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War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:29
  Old Post 10-07-2003 22:37
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it usually works out around the same Rah

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 10-07-2003 22:49
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Hmmm, around and not exactly seem to say the same thing. DOH

atawa is offline atawa
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Jul 2001
time: 06:29
  Old Post 10-07-2003 23:18
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quote:
Originally posted by War4ever
ATAWA:, were talking about the wltcd growth part.... the caravan part is obvious......but you don't get the growth if you celebrate in mon


True, but I always have problems celebrating my city's in rep without traderoutes so usualy want to deliver at least 1 van each from my core to tradeisland first. On the pther hand I dont want to loose resources so this is usualy the compromise for a couple of turns.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:29
  Old Post 10-07-2003 23:31
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Yeah, but in rep, you don't have to be celebrating to get the extra trade bonus for the trade routes. If there are only three citizens, you can usually celebrate to four before delivering,

War4ever is offline War4ever
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Jan 1970
time: 21:29
  Old Post 10-07-2003 23:52
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yes its 6 of one 1/2 doz of the other...

its generally beneificial to grow 2-3 cities for 4-8 turns

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:29
  Old Post 11-07-2003 01:04
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At least for a few turns. Cities on forest won't celebrate that much without HG, trade routes or markets. And even with those, if you have a lot of cities, they'll peter out early.

War4ever is offline War4ever
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Jan 1970
time: 21:29
  Old Post 11-07-2003 01:05
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thatswhy you do it early..how do you think Markus used to do it....

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:29
  Old Post 11-07-2003 01:09
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It is amazing how that one forest (city) square makes so much of a difference for trade totals and how it effects celebrating.

atawa is offline atawa
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Jul 2001
time: 06:29
  Old Post 11-07-2003 02:38
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It seems to affect more then the two arrows your loosing by building on forrest should.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:29
  Old Post 11-07-2003 02:55
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It always seems that way. You can have every other worker on water or even specials and still not celebrate, but the city right next to it is working a couple of forest squares and still celebrating. Cities that were built almost at the exact same time.


I'm sure there's some login involved here.

War4ever is offline War4ever
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Jan 1970
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  Old Post 11-07-2003 05:57
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yes, where are the brainiacs when we need them

deity is offline deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:29
  Old Post 11-07-2003 11:06
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Six Size 3's early on in Rep seem to always celebrate; then churn out Settlers and re-celebrate before they build cities...

deity is offline deity
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Question  Old Post 11-07-2003 11:09
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quote:
Originally posted by rah
It is amazing how that one forest (city) square makes so much of a difference for trade totals and how it effects celebrating.


It's the same as not having a rooute?

Hydey is offline Hydey
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  Old Post 11-07-2003 16:19
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quote:
Originally posted by deity


It's the same as not having a rooute?


been a while has it D?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 11-07-2003 17:07
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Even routes in those cities doen't do it all the time.

War4ever is offline War4ever
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  Old Post 12-07-2003 01:17
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there must be something in the structure of the city when building on a tile that doens't produce at least one trade arrrow

deity is offline deity
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  Old Post 12-07-2003 10:03
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quote:
Originally posted by Hydey


been a while has it D?


deity is offline deity
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May 1999
time: 14:29
Exclamation  Old Post 12-07-2003 10:26
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I just dug out the save where I had the problem AH referred to, i.e. my cap refused to celebrate, at least on on odd number sizes.

What could be wrong with this city structure War? Great land but the cap is on the far East of the empire.

Attachment: deiticity.jpg
This has been downloaded 52 time(s).

deity is offline deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:29
  Old Post 12-07-2003 10:29
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At this stage I'm still in Monarchy with 10 cities.
Usually I'm in Rep with 6-8 cities and don't have this problem. I've had this problem before, but never in my cap, and always with more than 8 cities.

Ming is offline Ming
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Jan 1970
time: 23:29
  Old Post 12-07-2003 11:37 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Weird...

Hydey is offline Hydey
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Mar 2000
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  Old Post 12-07-2003 12:28
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quote:
Originally posted by Ming
Weird...


Yes he is

Ming is offline Ming
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Jan 1970
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  Old Post 12-07-2003 13:14 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I was talking about the situation... not him

Hydey is offline Hydey
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  Old Post 12-07-2003 16:07
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oh sorry , my mistake

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 13-07-2003 05:30
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Yes, it always irritates me when the city next to my capital has less trade but celebrates while my capital won't. Hmmm, maybe we should post this in the strategy forum and see if anyone would look into it.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 13-07-2003 05:47
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Hehe tell Samson there's a tricky problem, and it might well just go away.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 13-07-2003 05:48
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That is what I had in mind
He's so good at those types of things.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:29
  Old Post 13-07-2003 09:46
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I'm just wondering if it's to do with the civ program counting through each city square in all cities in build order and when it gets to a certain square it goes to unhappy or neutral. Just like when you build a new city and another 'random' city gets unhappier.

deity is offline deity
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Parrot Towers, Killcare Heights, NSW, Australia
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time: 14:29
  Old Post 13-07-2003 09:53
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What I'm thinking is that it is a function of the total number of cities / squares where an odd count is truncted. With 6 cities going to size 7 they all get there; with 8 cities maybe one will stay at Size 3 but celebrate on 4....

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 13-07-2003 14:14
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But why would your capital suffer more than your second or third city? It's those types of things that make you think there's a bug somewhere.

Ming is offline Ming
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Jan 1970
time: 23:29
  Old Post 13-07-2003 14:40 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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A bug... in Civ II... heaven forbid

Yeah, it does make you wonder.

 
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