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Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 10-04-2004 22:04
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Okay I have some better numbers on the sizes our cities will grow to. Also the numbers of raw shields and commerce before corruption and the boosters (libraries etc.) are accounted for.

New Voice - size 8, 21 shields, 21 commerce
Irony - size 10, 6 shields, 29 commerce
Resurrection - size 8, 9 shields, 24 commerce
Memory - size 11, 10 shields, 37 commerce
Renewal - size 12, 13 shields, 34 commerce
Phoenix - size 11, 17 shields, 28 commerce
Hope - size 12, 25 shields, 35 commerce
Panama Vox - size 12, 13 shields, 35 commerce
Eternity - size 12, 13 shields, 35 commerce
Seabiscuit - size 10, 15 shields, 28 commerce

This assumes that every grassland, plains and desert tile we have are irrigated and railed. We'll be using every single bit of irrigation we have except for one or two of the desert tiles depending on shield corruption.

Obviously Hope will eventually become our best city. Unfortunately it is the only reason why our other cities will become powerful as well so it will have to wait a while before that happens. Our southern desert cities will also become powerful down the road, but that will take a while as they can't grow too well on their own right now.

Depending on corruption (which I have not calculated into the above numbers) by the end of this we'll have two 20-shield cities, five 10+ shield cities, and three not-quite-10-shield cities. Not too bad.

If I have some time today I'm going to fire up my old computer (which still has the PTW editor) and create a sim of having our whole island completely improved the way I want it and see what the numbers after corruption and the boosters will be.

Last edited by Rhothaerill on 11-04-2004 at 04:12

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 10-04-2004 23:36
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cool

20 shield cities (base) is not bad

Jon Miller

Beta is offline Beta

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Nov 2002
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  Old Post 11-04-2004 04:10 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Jon Miller
cool



indeed!

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 12-04-2004 11:46
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800ad Turn Played Support Apolyton, buy Civilization III: Complete

Per (short) orders. GS offered electricity to which I responded with nationalism. ND offered 50 gold.


Electricity
Voxtavia

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 12-04-2004 21:43
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810ad Turn Orders Support Apolyton

- Hope grows to size 4, produces worker and drops to size 3. Start catapult
- VW#1 moves 8 and rails
- VW#10 moves 4-1 and irrigates
- New worker in Hope renamed VW#11 and moves 3 and irrigates
- V.C.S. Discovery 6-6-6
- V.C.S. Exploration 1-1-1
- Hope WF to fish, mined hill,and mined grassland.

The reason for the catapult is that to make the 2-turn worker pump I need a starting point of size 4. We can rush the cat quickly before it grows and in that time the workers will irrigate and rail the grass tile. When Hope grows to size 4 then it will have +5fpt, +5spt, and empty boxes....perfect for a 2-turn worker pump without continuous micromanaging.

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 12-04-2004 22:54
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catapults are good to have anyway

Jon Miller

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 14-04-2004 07:14
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Got spare money?

The turn is here and I'm playing it.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 14-04-2004 07:19
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810ad Turn Played Increase Your PM Length

Per orders. No changes. ND sent the third 50 gold payment.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 14-04-2004 10:34
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820ad Turn Orders Support Apolyton, buy GURPS/ Alpha Centauri

- VW#3 moves 2 and rails mountain tile
- VW#4 moves 2-2-2-2 and rails mountain tile
- VW#7 moves 8 and rails mountain tile
- VW#9 moves 1 to irrigated grass and rails
- VW#10 rails grass tile
- VW#11 rails grass tile
- V.C.S. Discovery moves 1-1-1
- V.C.S. Exploration moves 2-2 and fortifies
- Send nationalism-accepted to Lego
- Send world map-accepted to Lego


We now have two teams of 3 workers each. Since railing grass/plains/desert takes 3 worker turns, hills take 6 and mountains take 9....you do the math. I won't be able to sync up another 3-worker team for a few more turns though.

