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Dominae
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I just want to mention a point that was brought up in the chat then discarded:
Let's say we assist RP, and let's say ND and GoW do not backstab each other and ally semi-permanently to get us and RP off the continent. We're basically going to have a long 2v2 war: we want RP to survive so we will not back out, and ND and GoW want to split Bob, so they're not going to back out.
So, we're going up against two civs with Knight-level UUs, on their home continent, and just when they're entering their GA. Sounds to me like we're going to lose that war. All the while Lego watches the fireworks.
I'm not saying helping RP is a bad idea. We definitely do not want ND and GoW to steamroll them. But there are other options which we're not considering too carefully: 1) we take RP's advice and counter-attack either ND or GoW's undefended settlements, 2) we convince GoW to backtab ND.
The second option, if it works, is the best-case scenario. We would then have a vassal in RP (since we rescued them from certain doom), a weakened ND and GoW, and time left over for Lego.
What would it take to convince GoW that ND is the perfect target? From the chat it sounds like they're halfway there already...
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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right, finally reached the end, so that I can comment. It took about 4 hours because of other duties...
1. I'm not going to vote in this one. Both ways work. Helping RP will probably be more fun, gives more rewards, but holds greater risk as well (e.g. riders on Stormia). Further, I personally don't like a few of RP's members, and I don't trust them at all (but don't particularly trust ND or GoW either)
2. But the GoW ND chat was a disaster... I wished Vondrack hadn't showed up so fast (BTW, I also have a log of 'our' channel, if anyone is interested), so that I could have had 10 more minutes of hammering. But even then, they are kind of stalling us, keeping us off Bob, and hoping their stacks will win.
3. We are the deciding power. Even in their GAs, we can outproduce them, and start from a larger army (although part of that needs to stay here, for homeland defense). But, if we help RP, we must stop all we can, and start building up our military big time, cfr the Vox war. Either we go completely for it, or we don't there is no middle ground (which there would be if we just took some cities from RP, and stayed here: we could still research, we could still build harbors and aquaducts.)
4. All-or-nothing part II: ND was very explicit in saying that they either destroyed RP, or died trying. These guys are no roleplayers, they have no interest in becoming a second rate power. If we attack them, we must prepare to keep on fighting until they are gone. There won't be any 'cripple them and leave' option, there won't be any peace talks. So don't make the decision lightly!
5. GoW NAP: I'm not sure that if the deal leaks out, it won't bind us anymore. I'm sure they will be pissed if we accept Bilbao as a gift, it does go against the spirit of the deal, no matter what. Before we do that (if we do it, of course), we need to give GoW one more chance, like: you have 20h to decide to grant our wishes, if not we see no other option to help RP. You can be sure we're not going to attack you first, but we will defend ourselves, and we will do our best to destroy ND. Choose sides if you want
6. Possible hidden agenda of RP: there is one possibility I see. Remember the talk when Vox came onto Bob? remember the warnings of Lego? If we get a foothold on Bob (even given by RP), and do our best to cross other teams in the mean time, we could face a 3-way invasion. All ND and GoW really want is to fight. If RP gives them a couple of cities, and make us provoking them, they can very well trigger some age old MPP asking for our destruction.
It's a remote possibillity, but the only one I see.
7. Spoils of war: I have but one demand: we need, at all times, to have more land then RP on Bob. And without our own continent into the equation. If they want us in, they can start by giving us 2-3 cities, including lux cities. They must accept our help in planning, they must disclose their screenshots. And the first thing they need to start to do is building warriors as hell, upgrading them later with our money. (might even get Lego in on this)
8. Lego: This is tricky. I thought Stormia and Bob was going to be enough for us for domination. Aeson, is this new count based on the actual number of tiles, and not on the projected ones for the given map size and conditions? In other words, can we expect to have some minor island somewhere out there, or is all we can't see just plain ocean?
