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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Off-Topic-Archive > Ctp2 Source Code To Be Released
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Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:29
  Old Post 01-08-2003 15:53 Visit Straybow's homepage!
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#121 Report this post to a moderator
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Nah, they're just stripping the b1tching, name-calling, and other unpardonables.

See archives of Civ3 List for ideas of what to put in any Civ-like game… maybe at least we fans will heed our own advice.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:29
  Old Post 01-08-2003 15:56
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Just out of curiousity, did you guys (st_swithin,Mr Ogre) use MS Visual C++ to code the game?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:29
  Old Post 01-08-2003 16:34 Visit The Big Mc's homepage!
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Lose 30 kilos (of popups)

What ells has activsion promised

MrBaggins is offline MrBaggins
King

May 1999
time: 05:29
  Old Post 01-08-2003 16:38
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either



world peace and goodwill to all men



or



nothing

delire is offline delire
Settler

Aug 2003
time: 05:29
  Old Post 01-08-2003 16:43
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// abolulutely fscken gigantic Support Apolyton, buy Galactic Civilizations: Deluxe Edition

you will be harbringers of change if this actually happens. beads around my neck i'm dancing with the orangutans of code!

hej da

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:29
  Old Post 01-08-2003 19:30 Visit J Bytheway's homepage!
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quote:
Originally posted by Straybow
Nah, they're just stripping the b1tching, name-calling, and other unpardonables.


Alas, that is not true. All the comments will be stripped, as Mr Ogre said here:

quote:
Here's an update. So far it looks fairly promising, but it still has to go through more people. The annoying part is that the person I've talked to would like all the comments stripped from the code to avoid releasing anything that might hurt Activision's image (most of the concern there is over potential remarks re Microprose and Avalon Hill left over from when it was Civilization: Call to Power) or anyone's personal feelings. I'm sad about that, because there are some funny ones in there, and it'll make understanding it all that much harder. But it's still better than nothing. There's little to no direct financial incentive in this for anyone, and the only alternatives are not doing it at all, or paying someone there, a lawyer most likely, to scan every single comment for legal ramifications, and it is a rather large code base. The whole "Civilization" thing on the first game was a very messy business, so while I'd be with you guys in thinking that concern is pretty silly, I think lots of things lawyers do are silly... until I'm court being grilled by one .

reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:29
  Old Post 01-08-2003 19:32
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We'll thats the first job then, re-commenting the code

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:29
Post  Old Post 01-08-2003 19:38 Visit Martin Gühmann's homepage!
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quote:
Originally posted by MrBaggins
Just out of curiousity, did you guys (st_swithin,Mr Ogre) use MS Visual C++ to code the game?


According to my PEiDentifier CTP1 is compiled by Microsoft Visual C++ 5.0 and CTP2 is compiled by Microsoft Visual C++ 6.0, however I have the feeling that I shouldn't trust it too much so confirmation is needed.

-Martin

delire is offline delire
Settler

Aug 2003
time: 05:29
  Old Post 01-08-2003 19:40
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// &lt;-- don't understand the problem Avatar Enlargement: We've got the solution

.. the offending comments are not in the interests of the outside developer anyway? unless of course they include valuable guides for the coder new to the project that would render it otherwise unreadable. can you flesh out the "unfortunately not" part??

delire is offline delire
Settler

Aug 2003
time: 05:29
  Old Post 01-08-2003 19:42
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// win32 dependencies? // Remove this text

how deep is the win32 dependency of ctp2? directx / draw / 3d / sound. is there any sense in considering a port to osx / linux?

de/

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:29
  Old Post 01-08-2003 19:54 Visit J Bytheway's homepage!
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CTP1 was ported to linux, so such a port for CTP2 should be possible, at least.

delire is offline delire
Settler

Aug 2003
time: 05:29
  Old Post 01-08-2003 20:11
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Suffering from ads?

well boys, my day just gets better and better. this will make many bearded dorks like me extremely happy. of course and fashionable tank girls on OSX...

Barley is offline Barley
Prince
England
Feb 2002
time: 05:29
  Old Post 02-08-2003 02:25
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Remove this text

I haven't seen Barley around in a long time.

Oerdin, ive been playing multiplayer lost over recent months - played mostly against Toni, Quimby, Anton & Stephogun but those guys all stopped playing over the last month or so. Anyone who wants an multiplayer game send me an email, private message or post in CTP2 lobby.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:29
  Old Post 02-08-2003 02:27
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Oerdin, you going to the London meet? Im still not sure yet.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:29
  Old Post 02-08-2003 12:42
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Good news. I just hope they don't get rid of all the comments in the code. Uncommented code is arggg...

Pyaray is offline Pyaray
Warlord
Santa Ana, CA, USA
Oct 2000
time: 21:29
  Old Post 02-08-2003 12:54 Visit Pyaray's homepage!
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quote:
Originally posted by Martin Gühmann According to my PEiDentifier CTP1 is compiled by Microsoft Visual C++ 5.0 and CTP2 is compiled by Microsoft Visual C++ 6.0, however I have the feeling that I shouldn't trust it too much so confirmation is needed.

-Martin


OK, I'll give you confirmation, MSVC6.0.

Pyaray

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 02-08-2003 21:43 Visit Maquiladora's homepage!
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Got spare money?

quote:
Anyone who wants an multiplayer game send me an email, private message or post in CTP2 lobby.


Cant remember if we played before or not, maybe, but ill be playing plenty again when the rush-buy bug is gone (+ a few other bugs), also PBEM (crosses fingers) if theres people still around that is.

st_swithin is offline st_swithin
CTP1/2 GODDESS
10069
Nov 2002
time: 05:29
  Old Post 03-08-2003 14:45
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Actually, I did some compiling on Borland, but I can't remember which version.

Svartalf is offline Svartalf
Settler

Aug 2003
time: 05:29
  Old Post 04-08-2003 01:02
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quote:
Originally posted by st_swithin
Actually, I did some compiling on Borland, but I can't remember which version.


Hm... That probably means you didn't use any VC++ specific macros or tricks in the code. As it stands, I wouldn't mind having a crack at porting the game over to something a little more cross-platform. (I, however, happen to have other business to attend to- Ballistics and Bandits await completion sufficient to put them into beta testing for the Linux version... ).

On a slightly different subject (and addressed to all the CTP2 developers in the forum...)- do any of you know how derivative CTP2's codebase is from the original?

edomaur is offline edomaur
Settler

Jul 2003
time: 05:29
  Old Post 04-08-2003 20:15
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quote:
Originally posted by Svartalf
Hm... That probably means you didn't use any VC++ specific macros or tricks in the code. As it stands, I wouldn't mind having a crack at porting the game over to something a little more cross-platform.

I'd like to use gcc. It is not the best compiler in the world on the generated bin quality, but it is a fairly portable one. However, if it compile with Borland bcc, it is probably compilable with gcc.

Svartalf is offline Svartalf
Settler

Aug 2003
time: 05:29
  Old Post 04-08-2003 22:02
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quote:
Originally posted by edomaur

I'd like to use gcc. It is not the best compiler in the world on the generated bin quality, but it is a fairly portable one. However, if it compile with Borland bcc, it is probably compilable with gcc.


I wasn't implying the compiler, per se, more the whole game itself. You see, it's very probably riddled with DirectDraw code, etc. I'm wanting to see it compilable for Linux and MacOS X. Reworking everything to use SDL would do that (And shouldn't be TOO hard if the CTP2 code's moderately derivative- CTP was converted over to SDL with no problems. I can always ask one of the Loki developers about things if needs be- I've got access directly or indirectly to most of them... )

 
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