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Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 27-02-2004 07:17
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quote:
Originally posted by Jon Miller
how do you open the save?

I only have conquests that I can find

Jon Miller


I usually open it through the PTW icon on the conquests disk. If you have PTW loaded prior to loading then it requests the PTW disk, but if you haven't loaded it (as I hadn't on my new computer) then you can play PTW games using the conquests disk.

Rhothaerill is offline Rhothaerill

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  Old Post 27-02-2004 09:12
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660ad Orders Support Apolyton buy from Amazon

- Renewal finishes marketplace. Start on aqueduct (can be changed later if needed)
- VW#1 moves 2-2-3
- VW#2 roads tile
- VW#4 mines gold mountain
- VW#6 moves 6-3
- Check slider to see if we can go down another notch while maintaining 1 turn to democracy.
- V.C.S. Intrepid and Fearless move 2-4-4
- V.C.S. Discovery moves 8-8-7
- V.C.S. Exploration moves 6-6-?

Last edited by Rhothaerill on 28-02-2004 at 05:35

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  Old Post 28-02-2004 05:20 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Re: 660ad Orders Support Apolyton or Terrorists Win

quote:
Originally posted by Rhothaerill
-- V.C.S. Intrepid and Fearless move 2-4-4
- V.C.S. Discovery moves 8-8-7
- V.C.S. Exploration moves 9-9-9 (this one is more just uncovering tiles)


Rhoth - I forgot we have astronomy now.

May I suggest Exploration move 6-6-? instead of 9-9-9. Moving further north - we know we will find the arctic soon. But we want to find any islands. They will likely be at or below the latitude exploration is now.

Discovery - yes probably best to go north one more turn.

Wish we had gotten Fearless and Intrepid underway and in position to explore a bit earlier. I should have thought of it when we got vondrack's note.

Anyways - happing hunting to our explorers. An island or two would be nice.

Rhothaerill is offline Rhothaerill

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  Old Post 28-02-2004 05:26
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Re: Re: 660ad Orders Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Beta


Rhoth - I forgot we have astronomy now.

May I suggest Exploration move 6-6-? instead of 9-9-9. Moving further north - we know we will find the arctic soon. But we want to find any islands. They will likely be at or below the latitude exploration is now.

Discovery - yes probably best to go north one more turn.

Wish we had gotten Fearless and Intrepid underway and in position to explore a bit earlier. I should have thought of it when we got vondrack's note.

Anyways - happing hunting to our explorers. An island or two would be nice.


Consider Discovery changed.

Yeah I wish we had gotten the other two moving sooner as well. But they are close now as they will pass through Panama Vox this turn to begin patrolling the west. Have you received anything from Vondrack yet about his request for patrolling the area? I assume we won't get close to the Lego island but we need to know what they want.

Rhothaerill is offline Rhothaerill

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  Old Post 01-03-2004 00:12
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The turn is here and I'm about to play it.

Rhothaerill is offline Rhothaerill

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  Old Post 01-03-2004 00:20
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660ad Played Support Apolyton buy from Amazon

Turn played per orders. Renewal started on the aqueduct.

Democracy in one turn.

Voxtavia

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 01-03-2004 01:09
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we need electricity

shouldn't we mine between seabiscuit and phoneix?

Jon Miller

Rhothaerill is offline Rhothaerill

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  Old Post 01-03-2004 02:36
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quote:
Originally posted by Jon Miller
we need electricity

shouldn't we mine between seabiscuit and phoneix?

Jon Miller


There is no point to mining those tiles right now. They would only provide one food and two shields whereas the hill tiles provide one food and three shields. Each city can only work two of the one-food tiles until we research electricity and can irrigate all the grassland and plains tiles.

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  Old Post 01-03-2004 02:55 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Rhothaerill
... until we research electricity and can irrigate all the grassland and plains tiles.


Yes - and with mined mountain tiles this should give us a fairly productive island.

Too bad it wasn't bigger.

Hi Jon! How's things? It's good to see you dropping in every now and then. You may not have noticed as you are not here every day - but Rhothaerill has done an outsanding job at rebuilding Vox. It actually has been a lot of fun. Not as much as the march south, but more fun than the defeat.

