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Jon Miller
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a fighter with 12 con does get a bonus to HP in 3rd
Jon Miller
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Jon Miller
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list
Jon Miller goes for ADnD 3, point buy, any GMs woudl be fine (if Japher or Lonestar were GMs I would want it to be a team, probably would be good to have a team anyways) and FR (but what really matters is consistent world among the GMs)
Tassadar wants to play but doesn't know how to play ADnD
Skanky Burns will play
Urban Ranger will play
Bookwyrm will play or DM, he prefers point buy
Lonestar will GM/DM but needs help
Snowfire will GM
Japher will GM but would like to be part of a team, wants 2nd or 3rd
donegeal will play but only occasionally
victor galis will play or GM and prefers 3.5 and Forgotten Realms
atawa
makeo will play
frustrated poet will play
dejon will play, prefers 3rd
felch wants to play 3rd
ellestar wants to play 3rd
korn wants to play 3rd, point buy
zevico wants to play 3rd
lord merciless wants to play with 3rd (I think that ECL races shuold be allowed if it is their setting (like FR)) and point buy
iskallin is in to 3rd
that is all for this thread
looks like 3rd, a lot of players so I think combo GMs of everyone willing to GM, play on same world but they can lead people whatever way they want to (parties will form, break apart and reform in altering ways)
Jon Miller
Last edited by Jon Miller on 11-07-2003 at 23:53
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Jon Miller
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quote: Originally posted by Urban Ranger
A fighter with a 12 CON gets no bonus to HP, so unless the GM use the (common) house rule that all first level characters get max HPs, he could end up having like 3-4 HP. Not somebody you want to put on the front. |
I would be up to having all first level characters getting max HP
Jon Miller
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Jon Miller
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note that current GMs are
Victor Galis, Snowfire, Japher, Lonestar, and Bookwyrm
they shuold converse together and make hooks for people who are playing (after the players make thier characters, we shuold all start ina large city in some sort of hero's lodge) and people will form parties the way that they want to
sound good?
Jon Miller
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Jon Miller
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there are about 20 players (there were more on your oldlist), so I think that having 5 GMs (with some of them not being as active) would be alright
Jon Miller
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Jon Miller
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BTW, I figure I have to have pdfs of almost every ADnD 2nd and 3rd edition book in existence
Jon Miller
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Jon Miller
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hmm
the other thread is gone
so I couldn't go through and see who else was interested or what they thought
Jon Miller
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Jon Miller
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interested
vel, solver slowwhand, geeslaka, Q Cubed, reds4ever, kramerman
Vlad Antlerkov perfers 3rd
I think atawa perfers 2nd (possible GM)
mad monk would like 1st (not sure if really interested)
Jon Miller
(this is the missing people from the other thread)
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Jon Miller
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so we have 25ish people and 5ish GMs (with some of them limited by lack of familiarity or time)
I think that it is ok, I suggest a GM meeting (to determine things like setting) and than Character Creation
Jon Miller
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Brundlefly
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United States
Nov 2001 time: 00:29
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Sheesh! Page 4 and you still haven't started the game yet?!!
Let me break this logjam.. I'll GM. Ready? Here we go.
The 17 of you, many in full armor, walk though the gates of this seaside city as inconspicuously as a group of 17 people are able to. You immediately locate a tavern. You all enter the tavern and everyone orders a drink. After the drinks are finished, the bartender offers a 'tip' if you buy another round. After 30 minutes of discussion on how to proceed, your group votes and decides this is a good idea. The bartender says, "Go out of the tavern, turn left and walk two blocks, then turn left again and walk to you reach the short pier. Once on the pier, take a long walk." The bartender laughs as he walks away to the other end of the bar. Bored to death, you follow the bartenders advice and take a long walk off the short pier. Everyone falls in the cold deep water. Those of you wearing armor immediately sink to the bottom of the river and die. Those not wearing armor stay afloat and make a valiant effort to save the others. Bravo. Take 100xp each. Unfortunately, this river is infested with strange piranha-like fish. These fish eat you alive and you die.
See how fun things can be when someone steps in a takes charge to get things rolling?
Who wants to play again?

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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:29
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I like Vel's version in Candle'Bre (I would just make it a little more fantasy like with little pockets of other races). I prefer to hash it out with a DM to determine stats. Makes the character more believable and greatly enhances the RP aspect to D&D. I also like a low power/ low magic campaign. When there is little magic, then it becomes a MUCH bigger deal then when its all over the place.
I personally would be fine with 3E rules, but am most familier with 2E (minus spell componets, yuck) and prefer to add a bit of Oriental flair (Gotta love a Hygenkian Kensai! ....or however you spell it).
Last edited by Donegeal on 12-07-2003 at 03:27
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:29
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well, should that happen, you're welcome to join, good sir! 
As to the Candle'Bre campaign idea, I envision it beginning in the same basic timeframe as the game itself opens, so the Basin will be plunged into war and the various affiliations your characters may have will play a pivotal role (and could spark conflicts within the group itself, as the major factions in control of the basin ply their influence on you, the heroes...testing loyalties and bonds to their limits).
Also, do not be discouraged by the lack of fantasy races...IMO, Candle'Bre has more than enough diversity to make up for it. Among some of the more intriguing choices for birthright (off the top of my head) would be:
Trentare: being one of Candle'Bre's "Free-Folk" (gypsys) has certain advantages (you operate under a wholly different set of governing laws and beliefs, the gypsy culture is much more freewheeling and open, and rogues, bards, and mages hailing from that land will gain bonuses in line with their heritage. The downside is that much of the rest of the Basin has....at least a measure of distrust for you and your kind, which can manifest itself in all sorts of unpleasant ways.
Kell: Kellen warriors are, hands down, the best and most feared warriors in the Basin. It has been said that a newly trained BattleMaiden of Kell is worth at least ten soldiers from elsewhere. While that is undoubtedly an exaggeration, it underscores the point that the Kellens are born and bred for war (though other classes hailing from this region are unremarkable, if not slightly penalized, given the wholly martial focus of the land).
StroudHaven, deeply religious and heavily forested....trackers, priests, and archers hailing from this area are renowned throughout the Basin for their skills and abilities.
Rogues hailing from Mourngrym lands (especially Eastgate and WestKeep) will have more money, be better trained, have more guild contacts and easier access to all manner of illicit goods than any other rogues in the Basin (not to mention a better chance of some affiliation with the Houses of Mourngrym)
and so forth....
-=Vel=-
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