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Epistax

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of Bananas
May 2001 time: 00:29
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Hello I'm back.
From my playing around:
PlayerTable: Name, Password, Cash
TileTable:
I don't like the idea of holding what a tile outputs. Instead I propose we hold the terrain type, all improvements, and any specials on the tile. That way we can compute in real time given our government how much is actually produced, and any bonuses anything gets due to special resource types (meat? mmm). Also needed are tags for Owner, ForSale, and ForAuction.
Bid Table: TileID, Owner (of Bid), Amount (Max)
Debt Table: Owner (of debt), [unamed] (debt owed to..), Amount (duh), Interest Amount, Interest Start (turn/time/etc?)
Building Table, City table I haven't bothered with yet.
The way Octavarian X suggestions would work for automatically recognizing clumps of owned tiles if they are all contained in the same region.
My idea for auction is that people place a max bid. The system can enter a default bid for the minimum amount. Maybe the system would increment in $25, and the same way ebay works, it goes up to $25 below the 2nd highest bid. Now whether we want to keep bid history private or public, I need feedback on.
I'm not at all kidding when I say what I've done so far is loosely thrown together garbage. It's perfectly usable, however. After work today I'll clean it up and upload it to the account.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:29
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Will that allow us to show the status when they log in?
I'm thinking that once the player logs on, it gives them their Household screen. Say, up at the top it lists their total stockpiles of all the resources including what was produced at the beginning of this turn (21 Food, 17 Shields, 6 Iron, 18 Commerce.....), then has a line list of their various properties. On each tiles line it could have a button to click if you wish build something on that tile, say a Brewery. It would then offer you labor choices, say Vassals, and then list each city that tile is in the radius of so you could click to attempt to hire labor from those cities.
Some buildings will need to hold stock, for example a Brewery needs to hold the alcohol it produces as it can only sell it to cities it is in the radius of.
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Octavian X
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Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:29
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Damn, this whole thing is beginning to sound a lot like the CFC's DG2 RPG (except we didn't have the good sense to try to automate the process. ) Systems were set up to allow for tile purchase, the creation of businesses, etc. Players participated in occasional tournaments where their skills decieded the outcome (these skills were also well-recorded). You could even raise an army, invade your neighbor, and take their land.
Of course, this system was extremely complex, so I doubt it could be replicated in it's entirety. Still, I hope it serves as a place for new ideas and the like. This is the old ruleset, and this is the archived forum.
Ahh, to remember the days when I was High King of Fanatika, King of Doughnutia, Duke of Augusta, Count of St. Mark's Point, Baron of St. Johns' Land, and Knight of the Cedar...
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