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Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 14-07-2003 21:03
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the feats and stuff are available

like weapon finess and the like

(weapon finess uses your dex as your attack bonus isntead of your strength)

Jon Miller

Makeo is offline Makeo
King
Reading, UK
Jan 1970
time: 22:29
  Old Post 14-07-2003 21:04 Visit Makeo's homepage!
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oh well i'm going to try. if i die so be it.

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:29
  Old Post 14-07-2003 23:25
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I'm nearly done here!
What's the deal with non-weapon profeciencies? How many do you get with a priest-type in 3rd? What are the dwarven stat modifiers? What is the preist dice roll in 3rd?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 14-07-2003 23:29 Visit FrustratedPoet's homepage!
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dp

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 14-07-2003 23:32 Visit FrustratedPoet's homepage!
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OK, slight change of plan for me. I've gone with a Fighter this time to keep things realtively simple.

----------------------
NAME: Vexander Sangreal
RACE: Half-Elf
GENDER: Male
AGE: 30
HEIGHT: 5' 10
WEIGHT: 180 lbs
CLASS: Fighter
ALIGN: Neutral Good

STR: 16 +3
DEX: 16 +3
CON: 12 +1
INT: 12 +1
WIS: 8 -1
CHA: 12 +1

HP: 11
INIT: +3

SAVES
FORT: +3
REF: +3
WILL: -1

FEATS
Combat Reflexes
Power Attack

SKILLS
Climb - 4 points
Jump - 4 points
Escape Artist - 2 points
Ride (horses) - 2 points

-------------------

How does that look?

Things I need to know, and couldn't find in the PHB:
How much starting gold do I get?
What are my carrying capacities?

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:29
  Old Post 14-07-2003 23:33
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quote:
Originally posted by MattH
I'm nearly done here!
What's the deal with non-weapon profeciencies? How many do you get with a priest-type in 3rd? What are the dwarven stat modifiers? What is the preist dice roll in 3rd?


How many do you get with a priest-type in 3rd?
2+Int modifier / level
4*(2+Int modifier) at first level

What are the dwarven stat modifiers?
+2 Con, -2 Cha

What is the preist dice roll in 3rd?
1d8

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:29
  Old Post 14-07-2003 23:35
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quote:
Originally posted by Urban Ranger
Yeah but I don't think AD&D has a samurai class, except maybe in Oriental Adventures. So that means you can't really make a finesse fighter like you want to without the necessary skills and feats.


Yes, there is one in Oriental.

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:29
  Old Post 14-07-2003 23:52
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Thanks, Ellestar! nearly done now....

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:29
  Old Post 15-07-2003 00:08
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I fancy some Barbarism. Is this OK?

Tantallon Dirle

Human Barbarian

Chaotic Good

Str: 16 +4 melee, +3 damage
Dex: 14 +3 missile, +2 AC, +2 Reflex save
Con: 16 15hp, +12 per level
Int: 10 20 skill points, +5 per level
Wis: 10
Cha: 10

Two feats, just give me something to up my melee power and something to boost my defence/hit points.

Skillswise, some sort of danger sense, maybe a second language, wilderness survival and running.

SlowwHand is offline SlowwHand
King
of The Cooler
Sep 1999
time: 23:29
  Old Post 15-07-2003 00:08 Visit SlowwHand's homepage!
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Ok. I want to be a Human Ranger.
These attributes are given numbers to total what number ?
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 15-07-2003 00:10
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you buy attributes

you have 32 points

check the point cost in the first post

Jon Miller

Japher is offline Japher
Prince
Ook! Ook! Ack! Ack! Ack!
Jun 2002
time: 05:29
  Old Post 15-07-2003 00:18
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Some help for Sloww

Name - name your character
Class - Ranger
Alignment - dictates how you will play your character. I wouldn't worry about this, post more later...
Sex - what sex do you want to play
Race - what race do you want to play

Stats.

Str
Dex
Con
Int
Wis
Chr

Initially these stats are out of 18. If you play a race either than human there will be maximum stat adjustments per that race.

str determines how well you will fight in hand-to-hand combat

dex determines how well you balance as well as how well your aim will be with ranged weapons

-dependent on whether you want to play a hand-to-hand fighter type or a range weapon type, maximize accoringly-

con determines physical endurance and well dictate how well you take damage

Int determines your book smarts, not really necessary for a ranger

Wis determines your "street smarts" or for a ranger your "wilderness smarts", this will influence your character greatly

Chr determines your influence and likability to non-player characters (npc's)

As a Ranger you should max str/dex and wis, then dependent on how you want to play your character focus on the others; con if you want to be tough, int if you want to be wise (and maybe multiclass to a wizard or bard), and chr if you want to be devinare...

You start with each stat value at 8, and than adjust per the point system as it was stated... if you want to play a certain race other than human, make the adjustment after you have tallied your stats. Thus, if you give yourself an 18 dex, and your race gives a +2 to dex, you then have a 20 dex...

