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Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 27-07-2003 21:57
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#61 Report this post to a moderator
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I'm stunned that Activision released the code. I'm not a believer in the benevolence of corporate America. But I'm totally stoked that after almost 4 years we might finally get the game we've all waited to play (thanks to our wonderful mod community)!

If there is to be a group formed to help rework the code, count me in! I don't know programming, but if you need someone to *****, whine, and get you coffee then count me in!

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 27-07-2003 22:00
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Enter the AD-FREE zone

Oops, I guess that one didn't get by the goalie!

I meant to say b1tch, just so nobody gets offended at what I meant to say.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:29
  Old Post 27-07-2003 22:47
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Lose 30 kilos (of popups)

That's better.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:29
  Old Post 27-07-2003 23:55
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(wheres the 'jaw drops on floor' smilie?).
Frankly I'm amazed, i really gave us about a 5% chance of getting this, especially in todays rather corporate and synical industry.
Whomever made the decision at Activision i take my hat of to you
And well done to all the people involved with getting this result

He he, i just hope all the modding folk are upto the challange that now awaits them

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:29
  Old Post 28-07-2003 00:50 Visit Atahualpa's homepage!
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Get a bigger avatar today!

*polishing c++ knowledge*

st_swithin if you have the time, could you write some basic documentation about the code? Would be quite helpful I guess.
Of course only if you are allowed to do so.

ata

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:29
  Old Post 28-07-2003 01:33
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#66 Report this post to a moderator
Tired of ads?

quote:
Originally posted by hexagonian
I will say that even without the source code, 'Modded CTP2' is a vastly underrated game.


In my opinion, CTP2 was not underrated, it was simply missing a PBEM option.

Maybe there is still hope ?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:29
  Old Post 28-07-2003 01:33 Visit Inverse Icarus's homepage!
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cool

i'm studying compsci @ uni now, and i've always wanted to make my own civ game. hopefully, this source code will help me in understanding the mechanics of game coding. what i'm doing now i class projects seems a far cry away.

question: if the code is released, will the images become public domain as well, or will we have to find alternates?

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:29
  Old Post 28-07-2003 01:54 Visit Atahualpa's homepage!
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Uber KruX
question: if the code is released, will the images become public domain as well, or will we have to find alternates?


I guess that depends on them, but I doubt that they'll do it.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:29
  Old Post 28-07-2003 02:03
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Re: Ctp2 Source Code To Be Released Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by st_swithin
ATVI EP confirms that source code for Call To Power II will be available as open source.

No dates yet, but this is STRAIGHT from the horse's mouth (and the lead programmer, the network programmer, the gamestate programmer).

LET US REJOICE!! OPEN SOURCE FOR ALL!!!



Thatīs truely great news



Itīs already a great game and if we succeed to introduce some concepts from Civ 3 (like strategic Ressources and the like) it will be a game Iīd spend more time than I have with Civ 3

reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:29
  Old Post 28-07-2003 02:05
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Were quick enough to slag these companies off when they mess us about, so credit where credits due!

nice one Activision

Last edited by reds4ever on 28-07-2003 at 02:27

Pyaray is offline Pyaray
Warlord
Santa Ana, CA, USA
Oct 2000
time: 21:29
  Old Post 28-07-2003 02:30 Visit Pyaray's homepage!
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quote:
Originally posted by Uber KruX
i'm studying compsci @ uni now, and i've always wanted to make my own civ game. hopefully, this source code will help me in understanding the mechanics of game coding. what i'm doing now i class projects seems a far cry away.

It should give you a whole new understanding of "large programming projects".
quote:
question: if the code is released, will the images become public domain as well, or will we have to find alternates?

I don't know how ATVI is planning on doing it, but most other game companies when releasing the source code do not release the art/sound/design assets. So that you still have to own the game to use the source code.

Pyaray

reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:29
  Old Post 28-07-2003 02:47
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quote:
Originally posted by Uber KruX
cool

i'm studying compsci @ uni now, and i've always wanted to make my own civ game. hopefully, this source code will help me in understanding the mechanics of game coding. what i'm doing now i class projects seems a far cry away.

question: if the code is released, will the images become public domain as well, or will we have to find alternates?


Check out www.c-evo.org you can make your own AI modules to plug into the game and play against other programmers modules

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:29
  Old Post 28-07-2003 04:03
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Full PM-box? Change here!

Carlos:

I'll be the one to admit I made a mod to put the Civ3 worker system into CTP2. Though if you read the readme.txt with it, you'll see my disgust with it show through.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:29
  Old Post 28-07-2003 04:59
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Put an end to popups!

I see big things on the horizon

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:29
Wink  Old Post 28-07-2003 05:07
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Lose 30 kilos (of popups)

quote:
Originally posted by Dale
Carlos:

I'll be the one to admit I made a mod to put the Civ3 worker system into CTP2. Though if you read the readme.txt with it, you'll see my disgust with it show through.