Lego won't like it when we take Bob, and split it between us and RP, that's for sure. We still have a running deal for Astro - banking, which we agreed to trade once discovered. Further, they have Vox as a 40-turn tech ally (although RP will make a better vasal for sure). They certainly might intervene, especially if ND invites them (which is for the moment the only reason they want to stay off Bob, it seems)
9. No matter what we do, we are screwing one side. We asked about information, we have gotten that from both sides, probably more then they want to give out. If we now attack RP, they will scream hell, as they have given tactical information of their troops. The same will happen with GoW (ND is not so much a problem, they have been very secretive)
10. Last wildcard: Vox. They are relatively safe on Legos minor, but could very well become a power in this war. What if we invite them to Bob? RP can give Bilbao to them (which is far from ideal, but GoW will not foolishly attack them before checking Vox has no MPPs in place with us or Lego). They can go visit the great library perhaps, there are a couple of options (engineering to RP too, of course). A lot depends on how exactly the relation was between RP and Vox during their war, I fully expect that RP did not keep to its promises vs. them, but still, there might be some way we can manipulate Vox into helping out. I still consider them owing us something, we can collect debts...
11. I'm gone... If all goes well, I have 15 minutes to check in about an hour or so, after that don't expect me back before Sunday morning. But as I won't vote in this, it doesn't matter much (It's a damn pity to have to leave now things are getting so interesting, though)
DeepO
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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I agree with DeepO re: if we do this, we're in a fight to the death with ND.
I DO NOT think we should say "you have 20 turns to agree to our demands or we're helping RP." There are two huge problems with that approach: 1) we're bullying them, and they may just decide to promise us what we want for now, and attack us to get it back once RP is done; and 2) if they say no, we've telegraphed our intention to attack ND.
No, if we intervene on RPs side in this, I want our landing to be a surprise (hell, if we land where I want there is even an outside chance it could go undetected for a turn (doubtful, but possible).
I think we should discuss our concerns one more time with GoW/ND and if we don't get what we want, we leave the discussion with no committments made. They may figure that we will just huddle up and go builder.
If we do jump in against ND, we should make it clear to GoW that we will respect our NAP, but they have no RoP with us. Trespassing will be considered a violation of the NAP.
-Arrian
Edit: hours, not turns. I knew what you meant, DeepO
Last edited by Arrian on 19-07-2003 at 04:07
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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The reason why GoW is going for Bilbao is that they don't feel very sure of their own force. Those 14 riders represent a considerable investment in upgrading, they are not going to risk half their force on an attack on pikes on a mountain (even if, the same as Vox when standing next to Arashi, that would most likely be the best option for them in the long term).
They said in chat that, depending the situation, they either go for it, or will try to lure them into the open. With RP doing exactly the same, it could very well take a while before the first 'real' battle occurs. Of course, the faster GoW has a victory with a rider, the faster their GA starts.
RP did give troop information, but I doubt that they expect us to turn that information to GoW. We're honorable, remember? We shouldn't be doing that, they can safely assume we won't...
As to the Voxodus: I saw a similar comment from GoW. My guess is that only us, Lego and Vox know the exact plan. We haven't told anyone, Lego has no point in doing so, and Vox? Why would they even chat with others 
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:29
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I think we should take the "grand alliance" approach here.
Public announcement "GS to join with RP in defending their Homeland". We give ND 1 turns notice that the Luxury trade is off. Then declare war. No haggling with ND/GoW to get them to beat RP's offer, they couldn't beat it anyways, and certainly aren't willing to come close. We have here a 'you win the game' offer. Maybe it doesn't play out exactly that way, but it's a no risk proposition. We were going to hit RP, then take on GoW and ND. Now at worst we have to deal with them on better terms.