SlowwHand is offline SlowwHand
King
of The Cooler
Sep 1999
time: 23:29
  Old Post 15-07-2003 00:46 Visit SlowwHand's homepage!
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Ok. I see.
Human Ranger, good if that comes into play.
Strength = 14 (cost of 6) +3 melee, +2 damage
Dexterity = 14 (cost of 6) +3 missile, +2 AC, +2 Reflex save
Constitution = 13 (cost of 5) 11 hp (+8/level), +3 Fort save
Intelligence = 13 (cost of 5) 24 skill points (+6/level)
Wisdom = 14 (cost of 6) +2 Will save
Charisma = 12 (cost of 4)

I guess this will do. Where'a name generator site ?

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 15-07-2003 01:01
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looks good

since there is no reason to have 13 instead of 12 constitution I would recommend getting your bonus attribute for constitution on level 4

Jon Miller

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:29
  Old Post 15-07-2003 01:21
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In 3rd, does the Priest still get a 10%exp bonus w/ a wisdom of 16?

SlowwHand is offline SlowwHand
King
of The Cooler
Sep 1999
time: 23:29
  Old Post 15-07-2003 01:22 Visit SlowwHand's homepage!
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So , 12 on constitution, and I can go up on another by one. Make it wisdom.

Makeo is offline Makeo
King
Reading, UK
Jan 1970
time: 22:29
  Old Post 15-07-2003 01:42 Visit Makeo's homepage!
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i have a question in regards to skills. i'm allowed 12. I was thinking of taking

Climb
Jump
Move Silently
Ride
Swim
Tumble

Ellestar advized to take three with four ranks in each. What does ranks in mean.

If I choose six skills that would mean I have two ranks in each. Does this just make me better in these skills. ie their result x2?

Is it better to choose 1, 3 6 or 12??

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:29
  Old Post 15-07-2003 01:53
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To Makeo:
then you are using a skill, you are rolling 1d20+rank in this skill+modifiers (ability, magic items etc.) vs a Difficulty Class (DC) of a given task (easier task - lower DC)

You may have no more than (3+Character Level) ranks in class skills (see your class description for a list of class skills or a table in Skills Chapter in PHB) and no more than (3+Character Level)/2 in cross-class skill.

You must pay double amount of skill points to increase cross-class skills.

Last edited by Ellestar on 15-07-2003 at 02:09

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:29
  Old Post 15-07-2003 01:57
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hmm... before i finish my character, i had a question about house rules:

See, when i play with my friends, we thought it was both easier and better (more realistic) to have the tower shield just work like the tower shields do in the DnD video games (Neverwinter nights and baldurs gate, for example, tho i know baldurs gate was 2nd ed rules), that is they are just like Large shields, but give a +3 to AC. We toyed around with maybe declaring the use of it to hide behind or whatever, like the rules for using it in 3rd editon have you use it, but decided it was just easiest and made most sense for a tower shield to give +3 to AC.

I was wondering if we could use the Tower Shield like this, or if we are gonna do it by the book. I personally think this is much better and easier and makes more sense, tho it does kinda downgrade the potential effectiveness of the tower shield.

in the meantime i guess ill just do it as i have it, and can always go back and change it before we start playing, if need be.

Makeo is offline Makeo
King
Reading, UK
Jan 1970
time: 22:29
  Old Post 15-07-2003 01:59 Visit Makeo's homepage!
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ok i think i understand that. so by me taking 2 ranks in 6 rather than four ranks in 3 i am reducing my roll value by two correct?

do you think this is a problem?

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:29
  Old Post 15-07-2003 02:16
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quote:
Originally posted by Makeo
ok i think i understand that. so by me taking 2 ranks in 6 rather than four ranks in 3 i am reducing my roll value by two correct?

do you think this is a problem?


usually, the best startegy is to concentrate and speacialize in a few areas, rather than spreading yourslef thin and being well rounded. The thought behind this is if everyone in a party speacializes in something different, youll have someone really good at something (hopefully meaning the party will have everything covered with osmeone skillful).

Therefore, it is best in my opinion at 1st level to put 4 ranks into as many skills as you can, rather then putting a few ranks in everything

Bookwyrm is offline Bookwyrm
Chieftain

Mar 2003
time: 00:29
  Old Post 15-07-2003 02:20
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quote:
MattH asked
In 3rd, does the Priest still get a 10%exp bonus w/ a wisdom of 16?


No, 3rd doesn't give experience point boosts for having a good primary stat, because characters with a good primary stat benefit enough from simply having a good primary stat

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:29
  Old Post 15-07-2003 02:20
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i cant find the carying capacity table posted earlier, could someone please repost it if they know it or know where its at?

