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Beta is offline Beta

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Nov 2002
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  Old Post 12-03-2004 05:36 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Yup - they have agreed to fund the deficit.

And some upgrades. And we may be able to get them to fund an upgrade or two.

(I wonder if we could get them to start funding space ship parts..... )

Rhothaerill is offline Rhothaerill

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  Old Post 12-03-2004 05:40
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Too bad we just finished a few marketplaces. Oh well. I'll change the other three over to Universities.

The only thing we'll have to watch out for is when our cities start growing and a few of them don't have markets to increase any luxuries we may receive.

Jon Miller is offline Jon Miller
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May 1999
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  Old Post 14-03-2004 00:33
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that won't be for a while though

are we doing well enough that it is worth it for us to research?

that is a really good job

Jon Miller

Rhothaerill is offline Rhothaerill

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  Old Post 14-03-2004 01:09
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quote:
Originally posted by Jon Miller
that won't be for a while though

are we doing well enough that it is worth it for us to research?

that is a really good job

Jon Miller


We were able to research democracy, which is a 68 point tech in 17 turns. Not too bad for an island civ with no rivers. The next tech will be slightly slower as it has a higher tech point cost, but on the bright side it will likely be a tech no one is shooting for so we can get it first and trade it around for further concessions.

Beta is offline Beta

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  Old Post 14-03-2004 03:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

quote:
Originally posted by Rhothaerill
Too bad we just finished a few marketplaces. Oh well. I'll change the other three over to Universities.

The only thing we'll have to watch out for is when our cities start growing and a few of them don't have markets to increase any luxuries we may receive.


Hadn't thought of that. Hmmm... Still say we go with Universities.

Jon - yes - we are doing Ok for the land we have.

Rhothaerill is offline Rhothaerill

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  Old Post 14-03-2004 10:03
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700ad Turn Played Inflate your Upload Space

Per orders. We still have wines so that is not a problem and RP re-sent the 5gpt. Also Togas sent a note regarding purchasing horses again so I will send him a note asking what he wants to pay.

We came across a Lego picket so in the email to Lego I informed Vondrack we'd be turning that picket back since we know they don't want exploration near their shores.

Voxtavia

conmcb25 is offline conmcb25

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  Old Post 14-03-2004 12:45 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Re: 700ad Turn Played Remove this text

quote:
Originally posted by Rhothaerill
We came across a Lego picket so in the email to Lego I informed Vondrack we'd be turning that picket back since we know they don't want exploration near their shores.


Huh, what am I missing here, I thought the Lego guys were our friends?

Did you mean a picket from one of the Bob nations? Im confused

Rhothaerill is offline Rhothaerill

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  Old Post 15-03-2004 00:05
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Re: Re: 700ad Turn Played Increase the size of your Attachments

quote:
Originally posted by conmcb25


Huh, what am I missing here, I thought the Lego guys were our friends?

Did you mean a picket from one of the Bob nations? Im confused


We are friends, but Lego is very protective of their map and we agreed not to explore more of their area than we already know.

Basically they just don't want to have the chance of anyone getting too much of their map so that if they are attacked then no one will actually know where their cities are, what terrain they have, etc.

Rhothaerill is offline Rhothaerill

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  Old Post 15-03-2004 09:46
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710ad Turn Orders Support Apolyton, buy Galactic Civilizations

- Respond to RP's 5gpt offer with horses per the Roleplay thread
- Hope builds harbor; Starts worker
- Irony builds university; Starts catapult
- Phoenix builds university; Starts catapult
- Resurrection builds university; Starts catapult
- Build queue in Memory changed to catapult
- Build queue in Seabiscuit changed to catapult
- VW#3 roads mountain
- VW#5 moves 9-9-9 onto mountain
- Pikeman in New Voice moves 6-6 onto mountain (heading for Resurrection)
- 2 spearmen moves 8 into New Voice and upgrade to pikemen for 20 gold apiece.
- V.C.S. Discover moves 7-4-4
- V.C.S. Exploration moves 2-6-6
- V.C.S. Intrepid moves 9-8-8
- V.C.S. Fearless moves 9-9-8

Last edited by Rhothaerill on 18-03-2004 at 07:33

Rhothaerill is offline Rhothaerill

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  Old Post 15-03-2004 09:50
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There is also one other option we have if we want to do it. Lego has requested we defend our cities more vigorously then we currently have with a couple muskets and a couple cannons in each. Right now we cannot build either one as we do not have saltpeter. I'd prefer we build catapults and upgrade to cannons after a while which leads to the point that I noticed that Seabiscuit and Memory both have the option still to switch off aqueducts and build a quick catapult before starting a new aqueduct. The three cities that just built universities also have the option to build a catapult first before an aqueduct.

