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Do you want WALLS in RoN (Time out:0 days after 25-06-2003, 18:30)
YES, I want WALLs in RoN
NO, I do not want walls in RoN
YES, if they were more expensive and slower to build
YES, if there was a penalty to them
I dont care either way
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 25-06-2003 18:27 Visit E's homepage!
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#1 Report this post to a moderator
Walls Increase Your PM Length

Just to add a wall thread so it doesnt clutter snOOpys (very important) civ mod thread.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 25-06-2003 23:20 Visit E's homepage!
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#2 Report this post to a moderator
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I'm wondering if anyone thinks editing the current outlook,outpost whatever into a wall and lower its cost etc would be a good replacement to make walls, unless someone has found a way to add buildings.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:29
  Old Post 26-06-2003 02:16
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5 threads today? man....

no for walls

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 26-06-2003 05:03
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Inflate your Upload Space

Don't go to off-topic, E.

I feel that walls would be out-of-place in RoN. Different scale of things.

WoodenTaco is offline WoodenTaco
Settler

Jun 2003
time: 05:29
  Old Post 26-06-2003 08:05
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i think fortification of buildings as an upgrade is the way to go....

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:29
  Old Post 26-06-2003 08:55
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How about barbed-wire or sandbaggs to slow down

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:29
  Old Post 26-06-2003 10:31 Visit DarthVeda's homepage!
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#7 Report this post to a moderator
Enter the AD-FREE zone

Attrition does the job of walls.

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:29
Thumbs down  Old Post 26-06-2003 12:38
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Suffering from ads?



JUST SAY NO TO WALLS!!!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 26-06-2003 15:49
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Help yourself to an AD-FREE life

quote:
Originally posted by Chuckles


JUST SAY NO TO WALLS!!!



I do



RoN needs NO walls

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:29
  Old Post 26-06-2003 16:29
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I agree. SAY NO TO WALLS!!!

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:29
  Old Post 26-06-2003 22:24
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wALLs aRe foR tHE dUmB!

MarcusSaurono is offline MarcusSaurono
Settler

Feb 2002
time: 00:29
  Old Post 27-06-2003 01:06
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No TRUE walls! The sandbags and barbed wire sound fun. Set it up so they slow down both sides and create choke points but can be destroyed by tanks, AT guns and artillery. Might be useful while not being a true wall with a gate.

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:29
  Old Post 27-06-2003 08:53
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Ya - that's what the entrenchment feature is for. Unmanned barb wire and empty trenches doens't slow anyone down.

tommyusaf is offline tommyusaf
Settler
Gli Stati Uniti D’America
Jun 2003
time: 00:29
  Old Post 30-06-2003 09:46
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Put an end to popups!

Walls are stupid for this game. NO!

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 03-07-2003 19:08 Visit E's homepage!
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#15 Report this post to a moderator
Got spare money?

If you hate walls you wont care about this, if you want them VekTor posted a "Walls Mod" It works similar to the old AoE walls with no gates and the AI does attack.

Make sure you scroll down to about the 10th post for the updated file.

http://ron.heavengames.com/cgi-bin/...&f=10,2234,0,10

Glycerius is offline Glycerius
Settler

May 2003
time: 05:29
  Old Post 05-07-2003 04:31
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Something for the editor, in my opinion. Walls that protected areas of a state or a whole state were fairly rare. There were the long walls that protected Thrace during the Byzantium and the Hexamilion (constructed 1415) that protected the Peloponnese. Obviously there is also Great Wall of China. Walls are abstracted as parts of cities and fortresses so are not really necessary. While there are two civilisations in the game that built nation-spanning walls it would unbalance the game. Given the examples mentioned walls would be worthwhile as an editor-only structure. If a player really wanted them in the game there could be a value in one of the files he could change to use them.

Bakma is offline Bakma
Settler

May 2003
time: 05:29
  Old Post 05-07-2003 05:23
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i wannt walls, they are a must be for scenarios think about the siege of constantinopolis 1453.
and gates and more eyecandy and streets and... ok thats enough

Johokobo is offline Johokobo
Settler

Jul 2003
time: 23:29
  Old Post 10-07-2003 00:42
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Tired of ads?

i wouldn't care either way before the industrial...
But for industrial, walls should turn into trenches, with the ability to garrison troops in them and fire from there.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 10-07-2003 03:00
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Put an end to popups!

