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Maquiladora
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CTP2 already has great leaders and ddi before Civ3 was released IIRC, although they dont do much without a working veteran effect.
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Turambar
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England
Apr 2002 time: 05:29
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Probably the only way I could help at the moment is testing which is an importent part once the code starts getting changed! We musn't create more bugs than we fix!
Well the "who" is seems to be getting sorted but what about the "how"?
What software engineering model would be best to use etc? (ie requirements-design-testing-implementation cycle etc)
Who would decide and draw up the requirements of what we're going to change etc?
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MrBaggins
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No one else cares about AI fudging like you do Tamerlin... its a necessary evil for game challenge.
When we have real thinking machines, things like this won't be necessary.
Until then they are, unless you're playing checkers or something similar.
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Martin the Dane
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Aarhus, Denmark
Feb 2000 time: 06:29
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Hmm. I would love to get my hands into some of that code, but unless we get some goals defined first, I'm afraid it will be a waste of effort to assign programmers.
But since we wouldn't be starting from scratch there is a possibility that a sequel or XP could be created using "volunteers", within a reasonable timeframe.
This leads to the core of my concern: If we do get the source-code, we’ll need to address the following. What do we want to achieve? Do we want to make a bugfix-release of CTP2 (ctp2 as it should have been) or do we aim at a CtP2.5 or even CtP3?
Finally an advice from a guy who spent untold hours analyzing the tile-file: don't change the tile file graphics system. It’s an ingenious system: it's compact, it’s simple, and most importantly it has built-in shadows, and two levels of transparency. Coding this will be a nightmare (I should know, since I already did it once, in a much simpler setting the static one time conversion from tga to .til). I know it would make life easier for the designers and modders, but this will most likely be at the cost of game performance.
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MrBaggins
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well... it depends how you define 'bug' or 'finished'. I see a non capable AI (especially with regard to navy/airforce/invasion) as something approaching a bug. Thats fairly pervasive, but a necessary fix, never the less.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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I wonder whether the files need MSDev or whether a gnu compiler (for instance) could do the trick. I use MSDev at work and find it has two drawbacks: I don't like it, and it is expensive.
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