Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-General/Help > Lazy Days of Summer Sxn Game
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Succession Games (29): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (12): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:28
  Old Post 23-05-2003 03:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Lazy Days of Summer Sxn Game Support Apolyton, pre-order Civilization IV

I’m thinking that as we move into summer we should start another succession game -- something simple, something easy -- the lazy hazy days of summer. My current working thought is: each player gets to found one and only one city -- so seven players, seven cities; nine players, nine cities; (211 players, 32 cities because we’ll never get through the roster.) We are effectively a conclave of mayors, running our collective city-states. You run your city & any available units on the map during your set of turns -- at the end, place your city on either domestic or military advisor (Auto). Next player opens & plays his city, the available units, and then puts his city back onto automatic status. So we cycle through…

Conquered cities are placed on domestic or military advisor & left that way for the rest of the game. “Free” cities via huts are dealt with in the same way. During the player’s turn, he can micro manage his city anyway he wants to, but the remaining empire is run by the delegated domestic & military advisors. (If you want, you can help RB whatever is in the works in any city.)

I’m also thinking that we should use the “go-to” command and/or the long movement as much as possible. By setting up the automatic movement we’ll make the turns faster, have less flexibility and hamstring ourselves with fewer degrees of freedom. So the “available units” are those not on auto-pilot -- at least half of the settlers/engineers should also be on automatic (once the entire set of cities are founded.)

Fortified units can attack out of their cities when the attack is at the door. Units can also be called up to move up to three spaces from cities to chase down bandits, barbarians, invaders and other riff-raff. -- This is the only time when a player can disturb the otherwise preplanned city activity of a fellow mayor. Naturally, said units should be returned to the appropriate city as soon as possible after the emergency is over.

Players may choose the governments of Republic or Democracy, or if ALL agree, Communism. And just like these governments, we agree to work one or two months a year & delegate or go on vacation for the rest of the time.

Up for discussion -- do we want an “extra” city for all to play with -- perhaps the capital, or SSC? Do we want some “city rules” such as each city must provide a militia unit, a settler for the common good, (can opt for an addition settler for the city’s own development), and two other units for the national defense (one for the away team and one for domestic security)? Do we want to have a friendly competition for the grandest city among our fellow mayors (which of course will only add risk that the entire republic could go down in the soup…)

As pointed out to me before, we’re planning on MGE, Deity, Large Map & Raging Hordes, because the conclave of mayors want the room for hunting and have targets to shoot at.

Players will play the lesser of: 15 turns or two hours real time the first round, 10 turns or two hours real time each successive round -- short write up should take no more than fifteen minutes of that time. After all, this is a lazy effort, minimal thought, reasonable challenge. But since we don’t want to be too lazy about this, each player will play within 48 hours of the previous player’s post, otherwise it is an automatic skip. If we have at least five players by the end of this month, we’ll kick off June first; otherwise we’ll start with the summer solstice.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:28
  Old Post 23-05-2003 11:30 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

Hmmmmmmm

SG[1]

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:28
  Old Post 23-05-2003 14:39
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

sounds interesting.

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 23-05-2003 18:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

i'm in.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:28
  Old Post 25-05-2003 04:24 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

I'd say we (ie, I'm in) need the SSC as public domain, otherwise it will not serve as an SSC

We also need a period of player control for captured cities, otherwise they will take forever to become productive. Besides, why else would we conquer them, except to manage and extract as much wealth as possible from them?

The primary problem is the time limit. I for one always play Civ while watching something on the tube, so I get distracted easily. Forcing us to play within 48 hrs is tough enough…

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:28
  Old Post 25-05-2003 04:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Finally got my home computer set up.



Count me in, Old'n'slow, as my comp is no longer so old'n'slow.

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:28
  Old Post 27-05-2003 03:24
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life


Interesting.......
I think I'll join this one....
Methinks the capital, if feasible, should be SSC and public domain.
Clarification requested: Do we move the units supported from our cities, and put the rest on GoTo, or...what?

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:28
  Old Post 27-05-2003 05:49 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

And then, of course, we have the problem that GoTo sucks…

Also, we can't really do incremental rushing on governed cities. They have a tendency to suddenly shift their goal when you change production to increment and then change back to let the governor resume command.

That's why I never used governers after the first experiments with them.

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 27-05-2003 14:37
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

Question: When one automates a city there are three options: Military, Trade or both. Can we at the end of our designated play period choose the 'both' option.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:28
  Old Post 28-05-2003 21:13
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

We have in order of sign up:

Old n Slow
atomant
Straybow
obiwan18
Bob_Smurf42

with SG 1 & Hydey on the yet to commit list.

