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Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:29
  Old Post 14-07-2003 10:17
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quote:
Originally posted by Ellestar
Multiclassing.
You have a Character level equal to a sum of your levels in various classes. Effective Character Level (ECL) = Character Level + level adjustment of your race.


Thanks

How does that work in my case? Suppose apprentice level = 0, so shouldn't I have level 1 in either monk or druid plus level 0 in the other? Then when my character moves up to level 2, he could progress to either 1+1 or 2+0. Does it work that way?

Last edited by Urban Ranger on 14-07-2003 at 10:27

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 14-07-2003 11:21
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if you do multiclass ata first level you are apprenticed to two classes

than on second level you become 1/1 (1 level in both classes)

think of third edition multiclassing as more similar to dual classing in 2nd than multiclassing in 2nd

also I no longer have access to my books, so it will take me a bit longer to come up with my character's specifics

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 14-07-2003 11:30
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my character is going to by a rogue/wizard(illusionist)/gnome artificer

she will be human (Lantan) or a gnome (I would prefer human, please tell me if this plan is not possible)

first level will be rogue

stats will be
Str 10 0
Dex 14 +2
Con 12 +1
Int 18 +4
Wis 10 0
Cha 8 -1

if human will have two feats, they will be lightning reflexs and skill focus : craft (weapon making)

skills will be (20-28)

alchemy 4
craft weaponmaking 4 + 2(skill focus)?
craft armorsmithing 4
craft metalworking 4
disable device 4
knowledge (architecture) 4 - maybe not these two
knowledge (engineering) 4 - maybe not these two
profession (apothecary) 4

so I would have another 20 skills to choose (28 if I need to wait for the two knowledge skills until next level when I take a wizard level)

appraise 4
use magic device 4
decipher script 4
forgery 4
search 4

these do not include modifiers from attributes, please tell me if I need to do something different about the knowledge skills (can I save skill points to use when I take the wizard level next level??)

I might also be changing skill focus weaponsmithing to something else (and take it third level, I think that I cannot become an artificer until 4 level by any means)

saves will be +6 reflex (2 base, +2 dex bonus, +2 lightning reflexs), +1 for Fortitude, +0 for will

bab is 0

has +1d6 sneak attack damage

HP is 6+1 = 7
weight is 33, 66, 100
initiative is +2 from dex

I will deal with money and character history later

Jon Miller

Last edited by Jon Miller on 14-07-2003 at 12:48

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 14-07-2003 11:51
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quote:
Originally posted by Solver
OK, I do have some stuff here, but I need some help, too. Sketch thus far:

Name: Dolor
Race: Elf
Class: Wizard (need help with specialization)

Stats, apparently

Stength: 13 (5 points used)
Dex: 10 + 2 racial (2 points)
Con: 10 - 2 racial (2 poins)
Int: 18 (16 pts)
Wis: 13 (5 points)
Cha: 10 (2 points)

Can someone please check if I got these correctly, with my race?


I also now need help to determine my HP and the rest.

Questions: should I alter it to give the Wizard a higher Wis ability? As for feat, I will chose one, I guess I'll also get around with skills somehow.


the wisdome for a wizard can usually be low

str can usually be low to unless you want some sort of fighting wizard (like a arcane archer or spellbalde or whatever)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 14-07-2003 12:09
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hmm

found this

http://www.dandello.net/realms/index.htm

Jon Miller

Urban Ranger is offline Urban Ranger
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  Old Post 14-07-2003 14:12
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Lawful Neutral Human Monk/Druid

STR: 13 (5) +1
DEX: 18 (16) +4
CON: 14 (6) +2
INT: 8
WIS: 13 (5) +1
CHA: 8

HP: 8+2+8+2 = 20 (not sure if I have done this wrong)

Initiative @ +4 (from Dex)

AC Bonus: +4 (from Dex) +1 (from Wis) = +5

Saves: Fort +4, Will +4, Reflex +6 (+4 from Dex)

Weapon: Quarterstaff (probably choose to use unarmed combat anyway @ 2x 1d6+1)

Attack bonus: +4 (from Dex) [Or is it +1 from strength?]

Skills and Feats: no idea how many I can have (could somebody help?)

