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HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 24-07-2003 19:54 Visit HarryH's homepage!
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I felt a new start is a good time to start a new thread.

The final offer to end the Voxodus: http://apolyton.net/upload/files/Ha..._offer_10BC.JPG

Accepted the offer. All units are in The New Voice.

GoW sent us 40 gold. They still owe us 115 more.

Our treasury is at 258 gold (0 gpt in anarchy). Printing Press in 38 turns.

The foreign advisor shows ND at war with RP and GS. What was posted in the public forum about ND walking into Santiago and the citizens shouting that they were Eqyptian must be true. The strange thing is the advisor also shows that GS is at war with RP. They must be cooking up something. GoW is not at war with RP yet. My guess is they have a lot of troops in the area but have not found the opportunity to attack yet. Lego is cautious towards us, GS is furious with us, and the rest are annoyed with us.

ND has made inroads into the western side of RP: http://apolyton.net/upload/files/Ha..._in_RP_10BC.JPG

And the city on the eastern side RP gave to GS: http://apolyton.net/upload/files/Ha..._to_GS_10BC.JPG

I see GS completed the Colossus a few turns ago. That gives them three wonders. GoW is still working on the Great Library in their capital. My guess is that is a prebuild for Leonardo’s as the GL will at most get them two techs (Theology and Education).
http://apolyton.net/upload/files/Ha...onders_10BC.JPG

The histographs. Note that ND has been strong on culture throughout the game. Lego is coming on strong. My guess is they are building lots of libraries and universities.
http://apolyton.net/upload/files/Ha..._score_10BC.JPG
http://apolyton.net/upload/files/Ha..._power_10BC.JPG
http://apolyton.net/upload/files/Ha...ulture_10BC.JPG

The top cities shows us in last place for everything except disease, pollution, and military service. Notice that the GS capital is down from 12 to 8 pop. They must be building settlers for their new territory. I took a look at our old land and notice some new cities around Dissidentville, Blizard and Winds of Change. I heard GS was going to abandon D’ville to move it one tile (I think NW). They will then put another city in the middle of the unsettled area. Also note up at the top of the screen, Inchon is now owned by RP!
http://apolyton.net/upload/files/Ha...cities_10BC.JPG

One more turn of anarchy. Our capital has 0 culture. I guess in anarchy you don’t generate culture either. This makes sense as culture is generated as part of the city evaluation for growth and shield production and my guess is that entire routine is bypassed in anarchy.

The closest galley is two turns away from the Orlando city site. The city can be founded in three turns. It will be our first city in the new land.

The other galley with a settler is four turns from our territory. By then we will have the other cities founded. My suggestion is to send that galley to the desert and found one of the cities there. With the extra speed in the water it can make up for lost time and reach the Panama Vox site quicker than we can send a settler from our capital there.

The other galleys are going around Bob. One is top center the other just came up the eastern side and is starting to come across the top.

Two settlers, a veteran spearman, and a regular pikeman are heading east. They will continue east one more turn before they split up to settle the Poortown and New Orleans sites. An Immortal is also moving in that direction to take on any barbarians that may be in the area.

Two settlers and two pikemen are heading north. They will continue north one more turn before they split up to settle the Anchorage and Halifax sites. I sent one Immortal north as well to take on any barbarians they may find.

A settler and a pkeman are heading for the Irony city site. Another settler and a pikeman are heading for the Houston city site. One Immortal is moved SW (where both these groups are) to look for barbarians.

Three workers moved east ready to start roading the mountain next turn.

Three workers moved NW to the grassland to road it next turn.

Five workers moved W to the forest to start chopping next turn. One spearman joined them.

One worker moved S to start roading the mountain. One pikeman joined him.

Our new home: http://apolyton.net/upload/files/Ha...w_home_10BC.JPG

HarryH is offline HarryH
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Olympia, WA
Sep 2002
time: 21:29
  Old Post 24-07-2003 20:09 Visit HarryH's homepage!
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Rhoth, I will work on some instructions for you before I leave. I will pop in later today and then I will be gone through Sunday. I will take a look at things Monday morning before I go to work. Depending how slow things go you may not actually have to play, although I suspect at least one turn will come by before I get back.

