 |
|
Jon Miller
|
|
I would like 3rd (or 3.5), the dice deal mentioned sounds find
AD&D seems to have a lot of stuff for the FR setting (as well as the possibility of multiclassing paladins and monks) so that might be cool (although that is not very important to me)
also it sounds as if Snowfire and Victor Galis are the best choices for GM
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
ack, I think that we could use two GMs
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
I could
I have lots of ideas
Jon Miller
|
|
|  |
 |
|
Velociryx
|
 |
of Candle'Bre
Apr 1999 time: 05:29
|
|
A conjectural idea/outgrowth of the original thought – Been thinking on this since MattH started the thread, and have decided that it’d be an idea worth making time for. (please consider this notion an "aside" from the main idea....if you guys get too many players, it might be a way to take some of the pressure off an overworked GM/DM 
Candle’Bre, the RPG
Thought it might work, since I’ve already got the “campaign world” mapped out, and a fair bit of history to give the place some depth.
“Classes”
Will be very basic at the outset:
Rogue (thief)
Warrior (just what it says)
Tracker (think “Ranger” in AD&D terminology)
Templar (think “Paladin” in AD&D terminology)
Priest (cleric)
J’honsa (High Father of the Gods – Law, Order, Hardships)
Ollux (“The Polluter” – Moon, Insanity, Chaos)
Kaylarr (Goddess of Magic)
Laernan (Goddess of Fertility, Life, Sun)
Mystic (those of the “Witching Way”) (wizard)
Bard
“Races” – Human only, however, the province of your birth can convey slight bonuses (see the CB map for a complete listing of provinces, and if there’s interest in the idea, I will specifically outline those bonuses, prolly in another thread). This implies that players CAN choose to come from the province of Trentare, and if they do, they’ll automatically be considered Free-Folk (Gypsys)….this, like hailing from any other province, carries with it distinct penalties and advantages, though in this particular case, the advantages and disadvantages are more notable.
Character Generation:
Not handled via dice, nor any other standard means. In fact, players will never know precisely what their “stats” are. Character generation is instead done via dialog with the DM as that character’s history and background are fleshed out. Numbers will eventually be assigned based on these dialogues.
Stats: Standard AD&D stats will be used, and there will be two additional “stats” of note:
1) Honor/Infamy (a very big thing in the Basin)
2) Family/House affiliation (are you a member of, or associated with one of the primary or secondary “Houses” of the basin, or are you from some other family?)
There will also be a few “hybrid” stats that will be used by the DM to determine how far from the bounds of one’s primary “class” you can stray, and what your chances for accomplishing “off-class” stuff would be (ie – a highly dexterous warrior whose background has put him in contact with various thieves guilds would have a reasonable chance at performing certain thief functions)
At the outset of the character generation dialogues, players will determine their starting age, province of origin, and what class they most closely associate with. From there, the dialogues will explore family, background, personal history, and social status, and some reckoning on stats will be made based on all of the above. The character generation dialogues are, themselves, part of the role playing experience (or easily can be), and are a good means for relative newcomers to the world of the pen and paper RPG to get their feet wet and see if they like it.
Game structure: Rather than doing this “live” in chat rooms and such, we’ll stick strictly to forum use. The upside is that the various “adventures” that might be occurring will be free from player availability constraints (ie – you know which adventure you’re currently involved in, and when you can, check out the relevant thread and see what gives), while allowing for multi-threading to occur (several different adventures can be ongoing at the same time). We’ll have some loosely held conventions and rules, such as “if you haven’t responded to a thread you’re involved in within 36 hours, the GM will respond on your behalf so as not to stall the game” (to be voted on or discussed), and others.
Also, since there’s no accounting for how much interest a game like this might garner, we’ll set it up such that players join (or form their own) “Adventuring Companies” – formalized structures which are scattered around the Basin.
The advantage of joining an existing company is that it already has a reputation and a base of operations (and perhaps membership privileges). The advantages of forming your own are…obvious…
Anyway, since I thought the idea was a fantastic one at the outset, and since I’d be very interested in participating, this was the way I came up with to allow for maximum participation for myself.
If nobody’s interested, we’ll just let the idea die quietly….if there is interest….we’ll see where it goes!
So…a lot can be done without knowing the particulars (ie – if you’re interested, you’ll prolly have some sense of what class you prefer, and can begin thinking in general terms of your character’s background, to be fleshed out as more details about the gaming world become available).
Methodology: The games will be deeply story driven, and generally intricate. Don’t look for too much in the way of magic (usually low key, where it exists), nor does the CB world cater to classic “fantasy” creatures (rumors of dragons, but there are no reliable reports of sightings, no fairies, unicorns, etc), but that’s not to say that there are no “monsters” – there are….there always are…. Still, expect a lot of intrigues and political machination driven plots, a fair bit of exploration and mediation, and perhaps even some small unit military action….there’s an amazing range of possibilities.
Size: I'd love to say that I had near-unlimited time to devote to this, but that would be a blatant lie, so I'd like to keep the group fairly small....7-10 max, 5-7 closer to ideal, but of course, I'd have a tough time turning anybody out...
Thoughts? Opinions?
-=Vel=-
|
|
|  |
 |
|  |
 |
|
Lord Merciless
|
|
It's true that you won't fare well without high stats in computer RPGs. For example, designers threw at least six(!) Liches and a Demilich at your party in Baldur's Gate 2. A human DM can do a lot better than that.
|
|
|  |
 |
|
Jon Miller
|
|
you would actually just need one other class other than blackguard and shadowdancer (looks like you want to be evil and will at somepoint have to make a pact with a fiend (to become a blackguard))
the problem here is lack of direction
I will put down what people are saying
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
quote: Originally posted by Urban Ranger
That's possible with some other systems, but not with AD&D. Simply, your 1st level party goes out for the first time, runs into an Orc scouting party, and the fighter with 12 CON got killed after a couple of Orcs swinged at him. |
while I haven't played ADnD a lot, I never really had that problem
if you are needing uber stats, than what you are fighting is too tough for you
Jon miller
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|