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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:29
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Martin has a point... it's not that wise to bring in a ton of new feautures via editing the source code, it would be wiser to extend the mod abilities, so that you can do, say, space via mods and SLIC.
Like, minor civs are much better implemented through SLIC then, than source.
Yup, I also think that we should, at some point, come up with other stuff we miss from CtP1 and want to see back. Love CtP1 style rankings window, for instance.
And, another proposal - extend diplomacy. Create a bargaining table a-la Civ 3, to enable trading of 234 gold and Writing for Advanced Spaceflight .
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MrBaggins
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Re: Minor Civilizations idea
I think that the only one to benefit from this would be the human player, since it takes skill which the computer doesn't have to make certain value judgements. The AI is already challenged enough. I don't want the playing field turning into an "Alpha Centuri situation" for the AI.
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MrBaggins
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Addition- Less cheesy scientific victory
Fix (if I recall correctly)- retreat ; just remove it
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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And it allows you to keep capturing slaves, too. I guess MrBaggins is right.
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Maquiladora
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quote: I think we have to be very careful about biting off more than we can chew; in fact we should go for a 'conservative expansion' of CTP2 ( @ Locutus). |
Id agree with that and as the thread title says we're just doing a little brainstorming, the only reason i mentioning increasing the 12 unit limit is because someone mentioned it in one of those "if only" threads a long time ago, the last thing youd want is a continually ongoing project with no end.
Working PBEM and no rushbuy bug is all id like to see.
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Maquiladora
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quote: More than 12 units, though, would be changing one of key gameplay elements... do we really need to do that? |
Ive seen a few people complain about that (particularly civ2 players) that they couldnt move more units along a road when they wanted to path units. This doesnt necessaily mean increasing the army capacity (this would be extremely difficult i imagine and needless really), just the number that can exist on one tile for movement.
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Maquiladora
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It does make sense that veterans gain it through experience rather than trained.
Im wondering how hard it would be to make the AI use the barracks to upgrade its units though. Probably another one for a mod rather than a enhancing patch.
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