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MattH
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Go sneer at that cow creamer!
Jul 2002 time: 05:29
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D&D @ 'Poly 
This is where the gods play games with the lives of men, on a board which is at one and the same time a simple playing area and the whole world.
And fate always wins.
Fate always wins. Most of the gods throw dice but Fate plays chess, and you don't find out until all to late that he's been using two queens all along.
"It seems like that I am favoring myself today," said Fate. "Anyone fancy something else?"
The gods shrugged.
"Mad Kings? said Fate pleasantly. Star-Crossed Lovers?"
"I think we've lost the rules for that one," said Blind Io, cheif of the gods.
"Or tempest-Wrecked Mariners?"
"You always win," said Io.
"Floods and Droughts?" said Fate. "That's an easy one."
A shadow fell across the gaming table. The gods looked up.
"Ah," said Fate.
"Ah," said Fate again. "What game will it be?"
"How about . . ." she paused, ". . . Mighty Empires?
"Oh, I hate that one," said Offler, breaking the sudden silence. "Everyone dief at the end."
"Yes," said Fate, "I belive they do." Henodded at the Lady, and in much the same voice as professional gamblers say "Aces high?" said "The Fall of Great Houses? Destinies of Nations Hanging by a Thread?"
"Certainly," she said.
"Oh, good." Fate waved a hand across the board.
"And where shall we play?" he said.
I've started this second thread to co-ordinate a game of D&D, as played and GM'ed by members of Apolyton.
To be Voted On:
-What rules edition: 1, 2, 3, 3.5
-Player creation method- point buy or DM creation.
-DM/GM
I've PM'ed Ming about playing the game on the Apolyton- I was thinking maybe in the NES forum? If the Ming/the owners don't want it here, would you be willing to take it elsewhere?
Ming Replies
quote:
After much thought... Please keep your D&D game in the OTF for now. And also, limit yourself to ONLY TWO active threads at any given time. Let me know if you need old ones closed.
I will monitor how the game is going, and if justified, we will find a more permant place for it if warrented.
Thanks for your understanding... and even asking in the first place 
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Dice Rolling: Here is a nice, simple dice rolling page, java or HTML: http://www.irony.com/igroll.html
Players
These people said they'd be up for a good game of D&D. If you want off the list, just PM me. (thanks, John Miller)
MattH doesn't care, will play anything.
Jon Miller goes for ADnD 3, point buy, any GMs woudl be fine (if Japher or Lonestar were GMs I would want it to be a team, probably would be good to have a team anyways) and FR (but what really matters is consistent world among the GMs)
Tassadar wants to play but doesn't know how to play ADnD
Skanky Burns will play
Urban Ranger will play
Bookwyrm will play or DM, he prefers point buy
Lonestar will GM/DM but needs help
Snowfire will GM
Japher will GM but would like to be part of a team, wants 2nd or 3rd
donegeal will play but only occasionally
victor galis will play or GM and prefers 3.5 and Forgotten Realms
atawa
makeo will play
frustrated poet will play
dejon will play, prefers 3rd
felch wants to play 3rd
ellestar wants to play 3rd
korn wants to play
zevico wants to play 3rd
lord merciless wants to play with 3rd (I think that ECL races shuold be allowed if it is their setting (like FR)) and point buy
iskallin is in to 3rd
vel
Solver
Slowwhand
geeslaka
Q Cubed
reds4ever
kramerman
atawa perfers 2nd
Barley
Feephi
mad monk would like 1st (?)
(in no particular order)
GM Canidates
Lonestar
Japher
SnowFire
Victor Galis
Dice Rolling Scrip (old idea) My idea for the dice rolling script is this: The player would input a description of the roll and the number+sides of the dice. The script would assign the roll a number and store it in a text file along with outputting it to the screen.
In the game, the player would report the results of the roll and the roll number. Every once and a while, someone like me or another helpful player would glance at the roll text file to see if anyone was obviously cheating.
This script would be hosted privately (I have a spot). There would be a second, private generator (but public file) for the GM to make rolls that needed to be seperate.
If someone wants to help or knows a better, pre-existing solution, please tell me!