Last edited by Rhothaerill on 14-04-2004 at 12:56

Beta is offline Beta

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Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 15-04-2004 06:44 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Time for a rush build maybe?

Rhothaerill is offline Rhothaerill

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  Old Post 15-04-2004 06:57
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Put an end to popups!

The save is in and I'm about to play it. Yes I was thinking of rush building an aqueduct so we can start getting some boats in the water next.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 15-04-2004 07:06
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820ad Turn Played Help yourself to an AD-FREE life

Per orders. I rushed the aqueduct in Seabiscuit as that one has the slowest shield production at the moment.

Lego sent us industrialization. And ND sent their payment. Oh and someone must have gifted Roleplay into the industrial age. I'll check with Togas sometime soon to see about a nationalism deal.

No screenshot.

Beta is offline Beta

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Nov 2002
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  Old Post 15-04-2004 07:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Rhothaerill
The save is in and I'm about to play it. Yes I was thinking of rush building an aqueduct so we can start getting some boats in the water next.





Yes - a navy! I think the first thing we will need to do is transfer the existing caravel names to the new warships.

Rhoth - aren't you glad I am so helpful with the important things.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 15-04-2004 10:17
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I am all about a navy

in PtW Navies can be upgraded, right?

Jon Miller

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 15-04-2004 10:34
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No they can't, but we can build ironclads at least. The upper division ships will depend on whether we have oil in our desert...or if Lego has two.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 16-04-2004 05:01
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830ad Turn Orders Tired of ads?

- Seabiscuit finishes aqueduct. Start ironclad
- VW#2 moves 3 and rails mountain
- VW#5 moves 4 and rails desert
- VW stack #9,10,11 moves 3-2-2-2-6 and rails hill
- V.C.S. Discovery moves 1-1-1

Rhothaerill is offline Rhothaerill

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  Old Post 16-04-2004 09:04
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Per orders. ND sent the payment. I informed Lego of the GoW pickets on our east coast.

Voxtavia

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 16-04-2004 09:09
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840ad Turn Orders Support Apolyton

- Eternity finishes library. Start marketplace
- VW#1 moves 8 and rails desert
- VW#6 moves 2 and rails hill
- V.C.S. Discover moves 1-1-1


We nominally will have enough gold to rush another aqueduct. However I want to keep a minimum of 60 gold at all times as a "safe zone". It currently costs 56 gold to establish an embassy with Lego. We can't initiate a Right of Passage agreement without an embassy and without a ROP then Lego wouldn't be able to use our rails and roads to defends us. If we are the ones to initiate the ROP then Lego can accept and have forces in our territory the very same turn we are attacked (if it happens). Otherwise if they initiated it then we would not be able to accept it until the next turn.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 16-04-2004 10:05
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why don't we do the embassy now than?

JOn Miller

Rhothaerill is offline Rhothaerill

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  Old Post 18-04-2004 21:43
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Per orders. ND sent their 50 gold. Roleplay sent 300 gold -unaccepted to which I attached nationalism only and sent it -accepted. I will respond with a PM to Togas about that.

Voxtavia

Rhothaerill is offline Rhothaerill

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  Old Post 18-04-2004 22:06
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850ad Turn Orders Tired of ads?

- Hope builds catapult. Start worker
- Worker stack of VW#3,4&7 moves 2-4-1 and rails plains
- Worker stack of VW#9-11 moves 9 and rails hill
- V.C.S. Discovery moves 4-4 and fortifies
- Possibly rush the aqueduct in Phoenix as long as we maintain 60 gold in the bank.
- New Voice's WF from the southern railed hill to the unrailed hill
- Seabiscuit's WF from the unrailed hill to the railed hill
- Hope's WF to fish, irrigated grass, mined grass and railed hill (should show 5 food per turn)
- Send WM-accepted to Roleplay (only if approved by both Lego and us beforehand)

Jon the reason I didn't want to do the embassy now is that it reveals more of Lego's map which is something they don't want to do. When it becomes necessary to do so then we'll do it, but until then I don't want to do the embassy.

