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notyoueither
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of naught
Aug 2001 time: 22:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 100% (5 turns)
- Luxury Slider at 0%
- 60 gold cash, -4 gpt
Urgent questions & tasks
FAM: NAP with CFC being reworked to include agreement regarding GCA, CDG cities, and tech.
All: Do we get Polytheism from GCA, and then currency from the hut?
Unit movement & actions
To be added by MoW
Economy
To be added by MoI
WF:
Poly gets off the game.
Banatopia gets on the game.
Workers:
Worker01: 'Dan' moves 4. Will be completing the ring road (Mingapulco to BigBend)
Worker15: 'Gits' moves 4
Worker04: 'EVC' moves 8 4 1. will be clearing a road to HoD
Worker05: 'Dejon' moves 8 4 1
Worker06: 'MrWIA'moves 9 and irrigates (1) BFC 7
Worker07: 'Rush' moves 9 and irrigates (1) BFC 7
Worker11: 'Horse' roading (1) Bananatopia 4
Worker12: 'Squid' roading (1) Bananatopia 4
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
also, see this thread
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by notyoueither on 31-07-2003 at 11:41
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notyoueither
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of naught
Aug 2001 time: 22:29
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Diplomacy:
We begin the turn with Polytheism.
Unit movement & actions:
S01 'jagjef' moves 7. Pops hut. Discovers Currency.
G01 'AS Princess of Apolyton' moves 4 1 6
G02 'AS Expedition' moves 2 2 6. Fortify all.
N05 'Enamel' skips turn to rest
N03 'DarkCloud' moves 8
W03 'Alva' moves 2
W12 'Warrior With No Name' moves 8
all other units fortify if not already fortified.
Economy:
Apolyton building barracks (2)
Mingapulco building horseman (3)
Banantopia building temple (5)
Incensity building horseman (4)
Tripoli building barracks (12)
Cuido de Alcohol building walls (14)
Hispanica building temple (19)
Possumopolis building walls (14)
Karina building worker (6)
LuxInvicta building worker (6)
Big Bend building worker (9)
BigFurryCity building to temple (22)
Heart of Darkness set to worker (4, grow in 5)
Work Force:
Apolyton 3-5-14 at start. Change to 3-12-14
Mingapulco 2-3-10-15 at start. NC
Banantopia 1-2-9-20 at start. Change to 1-2-19-20
Incensity 5-6-7-17 at start. NC
Tripoli 17-20 at start. NC
Cuido de Alcohol 19 at start. NC
Hispanica 1-14 at start. NC
Possumopolis 14 at start. NC
Karina 9 at start. NC
LuxInvicta 11 at start. NC
Big Bend 10 at start. NC
BigFurryCity 5 at start. NC
Heart of Darkness 10 at start. NC
Workers:
Worker01: 'Dan' moves 4
Worker02: 'Monkee' mining (2) Bananatopia 2
Worker03: 'panag' mining (3) Apolyton 4
Worker04: 'EVC' moves 8 4 1
Worker05: 'Dejon' moves 8 4 1
Worker06: 'MrWIA'moves 9 and irrigates (1)
Worker07: 'Rush' moves 9 and irrigates (1)
Worker08: 'Yo' clearing (2) LuxInvicta 2
Worker09: 'Calc II' clearing (2) LuxInvicta 2
Worker10: 'Spink' roading (1) BFC 7
Worker11: 'Horse' roading (1)
Worker12: 'Squid' roading (1)
Worker13: 'Otto' clearing (3) Karina 1
Worker14: 'Mark' clearing (3) Karina 1
Worker15: 'Gits' moves 4
Slider:
Science at 100%. -4gpt. 60 gold. Republic in 5.
/Edited to correct worker actions.
Last edited by notyoueither on 02-08-2003 at 12:37
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:29
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Maybe we should retreat the unit at the eastern edge of our lands. Otherwise, we won't get any barbarians ..!
This is for two reasons:
- Possible promotions
- Seeing barbarian hordes will tell us if two civs have entered the next age
Last edited by BigFurryMonster on 02-08-2003 at 18:29
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CiverDan
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Well..at least 2 civs will be the next age very shortly, namely CDG and us. so we have to be ready for any barbs as soon as we we there tech.
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Trip
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Hunt Valley
Apr 2002 time: 00:29
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Demographics Analysis
Colors match in-game colors (estimates). Known civs are underlined. Apolyton values are bolded.
CGN
GWT
Apolyton
GCA
CFC
Firaxis
Grenouille
CDG
Values This Turn:
GNP (commerce before corruption):
79+, 73, 59, 40, 33, 28, 23-, ?
MFG (shields after waste):
?, 45+, 36, 32, 21, 21, 14-, ?
Important Notes:
It's odd that despite CFC building new cities that their demographics don't rise more. They're actually somewhat lower than they have been in the past, before those 2 cities were built (in addition to new pop in old cities).
Lately Grenouille's score has been wavering. While this could be a result of slowed expansion, it can also be the result of losing cities. In addition, Firaxis' score has continued rising a very steep amount (lots of new cities), which means their demographics must continue rising. However, one position has been low, and has fallen off of what I can calculate (removing all laborers from all cities I can't even find their values).
Given what mongoose said about "whispers of war," it's likely that either CGN or GWT has attacked Grenouille.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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