T
Last edited by MattH on 31-07-2003 at 19:50
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SnowFire
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New York City, NY
Jan 1970 time: 00:29
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Hmm, I completely missed the thread on this before.
Having recently graduated from college and wondering for a bit if I had played a real RPG for the last time (and no, I wasn't one of the fanatics, so you needn't fear me on that), this seems a good oppurtunity to play in one again. Plus I'm still unemployed, and have plenty of time.
I'd like to volunteer to GM (or play, otherwise), since it seems that few are doing so. I own the 3rd edition Player's Handbook, but the 2nd edition one can be gotten for free online (and I already have a nice version of it) so if for some odd reason we want to do that, I could still GM (or if we wanted to do a game of Mage: The Ascension, for that matter). I've also had some experience in GMing one-shots and playing in several campaigns.
I will say one thing, though. With the vast mass of players we seem to have- why not do 2 games instead of 1? I know that I would far prefer to not have a vast stable of players. I don't see any discussion on whether this would be Play-by-email or done in an IRC chatroom, either. From harsh experience in a 6-player + GM PBEM, let me assure you that the more players you have, the slower things go (because you do need some consensus so the other players don't find themselves being dragged along). With IRC, more players don't cause speed problems, but it's harder to schedule then, since you have to get 7+ conflicting schedules in line instead of only 5.
As for dice rolling, character creation- I think this is probably best left to the GM or GMs individual taste. I, for example, would simply let people roll their own dice (as was done in the game I played in). Honor code and all that. People notice an inordinately lucky character, anyway. But if another GM wanted to be paranoid and do all the rolling himself, or have something keeping track, that'd be their perogative.
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Comrade Tassadar
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quote: Originally posted by SnowFire
Tass: Well, in the best of games, system mastery comes second while plot comes first. Assuming that the DM doesn't decide to run "Diablo: The Tabletop version," if you can create a character and guide its actions well, you'll be fine, and the GM & everyone else can quickly explain the importance of the rolls when it comes down to combat. But the most memorable games I've played in were the ones with the best plot and the most character interaction, not the ones with the most combat & dice rolling. |
So I can be Tassadar the Battlemage and as long as I dont "Tassadar casts RAGNAROK AND EVERYONE ELSE DIES AND HE WINS HAHAHAHAH!", I'll be OK?
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Jon Miller
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I have a ton of E-books
JOn Miller
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Jon Miller
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I think we shuold keep the game moving
whoever is online at the time will play (other people will be in the bag of player holding) and there will only be one group
Jon Miller
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Bookwyrm
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I would like to join in, if you'll have me. I'd prefer to be a player, but if you need someone to DM I'd be willing to do so.
I agree with Snowfire that character creation guidelines should be left up to whoever is chosen as the DM, though I'd like to put in a vote for point buy or the standard array.
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SnowFire
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New York City, NY
Jan 1970 time: 00:29
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Donegal: That's a good question, and probably the best thing to vote on. The easiest way is to just have an email list and send things back and forth to the whole email list. The problem is, that can be a bit slow. IRC is hard to schedule, and requires a GM who is quick on their feet, but moves at a good clip. I suppose the prospective GMs need to talk to MattH (who seems to be organizing this), but assuming we do in fact run multiple campaigns, the answer might vary by campaign.
In fact, instead of having a universal vote, it might be better for each GM to start a thread in the Stories & Diplomacy forum, describe the game, and have people who are interested in playing in that campaign vote there on how they want the game run- PBEm vs. IRC, lasting a year vs. lasting 3 months, and so on. For instance, I don't expect I'd run a game that Jon Miller seems to be suggesting- myself, I despise Diablo over tabletop where you have a bag of player holding and interchangeable heroes being tossed to hack at some threat. I'd most likely run a more plot-heavy, dungeon-light game. Another GM might want to run some kind of odd strategy RPG, where the players don't just adventure, but rule a kingdom and get involved in political intrigue. And another GM might run each of his characters individually, as they all compete against each other in one large city, or something like that.
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Jon Miller
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pt buy spystem on page 19 of 3e DMHP
9 - 1
10-2
11-3
12-4
13-5
14-6
15-8
16-10
17-13
18-16
you start with between 22-32 points
Jon Miller
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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