Rhothaerill is offline Rhothaerill

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  Old Post 21-04-2004 01:35
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Per orders. ND sent the 50 gold and Roleplay accepted the nationalism deal. That threw me because I completely forgot about the gold and was wondering for a bit how we suddenly had 600+ gold in the bank. So I ended up rushing the aqueducts in both Phoenix and Renewal. We'll soon have three cities producing units, with New Voice finishing it's aqueduct in 2 more turns, and Memory in 5 more.

No screenshot.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 21-04-2004 02:22
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860ad Turn Orders Inflate your Upload Space

- Phoenix finishes aqueduct. Start ironclad
- Renewal finishes aqueduct. Start ironclad
- VW#5 moves 8-8 and rails mountain
- VW#s 3,4&7 moves 2 and rail hill

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:29
  Old Post 21-04-2004 02:39 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Beta will be happy those aqueducts are done

Beta is offline Beta

Deity
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Nov 2002
time: 00:29
  Old Post 21-04-2004 21:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by conmcb25
Beta will be happy those aqueducts are done




Now - we need names for our "fear god and dreadnought"s.

Rhoth - sorry I have been absent from the thread for a few days. Looks great, btw!

Who would have thought we could wrestle this much productivity out of so small an island. Our approach here is helping me in a pbem I am in.

Ok - names .....

How about VCS Invicta??

...as an honour to that ancient civilization.

I was also thinking we could change teh name of Seabiscuit (which is getting old now) to Lux Invicta, and do the historical apology and ceremony thing in the public forum. Jon Miller would lay a wreath at the tomb of the unknown Invictae (although we are pretty sure it is BigFurryMonster).

Rhothaerill is offline Rhothaerill

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  Old Post 21-04-2004 22:10
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That's fine with me. If you want to write it up please go ahead. You know more about that ancient civilization than I do.

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 22-04-2004 02:19
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quote:
Originally posted by Beta




Now - we need names for our "fear god and dreadnought"s.

Rhoth - sorry I have been absent from the thread for a few days. Looks great, btw!

Who would have thought we could wrestle this much productivity out of so small an island. Our approach here is helping me in a pbem I am in.

Ok - names .....

How about VCS Invicta??

...as an honour to that ancient civilization.

I was also thinking we could change teh name of Seabiscuit (which is getting old now) to Lux Invicta, and do the historical apology and ceremony thing in the public forum. Jon Miller would lay a wreath at the tomb of the unknown Invictae (although we are pretty sure it is BigFurryMonster).


seems cool

JOn Miller

Beta is offline Beta

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Nov 2002
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  Old Post 22-04-2004 08:32 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The only issue with ironclads is that they do not upgrade. So we may want to be wary of how many we build.

Here are my suggested names:

VCS Immortal
VCS Fearless (with the Caravel renamed Destiny)
VCS Intrepid (with the Caravel renamed Exodus)
VCS Mars
VCS Indefatigable
VCS Victory
VCS Arisen
VCS Avenger

When we get to destroyers, and keeping with the American naming convention (Battleships -states; Cruisers - cities; Destroyers - people), may I suggest:

VCS Eli
VCS Dissident
VCS HarryH
VCS Jon Miller
VCS Wittlich
VCS Rhothaerill
VCS Beta

And I will start on the Public Apology piece and re-naming of Seabiscuit.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 22-04-2004 18:40
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Lose 30 kilos (of popups)

I think that ships should keep there names

I mean, we would not rename the consitution, would we?

we can build a new one to replace a lost one though

JOn miller

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 24-04-2004 12:31
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860ad Turn Played Lose 30 kilos (of popups)

Per orders. ND sent the 50 gold. Now we'll have to decide whether it would be better to rush markets or save our gold for upgrading units.

Oh, and I told Lego about the GS vessel off Memory's coast.

Voxtavia

Last edited by Rhothaerill on 27-04-2004 at 08:03

 
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