Rhothaerill is offline Rhothaerill

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  Old Post 24-07-2003 21:14
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Okay, looks good Harry. If the turn does come around to me I probably won't have to do a whole lot beyond starting the workers and moving a few units. I should be around most all weekend.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
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  Old Post 24-07-2003 21:30
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Great review. Thanks Harry!

HarryH is offline HarryH
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Sep 2002
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  Old Post 24-07-2003 23:54 Visit HarryH's homepage!
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Thanks Witt. We have been so involved in our situation that we had not spent much time looking at what is happening in the rest of the world. Since I had the save, and there is a lot happening out there, I figured it was a good time to check everything over. One thing I forgot was to check the Foreign Advisor screen for trades. Maybe Rhoth can report on that next turn.

Rhothaerill is offline Rhothaerill

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  Old Post 24-07-2003 23:57
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I can look into it. Were you talking about what trades we have active or what trades we can possibly make or what?

HarryH is offline HarryH
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Sep 2002
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  Old Post 25-07-2003 00:24 Visit HarryH's homepage!
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I was talking about the Foreign Advistor (F4) screen. I took a look at what it said about peace and war, but did not click on the trade tab to see who is trading with who. You have to select all the advisors to get the full picture.

Rhothaerill is offline Rhothaerill

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  Old Post 25-07-2003 00:40
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So you meant the other civs with active trades then. Okay, I'll look into it next time the save comes around and post it here.

HarryH is offline HarryH
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Sep 2002
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  Old Post 25-07-2003 01:39 Visit HarryH's homepage!
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Rhoth, general instructions for the next turn or two:

Remember to load the game from the main screen. Do not use the load when another game is active. MP games do not load correctly using the later.

When you are absolutely done, quit the game. It will give you a Save & Exit or Continue & Exit option. The Save & Exit option will end our turn and create the save that you send to Lego. The save will be named The_One of the Voxians, XXXXX.sav After sending the save to Lego be sure to post in the PtW DG II Save Game II thread that you sent it.

If any civ sends us a deal it will appear at the beginning of the turn. You will need to decide what to do. The only deal I am aware of that should be coming in is from GoW. They still owe us 115 gold. It may come in spread out over multiple turns. GoW should send the deal accepted so all you need to do is to click on Accept.

At the beginning of the next turn we should come out of anarchy. Select Despotism.

The workers are all in position for their first duties. The ones in the forest should start chopping and the rest should start roading. I think the grassland will be roaded by only two workers. If so, the third can start planting a forest, otherwise let him road as well. As Despots, the five workers in the forest should be able to chop it down in one turn.

The settlers and their escorts should automatically move unless they see units that stop them. Use the city site map to decide where to send them if they do not move themselves. Keep the settlers grouped together as long as possible before splitting them up. The escorts can provide mutual protection just in case some barbarians appear. There is one Immortal with each settler group. If you see barbarians, send the nearest Immortal, otherwise advance the Immortal to the settler group.

City placement map for reference: [url]http://apolyton.net/upload/fi...typlacement.gif[/url]

There are a couple of defenders with the workers. Leave them or move them as you see fit. Their main purpose is to provide some protection just in case a barbarian appears in an area where we do not have an Immortal that can reach it quickly. This will become more important as the Immortals spread out and get farther from the core until our cities are founded and our borders cover the area.

Continue to move the galleys closer.

Check the Foreign Advisor and report on who is trading with whom.

At the end of the turn use the Domestic Advisor (F1) screen to start a revolution. After you start the revolution click on the more location until you get to the message on how many turns the anarchy will be and include that in your report.

If the turns move quick enough you may get to play a second turn before I get back. If so, you will have to manually move the settlers and their escorts. Use the city placement map to know where to send them.

If the workers chopped the forest last turn then use them to road and mine the tile. If the ones in the grassland are done roading move them up to the hill. The ones on the SE hill should still be busy roading, if not they can start mining.

Move the galleys closer. The first one should be in position to unload at the Orlando city site. If it used all its moves you will need to right-click and select wait transported to move them off to the city site.

That should be it. I doubt if you will get more then two turns in before I get back. I can play again Monday morning before I go to work. If there is anything not covered or is different than what I said it should be, take your best guess on what to do or contact Wittlich. We have up to 24 hours to play the save after the time RP sends it to us so there is time if you need to work something out, but the sooner we play it the better to keep the game moving.

