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MrBaggins
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Just out of curiousity, did you guys (st_swithin,Mr Ogre) use MS Visual C++ to code the game?
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J Bytheway
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England
Jul 2001 time: 05:29
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quote: Originally posted by Straybow
Nah, they're just stripping the b1tching, name-calling, and other unpardonables. |
Alas, that is not true. All the comments will be stripped, as Mr Ogre said here:
quote: Here's an update. So far it looks fairly promising, but it still has to go through more people. The annoying part is that the person I've talked to would like all the comments stripped from the code to avoid releasing anything that might hurt Activision's image (most of the concern there is over potential remarks re Microprose and Avalon Hill left over from when it was Civilization: Call to Power) or anyone's personal feelings. I'm sad about that, because there are some funny ones in there, and it'll make understanding it all that much harder. But it's still better than nothing. There's little to no direct financial incentive in this for anyone, and the only alternatives are not doing it at all, or paying someone there, a lawyer most likely, to scan every single comment for legal ramifications, and it is a rather large code base. The whole "Civilization" thing on the first game was a very messy business, so while I'd be with you guys in thinking that concern is pretty silly, I think lots of things lawyers do are silly... until I'm court being grilled by one . |
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delire
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.. the offending comments are not in the interests of the outside developer anyway? unless of course they include valuable guides for the coder new to the project that would render it otherwise unreadable. can you flesh out the "unfortunately not" part??
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delire
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how deep is the win32 dependency of ctp2? directx / draw / 3d / sound. is there any sense in considering a port to osx / linux?
de/
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delire
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well boys, my day just gets better and better. this will make many bearded dorks like me extremely happy. of course and fashionable tank girls on OSX...
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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Good news. I just hope they don't get rid of all the comments in the code. Uncommented code is arggg...
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Maquiladora
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quote: Anyone who wants an multiplayer game send me an email, private message or post in CTP2 lobby. |
Cant remember if we played before or not, maybe, but ill be playing plenty again when the rush-buy bug is gone (+ a few other bugs), also PBEM (crosses fingers) if theres people still around that is.
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st_swithin
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10069
Nov 2002 time: 05:29
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Actually, I did some compiling on Borland, but I can't remember which version.
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edomaur
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quote: Originally posted by Svartalf
Hm... That probably means you didn't use any VC++ specific macros or tricks in the code. As it stands, I wouldn't mind having a crack at porting the game over to something a little more cross-platform. |
I'd like to use gcc. It is not the best compiler in the world on the generated bin quality, but it is a fairly portable one. However, if it compile with Borland bcc, it is probably compilable with gcc.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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