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Dominae
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By the way, I'm with Aeson on this one. We make sure RP is being really serious about this whole "vassals" thing, then make them prove it to us by requiring them to let us coordinate their defense. Back home, we do almost nothing but build military units and ferry them over to Bob until GoW and ND cry "uncle".
Think of it this way: if RP are truly our vassals now, we've just doubled (or more) our power in this game. We must protect our newly-gained interests to secure the eventual win.
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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What if we are gifted bilbao and toledo, forcing GoW to attack or not attack. If they attack, then we ship everything north to take them out and then move south to ND. Their north is far more susceptible to attacks than nd's core.
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Dominae
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With the recent developments, I doubt our homeland defense needs to be anything more than skeletal right now.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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Oh, before I forget, I have a suggestion for Roleplay's defense (immediate):
I note that Zaragosa is on a river, and is (or was, based on the last screenshot I have) at size 6, with walls.
Is the wall bug still in the latest patch? If so, and if RP can get a worker up there prior to ND's main attack, they should boost it to size 7. That way, their defenders get a 50% wall bonus, plus a 50% city bonus, plus the 25% fortification bonus. That's a defense of 6.75, IIRC.
Edit: same with Toledo, too, btw (no walls, but size 6 as of my last screenie).
-Arrian
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ManicStarSeed
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of my banana plantation
Jun 2002 time: 21:29
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moved to diplomacy comments thread
Last edited by ManicStarSeed on 20-07-2003 at 02:43
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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quote: Originally posted by Arrian
Oh, before I forget, I have a suggestion for Roleplay's defense (immediate):
I note that Zaragosa is on a river, and is (or was, based on the last screenshot I have) at size 6, with walls.
Is the wall bug still in the latest patch? If so, and if RP can get a worker up there prior to ND's main attack, they should boost it to size 7. That way, their defenders get a 50% wall bonus, plus a 50% city bonus, plus the 25% fortification bonus. That's a defense of 6.75, IIRC.
Edit: same with Toledo, too, btw (no walls, but size 6 as of my last screenie).
-Arrian |
Sorry, what with all that's being discussed, I didn't want this to get lost... am I wrong about the wall bug being in v. 1.21? Or am I right, and could we possibly help RP beef up their 1st line of defense?
-Arrian
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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Aeson, nye, OctavianX and I had a lenghty chat last night and here is a bit of what we discussed.
Operation Magic Catapult Ride
We move all units out of Inchon (or elipolis, matters not) then send as accepted to RP. Their turn, they move their galley into the city, disembark, declare war and capture the 6 catapults in the area. They move the cats and their unit back to the city (if its a fast mover) and move the galley north to hunt for GoW ships. They offer peace and the city back to us as accepted and boom, their units including the new cats are in Pomplona. Two moves later they are in zaragosa, able to hit the second turn.
Note: we would also have to reestablish the luxury trades after this.
Also, Aeson created a possible land division of Bob, with the pink dots being RP. We eventually decided amongst ourselves that we should grant them more of southern bob (and less of northern) with the goal being to keep the ratio of tiles either 2 or 3 to 1, covering the entirety of bob/stormia. this is a good start, helps to visualize the tile count.
also, due to the jungle, we could help them out with our industrious workers. The goal is to keep RP happy, but not too happy.
We discussed more, but much was repetitive of what has already been posted. Unfortunately I used the java chat room, meaning I lost 75% of what we discussed, and I am very tired and my memory is shot. 
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