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st_swithin
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10069
Nov 2002 time: 05:29
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My stepmom told me that she wouldn't leave me a penny when she died. I never cared about that, so it never bothered me. HA, you evil b1tch. Take THAT!
My beloved Dad told me the only thing he could leave me was the ability to take care of myself. Most of the time, I'm pretty good at it, but I'm finding that having good friends helps me get through the rough bits.
I'm NOTHING like I am on the forums. Here I have the freedom to edit my thoughts, whereas in RL, my big mouth mutinies against my brain on a regular (and occasionally alarming or offensive) basis.
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st_swithin
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10069
Nov 2002 time: 05:29
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It's funny - I grew up really poor, even though my stepmom came from money. After my dad died, she started making a pile of money, and now she's comfortably well-off (easily 7 digits).
She tells me she still won't leave me a penny, and I hope very much that she stays true to her word, just like my Dad.
Sava: trust me, you wouldn't if you saw me. I'm no Brad Pitt or Jennifer Aniston, you know?
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finfahey
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Good Grief! I haven't posted, or even looked in, here for a long time (embarrassed at not having the time to finish promised CTP2 mods), - check things out on a whim and what do I find...
Wow. This is like died and gone to heaven. Just...wow. (My large-scale C/C++ is rusty, but lord, I wanna see that code!)
Max kudos to Activision. I will not be using the word f***wittage in connection with them ever again.
Fin
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Cruddy
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quote: Originally posted by st_swithin
Oh heck, I'll say it anyway: FVCK (most of) ACTIVISION AND THE UGLY NAG SHE RODE IN ON.
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You are the 2nd ex Activision person to have had grief there that I know of.
The first was Neil Jackson, from the first period of Activision's existence (circia ?-1989)
God only knows what that dude's up to now.
As for CTP2 - might make an intersting educational project for me - but I doubt I could do anything useful on a rewrite project.
I know my abilities - and I'm trying to extend them.
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Pyaray
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Santa Ana, CA, USA
Oct 2000 time: 21:29
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quote: Originally posted by st_swithin
I was told by EALA, Vivendi Universal, Black Ops, and Rockstar that I am 'too immature,' 'unprofessional' and 'not ready to work for companies of the caliber of EA'.
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ROFL!!! I hadn't heard that story. That's gonna keep me amused for weeks. I wouldn't agree with that assessment, but they probably say similar things about me behind my back. 
quote: Oh well. At least I got to work with some of the greatest programmers in the world (and you know who you are, MrOgre, Pyaray, MBR, Richard, Frustum, Paul, MD, JBare, Chaos, and I'm sure I'm missing some, but y'all know who you are). |
It was an honor to work with you too.
*bow*
Pyaray
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st_swithin
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10069
Nov 2002 time: 05:29
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Thanks, D. I appreciate that!
*bows back*
st_swithin perching on your desk
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mrmitchell
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quote: I was told by EALA, Vivendi Universal, Black Ops, and Rockstar that I am 'too immature,' 'unprofessional' and 'not ready to work for companies of the caliber of EA'. |
That's outrageous. Really.
(Weren't most of the dotcom CEOs prepubescent? Wouldn't this make you an experienced old fogie by most standards?)
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st_swithin
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10069
Nov 2002 time: 05:29
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Right back at ya, D.
Are you still at Buzzard? Why hasn't Ogre made a cameo yet?
You know, I was just thinking, MrOgre would make a GREAT hobbit.
No, it's not 'cause he has hairy feet.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:29
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quote: Originally posted by stankarp
I was typing this in an email when the news about the source code came through.
"What I always liked about CTP2 is, apart from the variety, is the playability. Accessible menus that are easy to read that give you nearly everything you need to know with a few clicks, auto cycling of units, right click to group and un group armies. After playing CTP2, I go to a much later game like MTW(Mediec\val Total War) and is is positively a pain and bloody booring after a while because it lacks these basic things. I made the comment on the MTW forum it is like buying a new car and after you drive out the shop you find it has no power steering, air con, radio/sterio and has a wood bench for the front seat. CTP2 is in a class of its own from a playability point of view. Take one aspect, fortifying a unit. Not only does it fortify, it does not autocycle and if a enemy unit moves in its vision range then the screen flashes to it. The people who designed the flow of CTP2 need a medal, they are in a class of their own. I guess I came to appreciate it in on line competiton play. You yanks get bored if someone takes more than 60 seconds for a move and you could play CTP2 with 20 cities fighting on 2 or more fronts in under 2 minute turns. Fan bloody tastic." |
Gee, I wonder who got that email... though I would argue that the CTP1 interface was actully superior over CTP2 and even civ2-civ3.
quote: Originally posted by Gramphos
This might be a good time to start interest myself in CtP2.. |
Welcome - For those fans of civ2-civ3 who wouldn't even give us a try because of preconcieved notions (Gramphos, I'm not singling you out, as I have not heard your viewpoints on CTP, but this is directed to the larger civ community) I will say that even without the source code, 'Modded CTP2' is a vastly underrated game.
For all of you, put your perceptions aside, because with the code in so many players hands, the foundation is there to create a vastly superior product that will put civ3's limited modability to even more shame - given that CTP2 is vastly superior over civ3 from a Modder's standpoint. (another helping of SLIC anyone???)
Last edited by hexagonian on 28-07-2003 at 08:28
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