Last edited by Urban Ranger on 14-07-2003 at 14:40

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:29
  Old Post 14-07-2003 14:19
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This also may be useful.
Feat list with short sentence what it gives in game mechanics terms.
Feats
And prerequisites for PrC.
Prestige Classes
And another Dice Server
Dice Server
--
We already have 2 Wizards and a Sorceress. I think i should play a Cleric.

Makeo is offline Makeo
King
Reading, UK
Jan 1970
time: 22:29
  Old Post 14-07-2003 15:09 Visit Makeo's homepage!
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NAME: Makeo Mixtakano
RACE: Human
GENDER: Male
CLASS: Fighter
ALIGNMENT: Chaotic Neutral
LVL: 1

REGION: ?

SPEED: 30ft

ATTRIBUTES:

Attribute: Stat (point cost) [modifier]

STR: 14 (2)
DEX: 17 (3)
CON: 15 (2)
INT: 10
WIS: 10
CHA: 9

HP: 12
AC: 15 (10+3(Dex)+2(Armor))
INIT: +3 (Dex)

FORT: 4 (2 from fighter + 2 Con)
REF: 3 (3 Dex)
WILL: 0

BONUS FEATS:

Dodge
Exotic Weapons Proficiency (Base attack bonus +1 or higher) Katana
Weapons Finesse.

DEITY: Grumbar

SKILLS: 12.

Climb
Jump
Move Silently
Ride
Swim
Tumble


LANGUAGE:
Racial: Common
Regional: World equivelant to Japanese. Native Language

Base Attack Bonus: +1 (Fighter lvl 1)

Attacks: Katana +4 (+1 BAB, +3 Str +1(Feats)
Short Bow +4 (+1 BAB, +3 Dex)
Shurikan +4 (+1 BAB, +3 Dex)

Damage:
Katana 1d10+1
Short Bow 1d6
Shurikan: 1d3


EQUIPMENT:
Katana (80gp) (10lb)
Short bow (? gp) (20 lbs)
40 Arrows (2 gp) (6 lbs)
Studded Leather Armor (10 gp) (15 lbs)
Shurikan (2 gp) (1 lb)
Flint and Steel (1 gp)
Hooded Lantern (7 gp) (2 lbs)
3 Oil Pints (3 sp) (3 lbs)
50 ft. Silk Rope (10 gp) (5 lbs)
Backpack (2 gp) (2 lbs)
Bedroll (1 sp) (5 lbs)
Waterskin (1 gp) (4 lbs)
2 days Trail Rations (1 gp) (2 lbs)

Last edited by Makeo on 16-07-2003 at 16:45

FrustratedPoet is offline FrustratedPoet
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Mar 2002
time: 05:29
  Old Post 14-07-2003 15:12 Visit FrustratedPoet's homepage!
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quote:
Originally posted by Makeo
STR: 15 (not sure how to do modifier but working on it now)
DEX: 18
CON: 14
INT: 14
WIS: 10
CHA: 9


That adds up to 39 Building Points. I believe you're only allowed 32.

Makeo is offline Makeo
King
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Jan 1970
time: 22:29
  Old Post 14-07-2003 15:23 Visit Makeo's homepage!
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The base is eight yeah?

so
Str: +7
dex: +10
con: +6
int: +6
wis: +2
cha: +1

total 32?

FrustratedPoet is offline FrustratedPoet
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time: 05:29
  Old Post 14-07-2003 15:31 Visit FrustratedPoet's homepage!
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It isn't always a 1:1 ratio. I think the first post in this thread has more information.

Makeo is offline Makeo
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Jan 1970
time: 22:29
  Old Post 14-07-2003 15:45 Visit Makeo's homepage!
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ok. see it now. will modify

Felch is offline Felch
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Sep 2001
time: 00:29
  Old Post 14-07-2003 15:46
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quote:
Originally posted by Makeo
rest just copied
Leather Armor (10 gp) (15 lbs)
Shurikan (2 gp) (1 lb)
Flint and Steel (1 gp)
Hooded Lantern (7 gp) (2 lbs)
3 Oil Pints (3 sp) (3 lbs)
50 ft. Silk Rope (10 gp) (5 lbs)
Signal Wistle (8 sp)
Backpack (2 gp) (2 lbs)
Bedroll (1 sp) (5 lbs)
Caltrops (1 gp) (2 lbs)
Waterskin (1 gp) (4 lbs)
2 days Trail Rations (1 gp) (2 lbs)
Common Recorder-flute (5 gp) (3 lbs)


While I appreciate the desire to be just like me, a bard needs the flute so he can have an instrument (unless he's a poet bard or something).

