal Tower so late in the game when our mlitary is in the balance.
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Agree
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5) Destroying it now will give us an earlie rmore noticable economic boost rather then having to wait for a boost later which may not even be noticable.
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Yes, I agree we may need the credits now rather than later.
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There are my reasons for the destruction of that fungal tower immediately. |
Yes, let's just destroy it now.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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I am ordering RASPHH to attack the fungal tower after we pop the pod.
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Static Universe
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Comrades, I'm confused about the where the turnchat is taking place. Did I miss it? Can someone clarify?
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Haon
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Japan, but I just live here.
Oct 2001 time: 05:28
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here are just some observations, most should be fairly obvious.
Initial observations:
1: I like those minerals in the west, being next to a nutrient patch, I would say that is an ideal industrial site.
2: I think it is obvious that the sunny mesa is to the west as well, and that on the west side would should be some nice green squares, and remember, "green is good!"
3: The Southern beach area looks like a good potential base site, partly for the energy and also for the need for a naval base to deal with the Pirates.
4: That river up north must be coming from somewhere, we may need to send some scouts up that region soon.
5: Many unity pods, many benefits. Open! :doitnow:
6: I don't think there is much land to the south, but I may be wrong, it is just the image I get from the topographic grid that leads me to believe it this way.
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Static Universe
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quote: Originally posted by Haon
Oh, the Drones are working on The Merchant Exchange, it said so in the secret projects information page. I dont know how threatening this is, but if we want, we could try to out build them. |
That's quite an early start for them, but they might switch production to another SP once the technology becomes available.
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Static Universe
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quote: Originally posted by Haon
here are just some observations, most should be fairly obvious.
Initial observations:
1: I like those minerals in the west, being next to a nutrient patch, I would say that is an ideal industrial site.
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Agree
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2: I think it is obvious that the sunny mesa is to the west as well, and that on the west side would should be some nice green squares, and remember, "green is good!"
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I suspect whatever enemies we share this island with will be located somewhere west of the Sunny Mesa. Most likely an AI, I would guess. Securing it should be a primary goal.
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3: The Southern beach area looks like a good potential base site, partly for the energy and also for the need for a naval base to deal with the Pirates.
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Yes, we must get out into the seas as quickly as possible. If the lands are this rich in resources I can only imagine what the oceans look like.
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4: That river up north must be coming from somewhere, we may need to send some scouts up that region soon.
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Looks like there's a land bridge there to a small island as well.
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5: Many unity pods, many benefits. Open! :doitnow:
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Hopefully we'll get more monoliths, but our luck has to run out eventually.
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6: I don't think there is much land to the south, but I may be wrong, it is just the image I get from the topographic grid that leads me to believe it this way. |
Agree
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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