We accept an initial grant of land (Bilbao, Toledo to start) from RP for our help, and to support our forces on the continent. We land by NM, and receive it too. Given the position of our galleys, it saves our stack a full turn. Depending on how GoW has reacted, we either head N to face their Riders, or head W to help against ND. Either way, RP can concentrate all their forces to stopping ND.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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The discussion really gets going when Thesues posts some PMs we had been exchanging:
[Quote]Arrian's first reply via PM:
Ok, things have really changed with respect to our potential involvement on Bob.
The ND/GoW chat did not go well, and so now people seem receptive to RP's offer of vassalage in exchange for assistance (NYE!).
The plan being bandied about involved them gifting us Bilbao (size 1, coastal, ENE of Toledo) and then us pouring our army in there, blocking GoW and attacking ND.
The way I see it, and I think Nathan agrees, if we do this I want to land further north, on good defensive terrain and closer to ND's core. Therefore, I want to land at Elipolis 4,4,4,4,4,4,4,4 (hill, next to a gem mountain, due East of ND's core).
I have reservations about this whole thing. First off, I don't like or trust RP. However, I now don't trust GoW (the MPP thing, their obvious use of loopholes/technicalities to get around agreements) either. ND will probably fight us to the death if we do this. We will be facing at least 1 civ with a medieval UU in their GA. GoW may very well break our NAP (in which case we're up against 2 civs in GAs with nasty UUs) or at least use troops to block us/help ND. RP may be hurt too badly to do much to help and/or willing to string us along, allowing us to take the beating while they sit back.
It's dangerous as hell. But hitting ND does make a certain amount of sense. They're strong. They're smart. They are allied with another civ attacking a 3rd... so our move would balance that, and RP is offering to be our vassal state, which is nothing to sneeze at if you believe them.
Arrian's second reply via PM:
We have a bunch of troops.
Off the top of my head:
~24 pikes
~15 med infs (3-4 of which are regulars)
3 knights
5 horsemen
3 elite war chariots
1 elite* war chariot
10 vet war chariots
10 galleys
Nathan layed it all out on the forum, but of course with 'poly acting the way it is...
My proposed landing force was:
1 settler
8 pikes
4 knights
5 med infs
That was for hitting RP, but I think I'd use a similar force composition for a landing vs. ND.
The reason I wanna land on the hill is I want to build a city there so we can offload our troops directly into a city, which can be given walls and be defended by pikes/cats.
THESEUS:
I think we can accomplish three things at once:
1) A forward city at Mavdad998.
2) Landing our attack stack at Mavdad999.
3) Defending Bilbao and Toledo. Bilbao, btw, is in short of a crap position... we would probably want to get defenders up onto the hills and mountains.
Asleep:
some of the galleys are offline, for the first couple turns at least
-one at the far north of stormia
-one between Stormia and legoland
I don't think we really have the forces to win the war anytime soon, but we can get the warmachine going again after a slight layoff.
Arrian:
I don't have access to maps here, Theseus (work), with 'poly down. So, I don't really have a good idea of where Mavdad is.
I don't like the idea of dividing our forces.
The reason I want to land up north and then march west straight at ND's core is that we can (hopefully) do a shitload of damage right away, before ND wheels their army around. I could care less about Bilbao, or how much damage is done to RP - my goal is killing ND, because if we do this, ND will fight us to the end. Therefore, the most important thing is ripping their heart out, ASAP.
-Arrian
MSS:
I think that he whole idea breaking the NAP with GoW is that if we do accept RPs offer of vassalage, then all we can do is engage ND. We can not engage GoW because the NAP and it's non-disclosure clause. How canm we help RP without attacking GoW and telling RP why we wont attack.
In light of the attitude of GoW and ND.... "help us with our war, but you are not welcome to any spoils (territory)" many in GS are outraged by the idea. The next question is..."How do we get out of this restrictive NAP?" that is where biblos comes in. If we were to accept a ew RP cities, we gain a foothold, are welcomed by a Bobian Civ onto Bob and GoW will have to break the NAP (not us) in order to do something about it. I believe the NAP was set up for 30 turn duration, and I know we have at least 25 turns left of it.
that is why we want to goad GoW into breaking the NAP.