Well, I guess both sides of this are happy - people who want walls can still get them, while the rest of us play without em.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:29
  Old Post 14-07-2003 19:10
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What if you couldn't build walls everywhere, but in your city economic radius only? The problem of "Great Walls" would be solved, and the "city walls" would cost you place, which you can't use building markets etc.

All in all I'm in favor of city walls, they would provide another possibility when you decide to play defensive.

Exel is offline Exel
Settler
Finland
Jul 2003
time: 07:29
  Old Post 15-07-2003 21:25 Visit Exel's homepage!
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I don't support the idea of walls. As said, there weren't such huge wall structures in real life either, besides the Great Wall and some others. And I'm always for realism.

Mahdimael is offline Mahdimael
Prince
Sandy Eigo, CA, USA
May 2001
time: 05:29
  Old Post 16-07-2003 05:38
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How about a civ-like effect? You can build walls in the city itself, which gives it bonuses against land units attacking it or buildings in the city radius. The only change would be the city graphic. The downside would be a large cost of timber and iron in the early ages. So you wouldn't have a physical manifestation of the walls, just the representative graphic to tell you that they exist

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:29
  Old Post 16-07-2003 16:32
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Remove this text

I don't agree with the argument, that they would be to big - at least, if they can be built in city economic radius only. City walls have been common throughout history protecting markets, libraries and other essential buildings near the city center.

bigred20j is offline bigred20j
Settler

Jul 2003
time: 05:29
  Old Post 23-07-2003 09:51
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Increase the size of your Attachments

I say yes to walls.

I have models of walls and gates to be added into the game, but i don't really know how i can add them in and make everything work properly. So, if anyone would like to give me a hand with this i would be very, very, very thankful of your help you would even get credit for helping me.

So, please can somebody help me with this?

trickey is offline trickey
Prince
Prince Edward Island, Canada
Mar 2002
time: 01:29
  Old Post 23-07-2003 19:43
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I say yes to walls. They shouldn't be game breaking or anything, but you should be able to build them around your cities.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:29
  Old Post 26-07-2003 10:11 Visit One_Dead_Villy's homepage!
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i say yes also...at least as a scenario or mod includeable item.

ded_man_walkin is offline ded_man_walkin
Chieftain

May 2003
time: 05:29
  Old Post 26-07-2003 22:39
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hey how about a new game rules for the xpansion! you can select the game to "no walls" if you dont like them, but to those who do, you could have walls built around city perimeter-click the town, it should ave a wall up option, then an unbuilt wall is set around the city's perimeters and you can have villlagers build it! Oh yes, and when the general selects the entrench option, the soldiers wont just stand there and have a trench pop up in front of them , they will build the trench, like villagers do a wall. Also i think the trenches should look bigger and cooler, not just a couple of spears or bags on the soldiers' feet. As for scenario ed, you should have more eyecandy, and the ability to change terrain on the map, not just the same terrain all over the map! I for,myself dont really care, but i think it would make the gameplay nicer and more historically realistic if we had walls and trenches/barricades-at least in the scenario editor.
yeah and btw, mysuggestions for walls are
ancient-classical palisade. towers alongside the wall hold place for archers which take less damage(something like a trench)
medieavil-stone wall. towers hold place for archers
gunpowder-fortified wall. towers hold place for arqs
enlightment-(you name it) a low very wide wall used to repell cannonballs, like the one in Dover castle in england. towers hold place for artillery
Industrial-information-line of defence. a series of barbed wire and concrete defences surrounding city perimeters. pillboxes hold place for machine guns. in modern-pillboxes get cannons in them-information they get missiles.

btw artillery, rockets and aircraft will have an exceeded penetration power against the walls to make the game more fair. Once again for those of you who dont like walls, you could just select the "no walls option". These are just my suggestions for an upcoming expansion or something, so please dont laugh at them.

Last edited by ded_man_walkin on 26-07-2003 at 22:52

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:29
  Old Post 27-07-2003 13:16 Visit One_Dead_Villy's homepage!
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ya i alway though it should be an option

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:29
  Old Post 03-08-2003 07:32
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Maybe they could bolster the defense of the cities but no other structures. So essentially they buy time for your cities when they're under direct attack.

And I believe that the Off Topic forum should have walls to protect against the flamethrowers

ded_man_walkin is offline ded_man_walkin
Chieftain

May 2003
time: 05:29
  Old Post 03-08-2003 23:58
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no, flamethorweres should be the exact counter of walls!

 
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