I am sort of looking forward to the next Poly Demo game. I for one would like to keep the same team. It is a good mix of folks. We just need to add one really good war monger .....

AND - we keep the name - and our shield. As Ghengis has pointed out - it is the best around.

Jon Miller is offline Jon Miller
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May 1999
time: 23:29
  Old Post 01-03-2004 04:08
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I would be all for that

I only like the big picture stuff actually (diplomacy, macro involvement)

and I have seen that Rhoth has done a good job rebuilding Vox, I was guessing that there was some good reason

Jon Miller

Rhothaerill is offline Rhothaerill

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  Old Post 01-03-2004 06:09
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Lose 30 kilos (of popups)

quote:
Originally posted by Jon Miller
I would be all for that

I only like the big picture stuff actually (diplomacy, macro involvement)

and I have seen that Rhoth has done a good job rebuilding Vox, I was guessing that there was some good reason

Jon Miller


Thanks guys. I've been having fun with trying to get us going. Relocating across half the world isn't exactly something you can do in an SP game.

If another Poly demo game happens where we keep Vox intact that sounds good to me. Though getting a war-guy in here would be great. I consider myself a better MMer than military strategist.

Rhothaerill is offline Rhothaerill

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  Old Post 01-03-2004 06:19
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670ad Turn Orders Tired of ads?

- Finish research on democracy. Set research to magnetism (since Lego will be giving it to us).
- Set science slider to 0% for full tax.
- Send democracy to Lego -accepted.
- Send democracy to Glory of War -unaccepted.
- Send democracy to Neu Demogyptica -unaccepted.
- Hope WF changed to one fish, one grassland, one mined hill.
- VW#1 roads desert.
- VW#5 moves 4
- VW#6 roads mountain
- V.C.S. Fearless moves 1-1-2
- V.C.S. Intrepid moves 4-4-4
- V.C.S. Discovery moves 7-7-7
- V.C.S. Exploration moves 6-6-6

Last edited by Rhothaerill on 03-03-2004 at 05:11

Rhothaerill is offline Rhothaerill

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  Old Post 03-03-2004 05:14
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Hey Beta I don't know how soon I will have a chance to play the turn tonight so if you can please go ahead. Otherwise I will get around to it a bit later.

Please note that ND has accepted the deal so I added them to the list of outgoing democracy deals. I'm going to contact GS and RP to see how they're doing.

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  Old Post 03-03-2004 08:13 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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670 ad turn played

Almost as per Rhoth's orders. All the deals and moves done as specifies - including the tech deals - we are 250 gold and +84gpt.

When Fearless moved off the coast - it spotted a GS galley. I kept Intrepid in the area. And to be on the safe side - I started some units moving toward the area - but I find it hard to believe this is a military action by GS. I expect this is exploration - and wanting to get a better map of Lego.

Here is the pic:

http://apolyton.net/upload/view.php...670ad-south.JPG

I also sent this pic to Lego so they would see what is up.

Rhothaerill is offline Rhothaerill

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  Old Post 03-03-2004 11:27
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680ad Orders Help yourself to an AD-FREE life

- Seabiscuit finishes marketplace. Start aqueduct
- Memory finishes marketplace. Start aqueduct.
- Send democracy to RP -accepted either as the response to their deal or create a new deal if they send the gold -accepted.
- Hope WF changed to 1 fish, 1 coast, and 1 mined grassland.
- VW#2 moves 1-2-3 to mountain
- VW#5 roads hill
- V.C.S. Fearless moves 4-4-4
- V.C.S. Intrepid moves 4-4-7
- V.C.S. Discovery moves 7-7-7
- V.C.S. Exploration moves 6-? (do we want it to continue exploring or head back for picket duty?)

Last edited by Rhothaerill on 04-03-2004 at 10:21

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More exploration.

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  Old Post 04-03-2004 18:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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With us shutting down research for a few turns - and getting gold in the democracy deal - we should consider some rush builds. I agree that having the strong treasury will allow us to research at a large per turn deficit - but then again - Lego has offered to subsidize us.