In the mean time we can look at invading ND. RP beleves that GoW will backstab ND at the soonest opportunity and that their cores are lightly defended. Mistakes that we should not also make.
I also take the info that ND and GoW cores are not heavily defended with a grain of salt. A big grain.
mss
--MAP POSTED--
Arrian:
Thanks for the map, Theseus.
I could see hitting Mavdad on the way to the core, but it isn't really all that important. I might favor sticking to the mountains and marching right past it. With enough pikes to eat up cat shots and unit attacks, our attack units could get to their core cities unharmed. Then the fun begins.
MSS - the NAP is a huge problem, yeah. It went into effect in 50bc, by the way. But you know what? I don't see why we have to goad GoW into breaking it. We can just inform RP that we are willing to intervene on their side of things by invading ND, but we are not interested in fighting GoW. If GoW attacks us, that's another matter, but our goal is ND.
Beggars can't be choosers. Who's the beggar here? Yeah, RP is.
-Arrian
MSS:
Arrian:
Thats fine. I understand that we do not need to goad them into breaking the NAP, but considering the attitude of GoW and ND regarding our presence on BOB, it would seem like GoW would wind up attacking us. Granted they could just ignor us and leave it to ND. That is what we perfer.
So how do we put it.... "Right now we have a good relationship with GoW, so we are willing to help by assisting in the elimination of ND, but unless GoW attacks us, we will not engage them."
That would work for me. We still need some ports on Bob and that is where Biblos comes in. With a ROP with RP, we could acces more ND front with Biblos than without.
NYE has been (in last nights chat) preparing RP for their re-situation where we would get much eastern coast and they would relocate to the north and west....
Mss
Theseus:
Now that I understand the ostensible logic of defending Bilbao and Toledo, I don;t disagree with Arrian about letting them go...
If GoW is occupied there against RP, fine (among other things it means we can focus on ND unhindered). If GoW backstabs ND, then everybody's happy (except ND, and possibly us to an extent if they blatantly violate an agreement). And if GoW comes after us, well, RP is fine, and we are in the mountains at least.
Re Mavdad, I have no interest in it, other than as initially a dilution of ND's defense, and then to raze it and eat away at ND's territory for the purposes of healing on the way into their heart. The decision will be made at the time, including, in a big way, if GoW does do the backstab dance... the units threatening RP in the east pull a u-turn, and then like that...*poof*... Mavdad is gone.
Arrian:
Ok, we're not that far apart on this, MSS. I like your wording regarding the GoW issue (good relations).
My problem with Bilbao is that if we accept it, we have to defend it, and that means committing troops down there. I don't want our troops there, and I don't want them divided. I want them up north, near Mavdad, and I want to build our own city on the coast up there (on a hill, add walls, mmm). That way, our troops have a shorter path to ND's core, and the offloading point (the new city) is safer (well, if Bilbao's on a hill, maybe that's not strictly true). The main issue, however, is proximity to ND's vital cities. Bilbao isn't really a very good staging area.
-Arrian
Say we do things my way (for the sake of argument):
We land on the hill "7" from the gem mountain on the east coast. We may or may not be sighted by ND/GoW. Assume we will be, but we could get lucky.
Our troops can then either move 4, 7, 4 (hill, desert, mountain) or 4, 1, 4, 8 (hill, mountain, mountain, mountain) to get next to Stonedina. If we catch them by surprise, then I'd go with 4, 7, 4, because that gives them less time to block the mountain, and we may be able to bull right through. If we take the longer route, they could probably throw enough troops up on the highground to force us to either a) take horrible losses taking the mountain; or b) go around - giving them more time. It's a similar situation to the one Vox faced. Vox's mistake was dilly-dallying. I don't intend to.