Of course I was sloppy and just copied and pasted also. Do you need the source books or something? People have put up links I think.

Makeo is offline Makeo
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Jan 1970
time: 22:29
  Old Post 14-07-2003 15:57 Visit Makeo's homepage!
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heh heh. i didn't notice that.

dejon is offline dejon
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Sep 2002
time: 00:29
  Old Post 14-07-2003 18:02
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quote:
Originally posted by Urban Ranger
Lawful Neutral Human Monk/Druid

STR: 13 (5) +1
DEX: 18 (16) +4
CON: 14 (6) +2
INT: 8
WIS: 13 (5) +1
CHA: 8

HP: 8+2+8+2 = 20 (not sure if I have done this wrong)

Initiative @ +4 (from Dex)

AC Bonus: +4 (from Dex) +1 (from Wis) = +5

Saves: Fort +4, Will +4, Reflex +6 (+4 from Dex)

Weapon: Quarterstaff (probably choose to use unarmed combat anyway @ 2x 1d6+1)

Attack bonus: +4 (from Dex) [Or is it +1 from strength?]

Skills and Feats: no idea how many I can have (could somebody help?)


At first level you'll be either Monk or Druid, not both. At second level you can add the other class. Your HP will thus will only 10 to start (8+2). Your saves are Fort +4, Reflex +6, Will +3.

Skillpoints for either Druid or Monk are (4 + Int modifier) x 4. Which is 12 skillpoints with your 8 (-1) Int. However, since you are Human, you get 4 additional skillpoints at 1st level, putting you at 16 points total.

Every character gets one feat at 1st level, and humans get a bonus feat at 1st level, so you have 2 feats to choose.

Ellestar is offline Ellestar
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Feb 2003
time: 08:29
  Old Post 14-07-2003 18:15
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quote:
Originally posted by Makeo
SPEED: ?

SPEED: 30 ft

STR: 14 (not sure how to do modifier but working on it now)
Player's Hanbook (PHB) Table 1–1: Ability Modifiers and Bonus Spells

HP: The fighters hit die is d10 so does that mean my hp is what?
12 (10 (maximum on 1st level) + 2 (Con Modifier ))

AC: 15 (10+3(Dex)+2(Armor))

INIT: +3 (Dex)

FORT: 4 (2 from fighter + 2 Con)
REF: 3 (3 Dex)
WILL: 0

FEATS: 3 Feats (1 base feat, 1 Human bonus feat, 1 Fighter lvl 1 feat)

Dodge
Exotic Weapons Proficiency (Base attack bonus +1 or higher) Katana
Improved Reflexes ???

BONUS PROFICIENCY: what is this. As a fighter do i get automatic proficiencies in all simple and martial weapons as well as all armour and all sheilds?
Yes. You may use these w/o penalties for nonproficiency.

DEITY: Lliira
Hm?

SKILLS: How many may I choose?
12 skill points (2 Fighter+1 Human bonus)*4
Just choose 3 skills with 4 ranks in each for simplicity

Base Attack Bonus (BAB): +1 (Fighter 1st lvl)

Attacks: Katana +3 (+1 BAB, +2 Str)
Short Bow +4 (+1 BAB, +3 Dex)
Shurikan +4 (+1 BAB, +3 Dex)

Damage:
Katana 1d10+1
Short Bow 1d6
Shurikan: 1d3

Makeo is offline Makeo
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Jan 1970
time: 22:29
  Old Post 14-07-2003 18:18 Visit Makeo's homepage!
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thank you very much ellestar

SlowwHand is offline SlowwHand
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Sep 1999
time: 23:29
  Old Post 14-07-2003 18:32 Visit SlowwHand's homepage!
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Ok, Kramerman, you punk .
If I lean on this stat generator referenced earlier, http://www.moonrise.org/livingcity/stats.shtml , do I use 32 as the building points ?

dejon is offline dejon
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Sep 2002
time: 00:29
  Old Post 14-07-2003 18:51
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quote:
Originally posted by Ellestar
BONUS PROFICIENCY: what is this. As a fighter do i get automatic proficiencies in all simple and martial weapons as well as all armour and all sheilds?
Yes. You may use these w/o penalties for nonproficiency.