So, I took a boo at the save and here are some of the rush costs: (updated to next turn - when we will make the decision)

Resurrection- Marketplace
Saves 5 turns
Adds approx 4gpt
Cost= 120

Phoenix - Marketplace
Saves 7 turns
Adds approx 5gpt
Cost= 132

Irony - Marketplace
Saves 7 turns
Adds approx 7gpt
Cost= 140

Renewal- Aqueduct
Saves 18 turns
Adds ??? as city grows
Cost= 340

Panama Vox - Harbour
Saves 7 turns
Will allow use of sea tiles and city to grow
Cost= 104

Eternity - Harbour
Saves 6 turns
Will allow use of sea tiles and city to grow
Cost = 88

We will have 334 gold to start next turn - plus whatever comes in with the RP democracy deal. Also - the completion of the Seabiscuit and Memory marketplaces will further enhance our gpt.

As much as I am tempted to do the aqueduct to allow growth beyonf size 6 - I think the first two priorities should be the marketplaces in Irony and Phoenix. They add the most gpt, and that gpt can be accumulated to rush other projects.

Thoughts?

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  Old Post 04-03-2004 19:25 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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And one other thought. Should we let Hope grow up to size 5 or 6 and then pump out workers. It would bring more tiles under production - and we can get to a point where we will be able to produce a worker in two turns. So - in between, we can work on some other projects.

Rhothaerill is offline Rhothaerill

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  Old Post 05-03-2004 00:22
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The primary rush build I want is a harbor in Hope for just that reason. That takes almost 300 gold with no shields built up which was why I didn't do it yet. I'd like to pop out this last worker and then rush it once it has a few shields under it's belt. The harbor won't get us to two turn growth (i.e. 5fpt) until electricity, but it will make us able to do 3 turn workers rather than four turn.

I like the idea of rushing the marketplaces, however there is one thing to consider...if Lego does decide to give us gold to make up for our deficit so that we can go 100% on research (once we enter the next age and figure our our reseach priority) then those markets will essentially just be sitting there for a little while. We will of course need them when we ramp research back down, but I'm not sure we want to rush some buildings that will just sit around. We should probably discuss this a bit more though since it would give us the opportunity to get started on the next improvements sooner.

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  Old Post 05-03-2004 00:30 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Rhothaerill
The primary rush build I want is a harbor in Hope for just that reason. That takes almost 300 gold with no shields built up which was why I didn't do it yet. I'd like to pop out this last worker and then rush it once it has a few shields under it's belt. The harbor won't get us to two turn growth (i.e. 5fpt) until electricity, but it will make us able to do 3 turn workers rather than four turn.

I like the idea of rushing the marketplaces, however there is one thing to consider...if Lego does decide to give us gold to make up for our deficit so that we can go 100% on research (once we enter the next age and figure our our reseach priority) then those markets will essentially just be sitting there for a little while. We will of course need them when we ramp research back down, but I'm not sure we want to rush some buildings that will just sit around. We should probably discuss this a bit more though since it would give us the opportunity to get started on the next improvements sooner.


Understood. This would argue for the harbors and then the aqueducts - and let the marketplaces come on line when they do.

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680ad turn played

As per Rhoth's orders.

Couple of issues:

Got 200 gold from Fritz of ND.
Got matallurgy from GoW.
Received RP's offer of 120 gold and +5gpt. Added democracy and returned the deal.

Memory and Renewal fell into disorder. I compared options - and used the slider (12 gold) to get us back to happiness. I figured it was the worth the growth - and we would have had to seriouslt re-arrange renewal to avoid starvation.

Did we lose a lux deal??

Exploration moved 6-9-9.

And another GS galley has shown up - 8-8 of Hope.

We are at 534 gold plus 77 gpt.

http://apolyton.net/upload/view.php...ad-Voxtavia.JPG

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  Old Post 07-03-2004 22:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I checked the previous save and compared. The lux deal with Lego for dyes ended this turn - hence our issues. I have sent a note to vondrack but was nor soon enough to catch their turn. Sorry.

Something we will need to keep track of - maybe we should start a separate thread tracking the luxury deals - and when they start and stop. It would also be good to keep track of all the future lux deals we have in the works.