EDIT: hell, we could land 1 unit on the hill w/the settler to scope the scene, and depending on what we see, we *could* dump our attack stack on the desert "7" from the hill, which would then be only 2 tiles from the mountain next to Stonedina...
-Arrian
MSS:
I think that biblos is currently being threatened, that is why thre is urgencey for unloading it on us....
Also... comments on teh map...
ND looks like hellatious terrain... easily defendable. ot an easy fight.
Also if things go well for us, we could find ourselves in the middle of RP and GoW. Not a position I want to be in.
Lastly we will have to engage and GoW take their land sooner or latter to ensure our security and RPs vassaldom.Ideally GoW would break the NAP in 20 turns or so.
Also we will need secure sources of luxes as our WW will be an issue.
Mss
Arrian:
If/when we take Stonedina, we're in position to cut 1 of ND's iron supplies. This will deprive them of iron, unless they cut their export deal with GoW. Either way, it helps us & RP.
Then we decide whether to continue advancing on the core, or to detour north to cut the other iron supply. That may not be worth the trouble, because if memory serves, Ansars do NOT require iron. Am I right? Or is it Keshiks that don't require iron?
-Arrian
Theseus:
I'm not saying dilly dally, but I'd rather:
1) Feint with a Pikeman out of nowehere at Mavdad663.
2) Land offensive forces at the mountain 2 of the hill and the settler and defensive forces on the hill.
3) Build the town.
4) Head west across the mountains, in such a way that we threaten Mavdad. Stay on the mountains all the way to Stonedina... this is safer, threatens two other cities, and only takes two turns longer than your fastest route.
The trick will be to time it so that ND's fastmovers are in jungle when we appear... easily coordinated with RP.
Arrian:
MSS,
Oh, yeah, I know we'll have to throw down with GoW at some point. And yes, ND will be a nasty fight. No doubt.
Re: luxuries... well, a side benifit of building a city next to the gems is that we could hook those up. We would need a harbor, it's true, and that will cost us.
-Arrian
MSS:
BTW I like the tactical approach you outlined, Arrian. I recognize that Bilbao is really a field of dry dung. By accepting it, we are opening up a fire hydrent on it, making a soupy, wet muck field.... with us in teh middle. Getting it next turn, I feel is too soon. I would rather have two or three turns to get a galley or two over there with defenders.
But from what I can tell (Based on the chat), we can expect it to be a southern border city with RP.
mss
Arrian:
Theseus,
QUOTE
4) Head west across the mountains, in such a way that we threaten Mavdad. Stay on the mountains all the way to Stonedina... this is safer, threatens two other cities, and only takes two turns longer than your fastest route.
Only two turns? Think back to our war with Vox. Think about how much 2 turns can mean (and remember that the enemy has engineering, so rivers will not slow down their reinforcements). Also consider that those lovely mountains can be blocked by pikemen. The longer we take to reach our objective, the more time they have to get pikemen in position (and fortify them).
-Arrian
QUOTE (ManicStarSeed @ Jul 18 2003, 06:11 PM)
BTW I like the tactical approach you outlined, Arrian. I recognize that Bilbao is really a field of dry dung. By accepting it, we are opening up a fire hydrent on it, making a soupy, wet muck field.... with us in teh middle. Getting it next turn, I feel is too soon. I would rather have two or three turns to get a galley or two over there with defenders.
But from what I can tell (Based on the chat), we can expect it to be a southern border city with RP.
mss
Well, Bilbao probably won't survive for more than a few more turns.
And I do not want to accept it until our troops are ready to land (well, I don't want to accept it at all, but if we must...). Since it will take us several turns to get our **** together, I suspect Bilbao will be a heap of rubble.
-Arrian
Asleep:
Yeah, I am coming around. Wait for a turn or two and see how the war is going then land an army.
don't show our hand right now when we can't do anything.
Arrian:
Oh, definitely. No way do we want to let our plans slip.