Bookwyrm is offline Bookwyrm
Chieftain

Mar 2003
time: 00:29
  Old Post 15-07-2003 02:24
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It was on page 3

quote:
Carrying Capacities:

STR Light Load-Medium Load-Heavy Load

8 26-53-80
9 30-60-90
10 33-66-100
11 38-76-115
12 43-86-130
13 50-100-150
14 58-116-175
15 66-133-200
16 76-153-230
17 86-173-260
18 100-200-300

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:29
  Old Post 15-07-2003 02:25
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thanks

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:29
  Old Post 15-07-2003 02:29
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NAME: Kruz
RACE: Human
GENDER: Male
CLASS: Barbarian
ALIGNMENT: Chaotic Good
LVL: 1

REGION: ?

SPEED: 40ft

ATTRIBUTES: Stat [modifier]

STR: 18 [+4]
DEX: 14 [+2]
CON: 14 [+2]
INT: 10 [0]
WIS: 10 [ 0]
CHA: 8 [-1]

HP: 14 (d12 + 2 Con) (+11/level)
AC: ?
INIT: +2 (DEX)

FORT: +4 (2 base, +2 con +2 barb)
REF: +2 (0 base, +2 dex)
WILL: 0 (0 base, 0 wis)

FEATS: Power Attack, Cleave

SKILLS:
?

LANGUAGE:
Racial: Common
Regional: ?
Bonus:?

SlowwHand is offline SlowwHand
King
of The Cooler
Sep 1999
time: 23:29
  Old Post 15-07-2003 02:36 Visit SlowwHand's homepage!
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So I screwed up? Cause I'm fairly rounded.
I DID give some tiny emphasis to a Ranger's strong-suit.
Or should I have emphasized the others instead?
Hell with it. I'm holding what I got.
And from a previous statement of mine, I can't lower constitution and raise Wisdom. Different cost, so I'll raise intelligence.

Human Ranger, good if that comes into play.

Strength = 14 (cost of 6)
Dexterity = 14 (cost of 6)
Constitution = 12 (cost of 5)
Intelligence = 14 (cost of 5)
Wisdom = 14 (cost of 6)
Charisma = 12 (cost of 4)

I guess this will do.

This will be my name. "Kyllight Cindwesdon"

Last edited by SlowwHand on 15-07-2003 at 02:53

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:29
  Old Post 15-07-2003 02:36
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a couple of questions,
when raging would I get a 22 str?
what skills can i take? only the ones listed in the class skills?
how do i indicate i'm literate? (i'll spend skills on it)
how does that look for a character?

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:29
  Old Post 15-07-2003 02:51
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Arenwen, CG Wild Elf Cleric 1

Patron Deity: Labelas Enoreth
Channels positive energy

Str: 14 (+2) [+6]
Dex: 18 (+4) {16+2 Race} [10]
Con: 10 (+0) [2]
Int: 10 (+0) {12-2 Race} [4]
Wis: 15 (+2) [8]
Cha: 10 (+0) [2]

HP: 8
BAB: +0
Initiative: +8 (+4 Dex +4 Improved Initiative)
AC 17 (+3 Armor, +4 Dex)

Saves
Fort +2 (+2 base +0 Con)
Ref +4 (+4 Dex)
Will +4 (+2 base +2 Wis)

Attack bonus:
Melee: +2 (+2 Str)
Ranged: +4 (+4 Dex)

Feats:
Improved Initiative (Time Domain)
Point-Blank Shot (Elf Domain)
Rapid Shot

Attacks:
Longbow +4 or +2/+2
Club +2

Damage:
Longbow 1d8
Club 1d6+2

Skills:
Concentration 4 (4 ranks)
Knowledge (Religion) 4 (4 ranks)
Listen 4 (+2 Race +2 Wis)
Search 2 (+2 Race)
Spot 4 (+2 Race +2 Wis)

Spells:
0) Light, Detect Magic, Cure Minor Wounds
1) Wieldskill, Wieldskill, (Domain) True Strike

Equipment: (starting 200gp)
Longbow 75 gp 3lb
Club 3lb
Bolas, 2-ball *3 15gp gp 6lb
Studded leather 25 gp, +3 AC, 5 Max Dex, -1 Armor Check Penalty, 20 lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Case, map or scroll 1gp 1/2 lb
Lamp, common 1sp 1lb
Torch 1cp 1lb
Ink 1gp
Paper * 20 8gp
Rations, trail (per day)*7 3,5gp 7lb
Rope, silk (50 ft.) 10 gp 5lb
Waterskin 1gp 4lb
Holy symbol, wooden 1gp 1lb
Cleric’s vestments 5gp 6lb
Explorer’s outfit (free?) 8lb
Cold weather outfit 8gp 7lb
Crowbar

Last edited by Ellestar on 04-08-2003 at 15:38

dejon is offline dejon
King

Sep 2002
time: 00:29
  Old Post 15-07-2003 02:57
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Yea! A Cleric! I wouldn't worry about your load - I'm sure the fighters will be more than happy to carry anything you can't manage. If they want to stay on your good side, that is.

 
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