Have fun.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 25-07-2003 01:49
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Thanks Harry. I'm pretty sure I've got it under control, but if I come across something I'm not sure about I will definitely contact Wittlich before playing the turn.

So with all next turn orders already figured out I guess I can't declare war on everyone then? Bummer. Speaking of next turn orders, I'm going to post a new thread about that.

Have fun on your trip Harry!

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 25-07-2003 02:30 Visit HarryH's homepage!
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If you really wanted to be evil and get us into trouble, there is an elite Immortal in the galley at the top of Bob going past the GoW cities. (As Witt likes to say -- )

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 25-07-2003 03:22
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hmm

I am not sure if that would do us any good though

Jon Miller

Rhothaerill is offline Rhothaerill

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  Old Post 25-07-2003 03:53
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We're definitely not going to declare war. I was just joking with that. Besides harming us more than hurting us it would go against our pact with Lego about not declaring war on other civs without consulting them first.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 25-07-2003 04:46 Visit HarryH's homepage!
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I sent PM's to Master Zen (GoW), Togas (RP), nbarclay (GS) and Vondrack (Lego) telling them to contact Rhothaerill or Wittlich if they need to talk to someone before I get back on Monday. I am not sure who to contact at ND but then we have had very little contact with ND anyway.

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 26-07-2003 02:53
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I dn't think that ND is very communitive

might be the fact that they are all german and not apolyton

Jon Miller

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 27-07-2003 20:25
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We came out of anarchy and went into despotism (for a brief time). All units have been moved per Harry's recommendations. The five workers near the New Voice have cleared the forest adding 10 shields to New Voice's coffers. All other workers are roading, except for the one NNW (keypad 7) who has started planting a forest.

Our leading galley will make landfall next turn. All other galleys have moved forward as well. We should have two more cities settled in two turns, with five more the turn after. So we'll have to start giving some thought to the city naming conventions.

There is a barbarian horseman on the Irony city site so I moved our elite immortal down to the mountain. Just in case the horse gets lucky and kills the pikeman on the mountain (which is hopefully what it will try to do) then there is a backup and we won't lose the settler. If the barb goes NNE (keypad 9), then we can move to the city site and move the immortal around to keep the barb happy.

Ended the turn with a switch back to anarchy. We should come out of it in 3 turns....just as most of our cities will be settled. Printing Press in 37 turns.

A quick look: http://apolyton.net/upload/files/Rhothaerill/10ad1.jpg

An update on the Bobian war. It appears that Neu Demogyptica has taken more of Roleplay's lands. Santiago, Leon, and Vigo are now part of ND. On the other side Gathering Storm now has Toledo as well.

http://apolyton.net/upload/files/Rhothaerill/10ad2.jpg

It appears GS has also entered the fray against ND as they are at war with each other in the foreign advisor box. Glory of War is still not at war with anyone despite their stated intentions in the main forum.

Trading: Lego has a current trade with GS
GS has a current trade with Lego, GoW, and RP
RP has a current trade with GS and GoW
GoW has a current trade with RP and GS (which they will probably lose if they ever declare war)
ND is not currently trading with anyone else.

HarryH is offline HarryH
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Olympia, WA
Sep 2002
time: 21:29
  Old Post 28-07-2003 18:44 Visit HarryH's homepage!
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I see GoW has not sent any more gold payments.

Rhothaerill is offline Rhothaerill

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  Old Post 28-07-2003 20:53
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quote:
Originally posted by HarryH
I see GoW has not sent any more gold payments.


Nope. Forgot to mention that. Sorry.
Whomever is dealing with GoW should probably "remind" them.

HarryH is offline HarryH
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Olympia, WA
Sep 2002
time: 21:29
  Old Post 28-07-2003 22:28 Visit HarryH's homepage!
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I did remind them before I left for the weekend. I guess they need another nudge.

HarryH is offline HarryH
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Olympia, WA
Sep 2002
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  Old Post 31-07-2003 20:33 Visit HarryH's homepage!
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30 AD turn played.

GoW sent 100 gold to investigate Zaragoza and then also requested we investigate Toledo. I turned them down. We can not investigate (or do anything diplomatically it seems) while in anarchy.

Two more turns of anarchy.

Our elite immortal took out the barbarian horseman on the mountain near the Irony city site. He suffered no damage.