Let's keep them all guessing.
By the way, I had another thought earlier that I forgot about until now:
RP wants us to land in the south so we can help fight off their attackers. I think that would be silly of us to do, HOWEVER, I wouldn't mind getting a RoP with them and landing our elite war chariots in their territory. With skillful use of intelligence from them and their road network, we could take potshots at ND's units (preferably beat up units). This would help RP a bit, and give us chances at GLs.
Where is our galley with the 2 pikes on it, right now? Perhaps we could make use of it to assist RP a bit in the west. The 2 pikes would probably have to be written off, but we could plunk them down on a strategic mountain and help funnel ND onto more favorable terrain, whilst getting a good view of the action.
-Arrian
Theseus:
Good thinking, Arrian.
What's our gold situation? We have an awful lot of upgrading to do with Chivalry, and using the elite WCs this way is very smart.
When we place the GS Peacekeepers (i.e., Pikes), we should keep lines of sight in mind.
Arrian:
If memory serves, we had 556 gold, and then Nathan upgraded 3 horsemen to knights (the idea was we upgrade the horsies first, as they are cheaper and we can use the vet WCs to help block off landing sites in northern Stormia while awaiting cash to upgrade them... and we may need cash for rushbuilds over on Bob more than we need more knights). So that's 240 gold... so we had 316 gold left over. I don't know what our cashflow is right now, but I think it's ~100 gpt. So we should have approximately 400 next turn. We could upgrade all of the remaining horsemen (5) or we could upgrade just 1 or 2 and save some gold for other things.
Oh, FYI - 'poly is back up.
-Arrian
Theseus:
Arrian,
Yeah, I'm on 'poly... slightly painful though.
I'm still missing a 'big picture' view though... most importantly, assuming we want to more or less follow your plan (with my tweaks), how do all of the working parts mesh?
Meaning:
* Upgrades and transport
* ND's Ansars stuck in jungle
* Landing / building the hill town
* Landing and maneuvering the attack force
On top of that, dealing with:
* RP not getting decimated
* The GoW threat
* Appropriate homeland defense
And settling North Stormia, and research, and Lego , and continuing our PR efforts in the public forum, and (keeping up in General and Strategy, trying to rejuvenate Civ3 at 'poly, fulfilling my role / commitments in ISDG and PTWDG2, and actually playing Civ3 every once in a while, and, oh yeah, RL)...
Here endeth the ramble.
Arrian:
think we need to copy and paste our discussion here over to our forum on 'poly, first off all, so others know what the hell we're talking about.
Second, appropriate homeland defense has been addressed by Aeson (I think). He agreed that the vet WCs and regular med infs should be used, and he provided a screenshot with their stations marked. That works for me.
Third, I say we keep upgrading a knight per turn, while moving our galleys & the troops we want to bring along into position to make the crossing to our planned landing point as fast as possible.
The more I think about it, we might want to bring 7 pikes instead of 8, and add another med inf or knight (bringing us up to 6 med infs or 5 knights).
If we DO land on the desert tile undetected, our knights can move onto the mountain next to that city (name now escaping me) the very next turn. They will be subject to counterattack, but will have a defense of 6, and Ansars, if used, won't be able to retreat. That way, we might be lucky enough to claim that mountain before they can get pikes up there, and our slowmovers can then move up the next turn, and attack the turn after that.
I have to go... my friend's dog is whining for me to play with him.
-Arrian
HERE ENDETH THE TOME...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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What about engineering.
I propose we exchange engineering for the third lux this turn, as a demonstration of our friendship and to allay any fears that we won't help.
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Dominae
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What about production? Are we going to seriously gear up for war again? Any military plan we put into action will probably require more units than we currently have (especially if we want high probabilities of success). For instance, if we defend RP, we can expect to be outmatched pretty soon by the ND and GoW unless reinforcements arrive.
Just a thought for when we play our turn.
Dominae
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