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CerberusIV
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How about new units only available to civs with the appropriate trait, much like only expansionist civs can build scouts.
Seafaring could allow longships with mapmaking that would be the same as galleys but not sink in sea. That would allow greater exploration but the Great Lighthouse would still be worthwhile for the extra movement and sea trading.
Agricultural could have farmers instead of workers that would irrigate faster.
There is also the possibility that some traits would be less affected by natural disasters. We know there will be volcanoes but maybe there will also be droughts, floods and locust plagues. Agricultural civs could be less likely to be affected or less badly affected by such disasters.
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123john321
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quote: Originally posted by CerberusIV
(...)Agricultural could have farmers instead of workers that would irrigate faster.(..) |
What would happen if this civ was Indust.?
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Sheik
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I think we might see some sort of naval unit only avaliable to the Seafearing civs. As for agricultural, probably reduced price in granaries and maybe something else that we can't even think about (perhaps somethig new to conquests).
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zorbop
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st louis
Jan 2002 time: 23:29
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well, this will make 8 civ traits, so 28 different combinations. if there are 4 additional civs, then it works out pretty well.
then you can assume which civs are going to change (like 2 of these :aztec, celt, japan).
there will be no double's left.
about seafaring, i agree that they will get a new unit. i think they will get a 0/0 unit that transports only 1 unit and comes at the beginning of the game. might also be assured a starting location near the ocean.
agriculture might get cheap aquaducts and hospitals in addition to graneries
Last edited by zorbop on 11-07-2003 at 08:01
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Gravity Happens
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Bratislava, Slovakia
Jun 2003 time: 00:29
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Of the civs there are now, the following I'll bet 'ya will be Seafaring:
Vikings
English
Spanish (not really sure here)
Carthaginians
Phoenicians
And these guys will be agricultural:
Russians
French
Mayans
Aztecs
Inca
Zulu
Egyptians
As to what these powers might do, here are my guesses:
Seafaring:
1. harbors, commercial docks, coastal fortresses, and "coastal only" wonders (collosus and great lighthouse) cheaper
2. Ships cheaper, faster +1 movement
3. Higher transport capacity for galleys, caravels, galleons, and transports (maybe +1 or even +2)
Agricultural:
1. growth improvements cheaper (granary, aqueduct, and hospital) and maybe even available sooner (that would really rock)
2. All grasslands and the center square of the city radius produce +1 base food
3. Irrigation built instantly
Please comment and critique this!
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:29
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Hmmm, my thoughts are:
Agricultural
1) Bonus food capacity on unimproved desert/swamp/jungle and mountain terrain.
2) Either a) Farmer unit which can ONLY irrigate, but at 2x speed; b) double irrigation rates for workers or c) an extra level of irrigation after a particular tech is achieved (like the old farmland tile improvement) it might be possible that a) and c) are combined!!
Seafaring
1) A special naval unit early on, as many other people are suggesting.
2) 1/2 price coastal only improvements and wonders-again as everyone else suggests.
Yours,
The_Aussie_Lurker
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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quote: Originally posted by panag
hi ,
, what if traits where to change depending upon form of gov and era , ...... that would be great
have a nice day |
(this has probably been said before, but this thought just crossed my mind)
Along those lines, I would rather have each civ have 2 leaders tp choose from at the beginning (maybe one male, one female even) with the two having different traits to show the evolution of the society. Granted, some of the more ancient and temporary civs would then have to be, who knows, their second set completely made up, but I think overall it would make the game interesting. Perhaps you could have a different UU depending on the leader as well. That would make the game more fun for me I think, more variety.
that would even be a more natural way to work in a civil war, take London and half of England breaks off under a new name with Churchill as the leader with different traits.
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