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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:29
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Last edited by Googlie on 14-10-2003 at 21:29
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Maniac
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Gent, Belgium
Jul 1999 time: 06:29
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Okay. Another turn has been played, and we have to plan our future actions.
We have learned this turn that the Pirates have already met the the Angels, Believers and PUT. Should we ask for these frequencies or pretend we do not know this information? If we ask for the commfreqs, what should offer in return?
Btw, this hasn't really been discussed yet. I thought about opening a discussion about it once we knew whether or not the Pirates were willing to sign a pact, but due to their sudden pact offer without further comment this turn, I haven't really had the chance. My question is: do we consider this pact just a commercial pact or also a military pact?
Within this and two turns, four of our bases will have finished their production. Any suggestion what to build next? For Logic Loop we kinda agreed to build a rec commons next. But what about Aurora, Pi Square and Apolyton Prime? Another CP or former?...
Also, should I pop the pod in the south? The scout patrol is alone now, so it can't be defended if it encounters mind worms. The same counts for the scout near Aurora, which can pop a pod on fungus in a few turns.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:29
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I think military and economic pact, although if I become EAF< I will discuss it with them (and obvsiously with everyone here). Ask for commfreqs. How about we offer one tech for all of them. We are Pact Brothers, so they might give us one if we asked, but the more the better (especially PUT ) They will know we know who they know, as we have their map, from the Pact. Can someone post a screenshot of wheerabouts the other factions are now? So we can begin to plan more our relations with them?
I'd say pop all pods with scouts if they're there. We normally get good things, and it's not like a scout cannot defend itself. A build bonus would be great for helping us grow, and some Ecs/tech would be pretty nifty too. Sure we might get a worm, but it's not like scouts are worth much, and they do fight. I'd say the main reason for having a scout there is to pop pods, as we have PEACE to do exploration for us.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:29
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Look at this pic! We've got a Believer visit!

When I opened the turn, I saw that believer chopper on the place it's hanging now. When I looked to our commlink list, we hadn't met them yet, probably because an air unit cannot meet a land or sea unit. So I tried attacking the unit, that is moving the scout nearby to the chopper square. Not to actually attack - I expected the standard message asking if we should declare vendetta - but because it may give us contact with them. To my surprise, I didn't get the message whether we should declare Vendetta or not, but I immediately got the battle screen showing me the battle odds (45 to 28 in our favour). When I chose not to attack and looked at the commlink list again on the right, we were now at Vendetta with the Believers!! I frankly don't see how this is possible, unless it's a bug or unless the Believers already were at war with us somehow. But they didn't attack any of our units in the AI's turn.
Anyway, after this happened I of course closed down the turn to report this important event to you. There are several things that need to be discussed:
a) Should we consider the turn I just started as the official one (with us in Vendetta with the Believers) or consider this a bug we didn't know about and therefore start the turn over (which may be illegal - only GooglieGod can tell)?
b) What action should we take concerning the Chopper and the Believers in general? Just ignore it (if starting a new turn from scratch), ignore it (when further playing this turn which means being in Vendetta), attack it, or try to talk to the Believers first? Or some other of the many combinations not mentioned here?
c) If we stay in Vendetta, should we ask our pact brother the Pirates to join our fight or at least give us more information about the Believer whereabouts?
d) Does this impact our technology plan? Doc:Flex and Nonlinear Math have a higher importance now, but on the other side researching it would slow down our research to IndAut even more. 
I hope many people give response and advice in the next 48 hours. 
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:29
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That's very worrying. I have a few questions:
1) If we are pacted with PEACE, how do we not have their maps? Isn't that part of a Pact?
2) Can a land unit give the commlink of an air unit when they touch? I thought you could, and so we wouldn't have to attack it.
I propose opening the diplomacy window (if we're at Vendetta) and talking to her, to see whether we have no met or not. I think it must be a bug somewhere, and if we are actually at Vendetta (might just be saying it, and we can talk and sign a truce) If we can sign a truce, I would say keep it, as that would be the eventual outcome if we could meet them without attacking, however if not restart and don't meet them. We don't want to meet her that much, and then we are not at Vendetta. It is a bug, but if it can be rectified without a reload, then all the better IMHO.
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