So...thoughts?

Rhothaerill is offline Rhothaerill

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  Old Post 15-03-2004 09:51
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Also, one more thing I just thought of...if we receive nationalism for our free tech then we will not be able to build 30-shield pikemen and upgrade, we will have to build riflemen straight out. One more reason to hope we receive steam power.

Rhothaerill is offline Rhothaerill

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  Old Post 17-03-2004 22:10
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quote:
Originally posted by Rhothaerill
There is also one other option we have if we want to do it. Lego has requested we defend our cities more vigorously then we currently have with a couple muskets and a couple cannons in each. Right now we cannot build either one as we do not have saltpeter. I'd prefer we build catapults and upgrade to cannons after a while which leads to the point that I noticed that Seabiscuit and Memory both have the option still to switch off aqueducts and build a quick catapult before starting a new aqueduct. The three cities that just built universities also have the option to build a catapult first before an aqueduct.

So...thoughts?


Anyone have any thoughts about this yet?

conmcb25 is offline conmcb25

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  Old Post 17-03-2004 22:23 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Well I dont know Rhoth.

How long will city growth bedelayed if we go with cats vice aqueducts?

Do we still have a standing offer from Lego for SP?

And if we have to defend our cities more vigorously, then I suggest we build the obsolete units first and then upgrade, which is what I believe you are suggesting.

Did we sell the Horsies to Togas yet? It would be nice to have that cash

Rhothaerill is offline Rhothaerill

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  Old Post 17-03-2004 22:33
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Our cities can build a catapult in 4 turns. New Voice could build them in 2 turns, but I want to use NV for the pikes since that is the only city with a barracks. Cats can be built without the need for barracks. The main reason I want to know now is that we won't be able to build any for another 20 turns if we don't do it now. I'm fine with waiting but I wanted to see what others thought.

Lego has offered full protection for us, but until we have a rail network fully up then it would take them awhile to get to where we'd need them. Once we have a rail network then one quick RoP and they can get anywhere in our core to defend us.

Regarding horses to RP I have not heard back from Togas about what they are willing to offer. If I see him in chat tonight I'll try to corner him.

conmcb25 is offline conmcb25

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  Old Post 17-03-2004 22:41 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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well id four turns is all it will take then it wont disrupt growth too much if at all.

I say go for it.

I just want to make sure we have a ready cash supply available when the time comes to upgrade.

So yes lets get some money for Horsies

Rhothaerill is offline Rhothaerill

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  Old Post 18-03-2004 07:34
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Moves thread updated to change builds to catapults (one for each of the five cities) and also to add in the horse deal with RP.

Rhothaerill is offline Rhothaerill

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  Old Post 18-03-2004 07:51
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The save is here. I'm about to play it.

Rhothaerill is offline Rhothaerill

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  Old Post 18-03-2004 08:01
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Per orders. If we do decide not to build the catapults now there is still time as we will only get one out next turn and one the turn after, with three coming a few turns later.

Voxtavia

Rhothaerill is offline Rhothaerill

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  Old Post 18-03-2004 09:34
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- Hope grows to size 4. WF to fish and 3 mined grasslands.
- Seabiscuit completes catapult. Start aqueduct (again).
- Memory WF to whale, 4 coast tiles, and gold hill (for this turn and then it goes back to normal next turn).
- VW#1 moves 9-8-4 (yes there is a reason for it ).
- VW#5 roads mountain
- VW#6 moves 4
- Both pikes in The New Voice move back to Seabiscuit and Memory respectively.
- Pike south of Resurrection moves into the city.
- Immortal in Resurrection moves to the New Voice (for quicker movement to any front in case we are attacked).
- V.C.S. Fearless (on roving picket duty) moves 8-8-8
- V.C.S. Intrepid moves 8-8-8
- V.C.S. Discovery moves 4-4-1
- V.C.S. Exploration moves 2-6-6 (should meet the visual boundary of Discovery)
- I can't remember if this is the turn Lego sends us the techs but if it is we need to get into chat with them ASAP as soon as we see what tech we receive for free. We'll need to discuss which tech we go after next, and tell them how much gold we'll need for us to research 100% science (currently 45, but that number will probably increase to 60 or so within the next few turns). EDIT: From Vondrack's message it appears they will finish in 420ad so we will see the techs in 430ad.


Anyone want to name our pikes, immortals and cats? We have names for the workers and ships so we might as well name the others too. We might as well name some of the pikes after ourselves.

Last edited by Rhothaerill on 18-03-2004 at 12:30

Beta is offline Beta

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  Old Post 18-03-2004 17:12 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Rhoth - sorry for not checking in the last few days.