This "bonus" proficiency is only applicable to bards. Bards are restricted to simple weapons, but are allowed to pick one martial weapon from a list that they're also proficient in. It's not really a bonus. I think of it as a "we'll-let-you-pick-a-single-serious-weapon" proficiency.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 14-07-2003 20:05
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quote:
Originally posted by SlowwHand
Ok, Kramerman, you punk .
If I lean on this stat generator referenced earlier, http://www.moonrise.org/livingcity/stats.shtml , do I use 32 as the building points ?

yes

Jon Miller

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 14-07-2003 20:40
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quote:
Originally posted by SlowwHand
Ok, Kramerman, you punk .
If I lean on this stat generator referenced earlier, http://www.moonrise.org/livingcity/stats.shtml , do I use 32 as the building points ?


just make a post describing your character and people will help you make him

while I ahve not described my character, I have an idea of her in my head (am just waiting to see if I can do human or have to do gnome)

Jon Miller

Urban Ranger is offline Urban Ranger
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  Old Post 14-07-2003 20:41
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quote:
Originally posted by dejon
At first level you'll be either Monk or Druid, not both.


I read in one of the posts that I could be both at apprentice level when my character is at 1st level according to the DMG or some such. If that is not correct, I'll change it.

quote:
Originally posted by dejon
At second level you can add the other class. Your HP will thus will only 10 to start (8+2). Your saves are Fort +4, Reflex +6, Will +3.

Skillpoints for either Druid or Monk are (4 + Int modifier) x 4. Which is 12 skillpoints with your 8 (-1) Int. However, since you are Human, you get 4 additional skillpoints at 1st level, putting you at 16 points total.

Every character gets one feat at 1st level, and humans get a bonus feat at 1st level, so you have 2 feats to choose.


Thanks. In fact, the only thing I gain this way are more hit points I think. I can only have 1/2 skill points IIRC so everything evens out at the end.

I may want to bump my INT up one. Decisions, decisions.

Urban Ranger is offline Urban Ranger
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  Old Post 14-07-2003 20:44
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Makeo,

You may want to have higher strength and constitution by lowering your Dex. You probably need thicker armour (why would a fighter wear leather armour?) - samurai did.

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 14-07-2003 20:45
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like what I was going with when I created my character

I wanted her to be an artificer

so she needed to be good at creating things
she needed to be smart
she needed to be good with her hands (dexterous and lightning reflexs)
she would be good with devices but not with people
average in most other things
her skills came down to ones that assisted her with playing with devices or helped her play with devices or learn about devices (I am not entirely sure that I like all the skills right now, I might change some)

Jon Miller

Urban Ranger is offline Urban Ranger
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  Old Post 14-07-2003 20:46
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For main attributes, do I need at least 14 in all of them to gain a +10% XP bonus?

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 14-07-2003 20:47
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quote:
Originally posted by Urban Ranger


I read in one of the posts that I could be both at apprentice level when my character is at 1st level according to the DMG or some such. If that is not correct, I'll change it.


you can

but you don't gain HP from both classes or skill points form both classes

I think you pick one class to be your primary class and gain it's skillppoints and HP but I could be wrong (no longer have the books with me)

Jon Miller

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 14-07-2003 20:49
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quote:
Originally posted by Urban Ranger
For main attributes, do I need at least 14 in all of them to gain a +10% XP bonus?


never heard about a +10% XP bonus

and I don't think it is possible to get a 14 in everything with 32 points

Jon Miller

Makeo is offline Makeo
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Jan 1970
time: 22:29
  Old Post 14-07-2003 20:50 Visit Makeo's homepage!
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i have made my character have high dex because I want to be a finesse fighter. basically very similar to samarui (or at least the image of a samarui that i have in my head)

i don't know what kind of armour they wore but assumed it would be light. i want to do dodge blows rather than absorb them through armour.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 14-07-2003 20:55
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No, 6 x 6 = 36.

My tentative build:
Netural Good Human Rogue

Strength – 14 (+2)
Dexterity – 18 (+4)
Constitution – 10 (+0)
Intelligence – 10 (+0)
Wisdom – 12 (+1)
Charisma – 10 (+0)

Urban Ranger is offline Urban Ranger
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Yeah but I don't think AD&D has a samurai class, except maybe in Oriental Adventures. So that means you can't really make a finesse fighter like you want to without the necessary skills and feats.

 
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