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La Fayette
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albi, france
Oct 2000 time: 06:28
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Well, the question is that I don't think I have clearly understood the rules:
During the 15 turns I just played 2 cities have been deadly threatened by barb attacks and 2 other cities have switched to civil disorder.
If I had done nothing, the first 2 cities would have disappeared and the other 2 would still remain in disorder after many turns. What I did is taking action when the barb threat became deadly, and also take action after a few turns of disorder.
What was I supposed to do ?
(I am 'almost' ready to play again if I played against the rules)
Anyway here is the shorter log:
50BC: Our horseman and our warrior both die trying to protect our eastern city against barb archers. Our diplomat bribes one of the archers.
25BC: The remaining barb archer (heavily wounded) dies when attacking the one we just bribed. The city is safe.
60AD: Ant's nest under heavy attack by barb horsemen who kill our fortified legion for a start.
80AD: Our mighty warrior kills one horseman, and we rushbuild a horseman in the meantime
100AD: Remaining barb horseman killed. Ant's nest is safe.
140AD: Our verywisemen discover BW and start researching Republic ; hut = 50g
180AD: Hut = 50g
Our scouting units also discovered 4 advanced tribes !
What a pity ! We are now close to 'black faces'.
(perhaps it would be wise not to tip any more huts for a while)
Attachment: ru_a240.sav
This has been downloaded 3 time(s).
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:28
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I haven’t looked at a recent save, but Oldetown was the planned capital & SSC. Slowville I started as mine; as far as I can tell, ant’s nest is atomant’s, Stracoco is Straybow’s, Tatooine is Obiwan18’s, Doldrums is BobSmurf42’s, Warrenville belongs to JRabbit & I didn’t see what La Fayette claimed yet.
Vlad, feel free to found a city or you may have an existing one not otherwise claimed (either now or later should we capture some wondrous foreign city.) Please let other know which one is “yours”.
All, I’ll be away for the weekend, and at some risk for computer access for the next week, so if Vlad is quick, Straybow can have a chance to jump in -- feel free, I’ll follow as soon as I can.
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La Fayette
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albi, france
Oct 2000 time: 06:28
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I didn't wish to found any city , since I had discovered 4 advanced tribes. 2 of these are so ill placed that I have named them 'Delendapolis' and 'Toofaraway'.
If I have to choose one immediately, it will be one of the Southern cities: either Evenolder or Late Tribe. I don't care which.
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:28
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Open the save at 560 & discover that the Greeks now have the Great Library, so Doldrums is now saving shields for some other Wonder.
(1) 560 -- Slowville reconsiders the build & switches to a temple. Meet the Americans -- give away Mon, 100g, HBR for peace.
(2) 580 -- Slowville builds a temple, starts a dip.
(3) 600 -- Move a few citizens to work better spaces.
(4) 620 -- Hut in the South gives us Wheel.
(5) 640 -- Toofaraway blows up (elvis hired)
(6) 660 -- Toofaraway recovers.
(7) 680 -- Discover Trade -- opt for Rep over Con, Math, Myst, Poly, WC; WLtKD ends in Oldetown, now at size 5
(8) 700 -- (Russia starts Copes)
(9) 720 -- Hut in south yields 50g. Approching barbarian Archer (now two spaces away from Tatooine causes the ruler to switch production to a horse(rushed) then a chariot (rushed).
(10) 740 -- Oldetown Settler joins back in -- Oldetown can now work ten shields per turn. Chariot slays barbarian, Tatooine goes back to domestic advisor. Slowville back on domestic advisor.
Attachment: ru_a740.sav
This has been downloaded 2 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:28
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Stray
If I were you, I would play at once (and Atomant would play after me as soon as he would get accustomed with his new first class laptop).
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:28
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AD 920:
Taking over from the errant archer:
Lafayette in disorder, otherwise all is well.
I notice that Tatooine is only size 2. A pedestrian fringe. 
Can I redistribute workers, Elvii no longer needed in other towns?
On second thought, I think we will continue building the Great Library.
Hits enter.
940: Antlergrad builds Phalanx
960: We discover Republic! (Begin revolution)
Select Mysticism as the next tech to research.
Slowville builds food caravan
Trade route established between Washington and
Slowville, 205 gold. 
That gets us most of the way to Mysticism! 
980:
Tatooine size 3 
Oldetown builds food caravan
Silk to Washington, 95 gold.
Fills our beaker bin! 
Trireme captures barbarian leader. 
Rush Marketplace in Tatooine.
Meet with Japanese. Japanese demand 200 gold.
go to war.
Legion spanks Elephant and settler. 
1000:
Warrior spears damaged legion. 
Horseman smashes catapult 
Trireme spies stacked catapult, loses. 
1020:
Amazing vet Warrior pummels vet Horse 
I want the head of that troop!
Establish Republic
Disband obsolete troops no longer needed for martial law
Taxes now at 30/60/10
Discoveries every 6 turns 
Rush marketplaces in Lafayette and temple in Straycoco.
1040
Russians finish Copernicus' Observatory. 
Discover Mysticism,
Select Philosophy
Toofaraway builds library.
Raise science to 70 percent to maintain discoveries every 6 turns.
1060
Disband another warrior in Antlergrad. I guess I missed one.
Take risk to cut off a turn, Trireme sinks. 
1080
Viking tourists declare our civilisation, most tempting to pillage.

1100
Diplomat explores American territory
New trade expedition launched.
And before I forget,
the save. 
Attachment: ru_a1100.sav
This has been downloaded 4 time(s).
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