Two votes for a common SSC.

Straybow, if you want to fade out for 45 minutes out of every TV hour, feel free to only count the 15 minutes of playing time during commercials -- besides with the majority of the empire on automatic, play “should” be easy. The goal here is simple, easy, lazy.

Bob_Smurf42, any unit “flashing” is available for movement. Any unit “lost” (sometimes I’ll see a unit on ‘go to’ step forward, then step back, then step forward again -- clearly this unit could use a little help & no mayor would begrudge you that freedom, with similar courtesies expected in return), same story. Commodity choices and use of arriving camels/trucks are up to the player actively on the job.

Atomant, the choice of Military, Domestic, or Both is of course up to the mayor of the city.

I don’t think that any of us use governors -- hence the new experience for us. I tried them recently on Prince level -- had half of my cities on automatic for a while to see what would happen -- most ended up building white goods, but one started a Wonder (didn’t get it finished in time, however) I haven’t checked to see if a wonder started, then automated, would stay wonder building either…

As far as captured cities go, just because they are on automatic doesn’t mean that they are not valuable, nor provide useful service. I’m willing to consider a modification mid game or later for up to three turns of player control solely for the generation of camels & trucks depending upon the trade routes already in place, but otherwise I think that the new cities to the republic don’t get equal rights, don’t get mayor council votes and don’t get player controlled services. Of course, this also means that existing mayors don’t get extra cities to control and gain all of that unequal extra power.

Similarly, new cities may cause disruption to the democracy with significant infrastructure loss -- when the conqueror steps in, citizen placement & general luxury levels will need to account for this -- until appropriate infrastructure is in place. If the new city is in a critical military situation, then that advisor should be in charge & stuff RB’d as required.

Just because a city is on automatic doesn’t mean that the citizen placement will be ideal -- we’re all going to want our folks to do the best for the country as a whole.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:28
  Old Post 30-05-2003 23:48 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

It might be that governers only go berzerk when incremental rushing units. I think once you've rushed anything to completion the governer won't change it? Anybody know?

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:28
  Old Post 31-05-2003 02:59
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton or Terrorists Win

Hmm. OK, why not... Planning a lazy summer anyway.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:28
  Old Post 02-06-2003 04:53
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
June 1st -- Summer is here! Support Apolyton, buy Civilization 2

And we're off.

We have Mayor Rudy of the Aztecs, (so please be sure to change the names of the cities

Started with a hut & a special in view, moved to pop the hut (93,93) 8 for those with hut finder (not me -- I need to get the magic dll file) & was reworded with 50g. No techs at start, so we probably have a little room & otherwise friendly territory.

-3850 Found Oldetown with a whale, buff & a hidden special (I think), lots of grass & water -- thinking that it might be a decent SSC.

move the other settler south

-3550 Discover Alphabet, opt for Code of Laws (want to get to Republic of course, therefore CB is not critical)

-3400 Wandering warrior pops a hut for HBR

-3300 Found Slowville & set to Auto (Both).

The auto for Domestic wanted to start off with a Barracks; Military & Both gave a warrior as first choice (so Slowville is on Both).

Attachment: ru_b3300.sav
This has been downloaded 3 time(s).

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 02-06-2003 11:28
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Remove this text

when do i play...pleeeeeease can't i play? I WANNA PLAY.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:28
  Old Post 02-06-2003 20:10
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

I guess I am lazy enough to be in .
Let me know.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:28
  Old Post 03-06-2003 02:04
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

Its summer, its lazy, it doesn't take long to play...


we have to date:

Old n Slow
atomant
Straybow
obiwan18
Bob_Smurf42
La Fayette

Before anyone asks, if a player would rather "own" a foriegn city (instead of founding your own) I'm willing to go along with that -- limit is one controlled city per player.

atomant, you're up!

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:28
  Old Post 03-06-2003 02:08
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

And we're so lazy we even skipped a name!

The more correct list...

Old n Slow
atomant
Straybow
obiwan18
Bob_Smurf42
Jrabbit
La Fayette

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:28
  Old Post 03-06-2003 02:48 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase the size of your Attachments

I'm in. Just don't ask me to play before the weekend, OK?

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:28
  Old Post 03-06-2003 07:08
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by atomant
when do i play...pleeeeeease can't i play? I WANNA PLAY.

Not lazy enough. you're off the list

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 11:18
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Not lazy enough, look at my average number of posts per day, probably the lowest arounds.

As a note.. have downloaded the save and noted that Olde Town is set on neither auto domestic or military (or both)

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 11:21
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Also, In Zim at the moment the entire country is on strike. I mean 80% of employees are not coming to work.