I am fine with the catapult plan. It makes sense in that it easier for us to come by cash than shields. Building the cheap units and upgrading is clearly the way to go.

And yes - it hurts to delay the aqueducts - as they are essential for our future growth, but Lego has advised that we need to have a basic, yet solid homeland defence. Catapults and pikes are the way to go.

And I'm sure we will get nationalism.

As for names - suggest we start another thread for creative ideas.

Rhothaerill is offline Rhothaerill

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  Old Post 21-03-2004 03:49
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Beta, the save is here, but I will not have a chance to play it until late tonight. If you want to go ahead and play please do. Otherwise I'll play it when I get home.

Rhothaerill is offline Rhothaerill

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  Old Post 21-03-2004 06:18
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Okay I got home early. Playing the save now.

Rhothaerill is offline Rhothaerill

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  Old Post 21-03-2004 06:31
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720ad Turn Played Support Apolyton, buy Galactic Civilizations

Per orders with the exception of a small workforce change to make the worker come out of Hope next turn rather than the turn after.

We received the techs from Lego and our free one was indeed Nationalism. The New Voice is now building our first rifleman.

I set our research to 100% on communism and sent Lego a note to that effect which I'll post in the thread.

We have 413 gold with -41gpt and communism in 16 turns.

Voxtavia

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  Old Post 23-03-2004 07:48
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730ad Turn Orders Support Apolyton, buy Civilization III: Complete

- Hope completes worker and drops to size 3. Start another worker
- Memory completes catapult. Start aqueduct.
- Memory WF to whale, gold hill, mined hill, and three coast
- Hope WF to fish and two mined grassland.
- 1 pikeman into Memory
- 1 pikeman into Seabiscuit
- Pikeman in Resurrection fortifies
- Immortals move to New Voice and fortify.
- VW#1 roads desert
- VW#6 roads mountain
- New worker from Hope renamed VW#8 and moves 2-2-1
- V.C.S. Fearless moves 7-7-8
- V.C.S. Intrepid moves 8-8-8
- V.C.S. Discovery moves 8-8-9
- V.C.S. Exploration moves 8-8-7
- Per Vondrack's email, turn luxury slider back down to where we are not losing any gold for researching communism.
- Send world map to Lego - accepted.

Last edited by Rhothaerill on 24-03-2004 at 01:28

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  Old Post 24-03-2004 08:28
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The turn is here. I will play in a few moments as well as seeing what Togas' concern was about.

Rhothaerill is offline Rhothaerill

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  Old Post 24-03-2004 09:05
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Per orders. I also investigated Togas' claim and sent 5gpt. But just after that I realized what the money was for. So I'll contact him and post that in the RP thread.

Voxtavia

Beta is offline Beta

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  Old Post 24-03-2004 09:15 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Rhoth - regarding the aqueduct rushing idea - forget I raised it.

We clearly need to get the other cities up to size 6 first. It makes no sense from a happiness perspective to have some cities at size 7 or 8 and others at 3 and 4.

That being the case - do we want to consider switching Renewal to a university and rushing it. (280 gold this turn.). Also need them in Sea Biscuit and Memory. Sea Biscuit is 376 gold this turn.

And we will also need money for upgrades.

Glad you're figuring this all out Rhoth.

Rhothaerill is offline Rhothaerill

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  Old Post 24-03-2004 09:24
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That's okay Beta. It made me think about it a bit, but I still think those are last of the three main improvements we need (markets, universities and then aqueducts).

Actually only a few of our cities will be able to get above size 6 easily...and that's after we have spent time railroading and irrigating the tiles which we don't have the capability for yet. Resurrection, Irony, and the two desert cities will all need workers from Hope to be able to grow and still have decent production.

Regarding switching the others if we can get gold from Lego then it's a possibility for us to rush them now so that those cities can get back on with the aqueducts since all three have the capability to grow soon.

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  Old Post 25-03-2004 11:19
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740ad Turn Orders Support Apolyton buy from Amazon

- Eternity finishes harbor. Starts library
- Hope WF to fish and 2 grassland
- Resurrection WF to 1 mined hill and 2 coasts
- VW#2 moves 7-7-8
- VW#8 moves 2-2-3
- V.C.S. Fearless fortifies
- V.C.S. Intrepid moves 8-8-8
- V.C.S. Discovery moves 6-6-6
- V.C.S. Exploration moves 4-4-4

Last edited by Rhothaerill on 26-03-2004 at 07:01

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  Old Post 26-03-2004 06:54
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The save is here. Beta are you currently playing the turn? If not then I will.

 
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