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Curiosity
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If this gets off the ground, I'm willing to do some coding.
I'm a computer science student who previously did a maths degree, and have a strong interest in AI, so I wouldn't mind taking a look at the AI coding.
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ahenobarb
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Put me down for map programming. There are a lot of things, I'd like to do there. Don't know which .cpp file that is though. Maybe worldevent.cpp?
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child of Thor
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I still see it, on and of, in high street stores for between £5 and £10.
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Maquiladora
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ebay probably, thats where i got a copy of ctp1 the 2nd time i bought it.
I see CTP1 much more in shops than i do CTP2, i always see a battered copy of the prima official guide for CTP1 too, which is poo.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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quote: Its sad to think of all those creative minds out there, working in a potentialy huge creative field, having themselves and there ideas treated with much less respect than their peers in the art world or amongst novelists. |
The difference with novelists is simple: Most publishers are limited to niche novels (f.e. police, sci fi, fantasy, romance, pornography, sometimes this is not by genre but something less tangible) and there are many many many of them. Plus many novelists don't make a living out of their books. This can be a passtime, or a partial remuneration. Games, on the other hand, require lots of people to code, draw, etc. They are becoming increasingly complex, so people who work on games as a passtime can't compete. Publishers are not that many either. There are a few big houses, but usually they all do all kinds of games. Some exceptions exist, like Strategy First, but they are quite unable to sell outside the U.S. or get translations done.
What this means is: You need money to get a game started, and if it is crap, you have to get some money out of it anyway. For novels, if the novel is crap, the publisher won't publish it, but they won't have lost a cent either. What publishers need is to buy the game after it is done, not to fund it. That way, they could say 'Who wants to make CtP3', get their hands on several projects, and pay only the most successful project, or not at all. Developpers and designers would then have to make a better job to get paid. But that would be very hard for them because they don't have the money to do so.
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