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 11:23
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Ok Olde town is capital and a 'free city' my stuff up

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 11:47
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
I'd post a more detailed report but i can't be bothered Support Apolyton, buy Civilization 2

BC3300: Change oldeville warrior to settler. This ought to give the next player something to do

BC 3250 Explore


BC 3200 Explore

BC 3150 Explore

BC3100 North Western Warrior finds hut. Pops hut with glee. Grrr get 25 gold, wanted unit or settler….. Slowville builds warrior as per rules I leave it on auto. Send explorer exploring (eastwards)

BC3050

BC3000

BC2950

BC2900 Discover code of laws, select ceremonial burial

BC2850 Olde Town builds settlers, change to horsie.

BC2800 Pirates land near olde town, we are in trouble. Rush build horsie.

BC2750 Horsie attacks barbarian archer, defeats one. Other left. Slowville builds horse, I send wondering warrior back home.

BC2700 Warrior defeats horse. (sounds like scissors paper rocks) set both on the path to recovery.

BC2650 Explore Move units

2600 Western warrior finds huts, pops to reveal…. a horde of barbarian change Olde town from horse to settler.

BC2550 Western warrior killed by Barbed horse.

BC2500 Barb horse gets drunk on fermented barley and disbands in a drunken fit.

BC2450 explored

BC2400 explored

BC2350 Moved horses along respective rivers. Found city of Ant’s Nest

BC2300 Move units, admit boredom. Pop hut, get Code of Laws. Retire to more entertaining pursuits. Ant’s Nest set to Auto military. Over to the next lazy player

Attachment: barren_burbsb3000.sav
This has been downloaded 3 time(s).

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:28
  Old Post 03-06-2003 16:23 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Emperor Straybum looks at the name of the sav—something is wrong.
* loads game
This is definitely not our game.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:28
  Old Post 03-06-2003 18:06
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yes, that's a save from my succession game!

Perhaps the saves got mixed up

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 18:24
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Full PM-box? Change here!

&%$**^%((!!!!!!!!!

Prostrates self on the floor, keeps save files in the one directory.,

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 18:31
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Will the real .SAV file please stand up Support Apolyton, buy Galactic Civilizations: Deluxe Edition

forigve my obvious ingnorance. Please find included erewith the real sav file.

Slaps self on wrist and says naughty boy.

Attachment: lazysummerb2300.sav
This has been downloaded 2 time(s).

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:28
  Old Post 03-06-2003 18:33
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Suffering from ads?

perhaps i got too lazy

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:28
  Old Post 05-06-2003 08:00 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Full PM-box? Change here!

A palace servant wakes Emperor Straybum from his nap on the couch. "The download is ready, sir." Straybum rolls over…
Next day Straybum thinks, "Wasn't there something I'm supposed to be doing?
Lessee… running the kingdom… yeah, that rings a bell."

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:28
Wink  Old Post 06-06-2003 23:44 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
20 *fascinating* turns later... Increase Your PM Length

2300 horsie had one move left?
2200 hut (67,97): Advanced Tribe is so impressed with conquistador Straybow they offer to join our glorious empire! Straycoco annexed.
Distance from the capital is problematic under Despotism…
2150 hut (74,82): 50g
2100 Oldtown births Settlers unit, starts building a tower with a light on it (for the present, anyway).

2050 Some genius decides to venerate the parched bones of former kings.
Ceremonial Burial instituted. Straybum wants… a shrubbery! And another shrubbery! And a little fence, with path winding between them for the two-level effect. Figures Pottery will be necessary for all the planters and watering pipes.

1950 hut (68,80): 25g
1850 Slowville spawns Settlers unit, which I ordered Automated ( immediately moves onto the mountain). That's what we agreed, right?
Aptly named Slowville governor is building another Settler
hut (66,86): 50g
1650 hut (55,95): 50g

1500 hut (61,95): Villagers teach scholar Straybow the secrets of Masonry. He politely accepts their gifts, realizing that it will come in handy for building future monuments.
1450 hut (74,108): Horsies supported by Straycoco.
1300 Another hut spotted up north. Leave for next ruler.

I just realized I should've switched Oldtown to Temple after CB was discovered. Is it worth switching now? The next ruler can make that call.

I disbanded Warriors to rush Settlers, but governor won't obey my orders
Please turn on the "Both" advisor in Straycoco next turn after the Settlers are produced.

Attachment: ru_b1300.sav
This has been downloaded 3 time(s).

 
Pages (12): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0668 seconds (91.60% PHP - 8.40% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net