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Dominae
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Kon, I meant one veteran players plays the same game as all the novice players. I agree that 1 on 1 comparison would is not the way to go (I guess my basketball example was confusing).
Jaybe, I think both veteran and novices should play at the same difficulty level. This allows for easier comparison of the games. It makes little sense to compare games when one player is on Diety and the other on Regent. The point is not to "level the playing field", but rather to give the novices concrete examples of what they could be doing better.
Dominae
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Dominae
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quote: Originally posted by Nuclear Master
Dominae that's a great idea. But as a novice you cant have a one day old vs. one of our ISDG'ers.
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The novices would only play in these games by choice, of course. If someone is still stuck on Chieftain then I sign up for this kind of thing anyway.
It's okay if the veteran "wins" all the time, that's sort of the point. The novices can then check out what they did differently. Beating the veteran is not the point of the whole exercise, it's just a fun way to entice people to play. If the novices get too hung up on not beating the veteran then they're clearly in the wrong place.
Dominae
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Dominae
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The difference between my idea and a normal AU course is that the veteran plays on the novice's difficulty level.
Most "novice" players fall somewhere near the Regent level of difficulty. Just to make it tough, set up the "beat the expert" game at Monarch difficulty. Assume Sir Ralph is the veteran this time around. Then Sir Ralph plays the game on Monarch, as do all the other novices. Clearly Sir Ralph will do very well, as he plays most games on Emperor. That's fine. As long as the novices have a basis for comparison (i.e. the same game at the same difficulty), I think they will learn something from the experience.
The reason this is different from normal AU is that the veteran players play on the higher difficulties and the novice players on lower difficulties, and therefore comparing games is difficult (consider the tech pace on Diety compared to Regent). Basically every time we do an AU course, we would ask a veteran player to drop down a few difficulty levels so that his or her game could be compared to the newer players. Like I said above, the whole "beat the expert" aspect is just marketing.
Dominae
Last edited by Dominae on 13-07-2003 at 08:42
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:29
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"Beat the Veteran/Expert" ("Challenge the Veteran/Expert" has a half of a degree less intimidating sound to it) is a great idea. It provides a way to improve the game, plus an undoubted element of competition without an over-expectation of winning. And novices or not, by sheer fact of being here, players who come to this site want to become better players, and would welcome such an instructive game in the form of mild competition. I would.
This is a long thread, and I can't remember if this has been mentioned. Apologies if so:
For 402, for example, I intended to play from Day 1, did something else that weekend, and came back to the forum to find it was released four days or so back. I think AU games should be set up with hard starting dates advertised in advance, giving plenty of time to schedule to play the first day, if you desire. Thursdays or Fridays if possible to get weekend play in. Because once one gets behind on it, sometimes you don't feel like jumping in.
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