Of course
Long live CtP2 and public works!
actually... I DO like public works...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:29
  Old Post 28-07-2003 05:57 Visit Inverse Icarus's homepage!
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#76 Report this post to a moderator
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i've pondered the public works system, and i like it to a degree. i think there should be a turn of "building", where a small worker camp is created there, and the public work will be there the next turn. that way, enemy armies could capture the workers, and have some points added to their work force (slave labor), while also denying their enemy the public works.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:29
  Old Post 28-07-2003 06:12
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quote:
Originally posted by Uber KruX
i've pondered the public works system, and i like it to a degree. i think there should be a turn of "building", where a small worker camp is created there, and the public work will be there the next turn. that way, enemy armies could capture the workers, and have some points added to their work force (slave labor), while also denying their enemy the public works.


There already is a "work camp" type thing happening. It takes a couple of turns to build improvements, and it's shown by the graphics of incomplete improvements. There just isn't the capturing of the work force, though it can be pillaged which means you lose the PW points and time. As far as I'm concerned, this simulates that idea without bogging you down in the nightmare Civ3 worker-captured micro-management scenario.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:29
  Old Post 28-07-2003 11:17
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I have a code written by Pedrun, fixed by Marin G that gives a PW bonus to the pillager, random 0-30%. Always thought that was a good concept. Simulates those pillage raids that led to so many battles in Med and Ancient times.

I would like to see a worker that can build between borders where no PW can be used, thats where the worker is needed. I find it annoying to create settler/nomads for the express purpose of building a city every 8-10 squares then laying down the PW for that important road to my concquests, then disband the city straight away because it will pushe me too far over the happiness level.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:29
  Old Post 28-07-2003 12:52 Visit Straybow's homepage!
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I told you guys that CtP2 doesn't need a Civ3ish worker system, it needs a SMACish terraformer system (work only, no population cost).

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:29
  Old Post 28-07-2003 13:08
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Avatar Enlargement: We've got the solution

quote:
Originally posted by stankarp
I have a code written by Pedrun, fixed by Marin G that gives a PW bonus to the pillager, random 0-30%. Always thought that was a good concept. Simulates those pillage raids that led to so many battles in Med and Ancient times.

I would like to see a worker that can build between borders where no PW can be used, thats where the worker is needed. I find it annoying to create settler/nomads for the express purpose of building a city every 8-10 squares then laying down the PW for that important road to my concquests, then disband the city straight away because it will pushe me too far over the happiness level.


I donīt know for sure, I believe if you had got a military Unit on a Field outside of your Borders it was possible to build a Fortress and afterwards you had this single Field with the Fortress included within your Borders (and were able to build Improvements on it. But I donīt know it for sure. Havenīt played the Game since a long time.

But of course, even this would be unpractical, as you had to build a fortress for every field of the road outside of your Borders.

Maybe either Cultural Borders like in Civ 3, or the ability to create at least Roads either generally outside of your borders, or at least up to a Distance from 2 - 5 Fields away from your Borders would be great

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:29
  Old Post 28-07-2003 13:09 Visit Atahualpa's homepage!
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#81 Report this post to a moderator
Avatar Enlargement: We've got the solution

What it needs first is the elimination of all the bugs that are still there. Of course prior to that you need an understanding of the code

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:29
  Old Post 28-07-2003 14:46
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#82 Report this post to a moderator
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It's good news for the modders.

If it's available to everyone, I might take a look in it too and perhaps make my own modification of it, just for fun. Or take it as example for an own game. If not, oh well.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 28-07-2003 17:10 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#83 Report this post to a moderator
Got spare money?

Ralph, it's probably going to be public domain under a Linux-style license (GPL, I hope), but you would be better off joining the official CtP2 Source Code team .

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:29
  Old Post 28-07-2003 18:53 Visit Immortal Wombat's homepage!
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Ah what news to come home to.

woooooooo haaaaaaah!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
  Old Post 28-07-2003 20:17 Visit panag's homepage!
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Re: Ctp2 Source Code To Be Released Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by st_swithin
ATVI EP confirms that source code for Call To Power II will be available as open source.

No dates yet, but this is STRAIGHT from the horse's mouth (and the lead programmer, the network programmer, the gamestate programmer).

LET US REJOICE!! OPEN SOURCE FOR ALL!!!


Ewww, GUI open source. Don't look there; I wrote some HORRIBLE code.

'I'm a lover, not a programmer.'



hi ,

does this mean that we shall see mods from you then , ......

and why aint this in the ctp forum

have a nice day

reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:29
  Old Post 28-07-2003 20:24
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#86 Report this post to a moderator
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I'm glad it's here, I never go in the CTP forum, though I may start if this thing gets going

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:29
  Old Post 28-07-2003 20:25
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#87 Report this post to a moderator
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Same for me.

Had it been in the CtP-Forum, I had missed the news.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:29
  Old Post 28-07-2003 20:52
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quote:
Originally posted by Straybow
I told you guys that CtP2 doesn't need a Civ3ish worker system, it needs a SMACish terraformer system (work only, no population cost).


You already can terraform using PW. PW is a better system and I'd like to keep it.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:29
  Old Post 28-07-2003 20:59
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quote:
Originally posted by Oerdin


You already can terraform using PW. PW is a better system and I'd like to keep it.




Aside from maybe altering it to let you build Roads ouside of your Borders (or altering the "Borders"-Concept into some kind of Cultural Borders like in Civ3 there is no reason, to change anything within the PW-Concept.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:29
  Old Post 28-07-2003 23:29 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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This is good news... maybe many of the ex CTPers will see this and visit their old forums again

 
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