Three settlers moved into position for founding cities next turn. Four more will move into position next turn, just in time to settler cities the turn we come out of anarchy.

Treasury at 258 gold. Printing Press in 36 turns.

Our new home: http://apolyton.net/upload/files/Ha...Legos_Minor.JPG

GoW has taken and razed one of the cities RP gave to GS: http://apolyton.net/upload/files/Ha...0AD_RP_East.JPG

GoW has changed that build they have been working on for ages in Imperial City to the Sistine Chapel. It looks like Lego will not get it.

The town of Inchon is back in GS hands. They used the gift city, take it back, to teleport their units south where I think their gallies were. With the Litehouse GS can safely make the short hop over to southern Bob and land troops. They probably already have some there now with lots more on the way.

Edit: Fixed the links.

Edit: Argh! I forgot about our workers. They completed the road where they chopped down the forest last turn (E of the city) and started to mine the tile. Two workers in the other roaded grassland tile (NW of the city) were available. I moved one to help mine the other tile so the mine can be completed next turn. The other worker moved up to the hill where he will start a road next turn.

Last edited by HarryH on 31-07-2003 at 23:26

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 31-07-2003 21:21
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Harry, for some reason the two links you posted don't seem to go anywhere.

Rhothaerill is offline Rhothaerill

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  Old Post 31-07-2003 21:33
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quote:
Originally posted by Wittlich
Harry, for some reason the two links you posted don't seem to go anywhere.

I thought it was just 'Poly messing with me again, but I've got that too.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 31-07-2003 23:14 Visit HarryH's homepage!
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It was a copy and paste problem. I first posted in the wrong thread. When I copied it to the new thread it copied the link with the ... in it like it displays in the post, rather than the full url. Fixed.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
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  Old Post 01-08-2003 00:06
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Thanks Harry. Actually, Legos Minor doesn't look too bad (except for its small size) - we should still be able to build a rather compact/strong/mutually protected (because of the closeness of our cities) empire.

HarryH is offline HarryH
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Sep 2002
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  Old Post 01-08-2003 00:19 Visit HarryH's homepage!
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Its only real problem is too many hills and mountains without enough food sources (e.g., bonuses, irrigatable flat land) to support them all. A couple of fishes near all those hills in the east would have been nice. We will be able to build a small and productive society, but the top end of our pop is limited.

Rhothaerill is offline Rhothaerill

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quote:
Originally posted by HarryH
Its only real problem is too many hills and mountains without enough food sources (e.g., bonuses, irrigatable flat land) to support them all. A couple of fishes near all those hills in the east would have been nice. We will be able to build a small and productive society, but the top end of our pop is limited.

I think that about says it. You can make something out of just about any land even if it doesn't look too nice at the start. Legos Minor has a lot of hills and mountains, but despite that in a few dozen turns our empire will be well on it's way to being "good" again. It's probably a good thing that Legos Minor isn't a great land or Lego would have already settled it and we wouldn't be here.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 01-08-2003 03:09
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Got spare money?

Besides, there might still be some islands not yet settled by the other teams. We can hoepfully expand our empire by grabing these.

Beta is offline Beta

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Nov 2002
time: 00:29
  Old Post 01-08-2003 03:09 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My question has been moved to the other thread.

Last edited by Beta on 01-08-2003 at 03:22

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
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quote:
Originally posted by Wittlich
Besides, there might still be some islands not yet settled by the other teams. We can hoepfully expand our empire by grabing these.

If we look through some old threads I posted my belief that there were some islands that have not been discovered yet. My reasoning is that there is no tundra in any land we know of. The only piece of known land that may get close enough to a pole is the botton of Legoland, but I have my doubts about that. So I figured there must be some islands with Tundra. Given the large unexplored area to the north of us I believe there is another island, or group of small islands, up there that has tundra. It is possible it may also extend to the ocean area NE of Estonia.

Rhothaerill is offline Rhothaerill

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  Old Post 01-08-2003 04:16
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There is certainly a possibility of other islands we can settle. But I have one question...was this map doctored up before we started playing it or just a randomly generated map? If it was doctored then it's entirely possible that the lack of tundra is because it was taken out. I'm currently playing Boot Camp II from MZO (it's in the same vein as Apolyton University) and the map was doctored. I've uncovered the entire map and there are two whole tundra tiles on the entire map.

 
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