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And now that I revisiting the turn in the clarity of day (with no wine to cloud my judgement ), it would appear the better move would have been to use two taxmen in the cities in question, rather than the slider. The slider cost us 13 gold (89 to 76). Using two taxmen, well, I got it to 80 gold. As Lego will likely not have re-sent the dyes this turn, we can play with it next turn and see what works best.

Rhothaerill is offline Rhothaerill

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  Old Post 07-03-2004 23:46
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quote:
Originally posted by Beta
I checked the previous save and compared. The lux deal with Lego for dyes ended this turn - hence our issues. I have sent a note to vondrack but was nor soon enough to catch their turn. Sorry.

Something we will need to keep track of - maybe we should start a separate thread tracking the luxury deals - and when they start and stop. It would also be good to keep track of all the future lux deals we have in the works.


That's kind of a bummer. None of us noticed it. Oh well.

Rhothaerill is offline Rhothaerill

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  Old Post 10-03-2004 09:28
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690ad Orders Got spare money?

- Hope grows to size 4, produces worker and back to size 3. Next build to be a harbor.
- Change one coastal tile to taxman in Memory (at least until we get Lego's luxury back).
- Change gold mountain tile to taxman in Renewal.
- Slider to 100% taxes.
- VW#1 moves 4
- VW#2 roads mountain tile
- New worker in Hope named VW#7 and moves 3-2 to mountain tile.
- Hope WF to fish and two mined grassland.
- V.C.S. Fearless moves 2-2-3
- V.C.S. Intrepid moves 4-4-7
- V.C.S. Exploration moves 9-6-6
- V.C.S. Discovery moves 4-4-4

Rhothaerill is offline Rhothaerill

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  Old Post 11-03-2004 07:37
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The save is here and I'm playing it.

Rhothaerill is offline Rhothaerill

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  Old Post 11-03-2004 08:02
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690ad Turn Played Full PM-box? Change here!

Per my orders. Lego sent us dyes so I did not have to mess with the cities.

However, while checking out the other deals we had, the 20 turn 4gpt deal we had with RP was up this past turn but did not go away. I clicked on it to get rid of it (since we'd essentially be fleecing them) and both gpt deals went away. I restarted to try to fix it, but it did it again so I chatted with Togas and he will send 5gpt-accepted next turn. In essence we won't lose any turns off the gpt deal, though we will have to send them 5 gold to make up for one extra turn of receiving the gpt deal. If that didn't make sense, trust me it's the only way.


Voxtavia

Rhothaerill is offline Rhothaerill

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  Old Post 11-03-2004 10:13
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700ad Turn Orders Support Apolyton, pre-order Civilization IV

- The New Voice completes bank. Start on pikeman.
- Rush harbor in Hope for 300 gold.
- Change Irony to university and rush university in Irony for 100 gold.
- Change Phoenix to university and rush university in Phoenix for 92 gold.
- Change Resurrection to university and rush university in resurrection for 72 gold.
- Upgrade spear to pike in The New Voice for 20 gold.
- Spearmen in Seabiscuit and Memory move to New Voice for eventual upgrade next turn.
- VW#1 roads desert.
- VW#3 moves 2.
- VW#7 roads mountain.
- V.C.S. Fearless moves 3-2-2
- V.C.S. Intrepid moves 4-8-8
- V.C.S. Discovery moves 7-7-7
- V.C.S. Exploration moves 6-6-6
- Verify that Roleplay sent the 5gpt.

Any changes anyone wants to make?

Last edited by Rhothaerill on 12-03-2004 at 05:43

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Rhoth - just thinking about the markeplaces again. In a couple of turns -we will be back in the tech race. And it would appear that we may be there for awhile. Would universities be more useful.

Or - do market places increase the gold which can be applied to research as well - or do they only increase the cold assigned to 'cash'? If the former - then push on.

Otherwise - looks great.

Rhothaerill is offline Rhothaerill

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  Old Post 11-03-2004 22:23
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Actually they don't apply cash toward full 100%research, so universities would probably be better. Sorry, I guess I still haven't gotten it into my head that Lego said they would supply us gold to make up for our shortfall when running 100%.

 
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