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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Tiles, tile edit and the source code
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The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 02-08-2003 21:59 Visit The Big Mc's homepage!
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Tiles, tile edit and the source code Support Apolyton, buy Galactic Civilizations: Deluxe Edition

In recent weeks we have all been talking about what we will do when we get are hands on the code but we have not dealt with one area the map,

The map as it is has several problems one being missing tiles for several tile combinations (eg ridge). But I was wondering if there were a few other people out there who to were planning to possible change the map.


My planes

My planes are simple to alter the underwater tiles to look something like. At the minuet these are flat and boring and underwater colonisation is the question of were is the best strategically.


Tile edit

With the source code it will be possible to find out what the last block does. But before we get that we can have a good guess at what we think it is answers on a postcard to….

So what you think hopefully we will get some ideas going around

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 02-08-2003 22:56 Visit Maquiladora's homepage!
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I would like to redo/replace graphics for some terrains (maybe glacier, forest, white hills and some others) and tile improvements, depends how people feel really. I think the ones in the game are easily recognisable but not very detailed. If it were possible, maybe a mod with more detailed tile improvements and improved terrain that you could just switch to in-game, dunno what will be possible really.

Did these a while ago messing for a ww2 scenario thats unfinished, stolen mostly from other places but make some original ones myself.

Attachment: 1.png
This has been downloaded 96 time(s).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
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  Old Post 02-08-2003 23:29 Visit The Big Mc's homepage!
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Avatar Enlargement: We've got the solution

changing tiles are interesting but what terrain would do add with the source code we could add terrain to the basic make up of a map

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 03-08-2003 00:42 Visit Maquiladora's homepage!
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Dont you think there are enough terrain types already? I think theres a few too many or at least too many useless ones like swamps or white hills. If you asked me to add any maybe id say flood plains, off the top of my head, but i dont see any need for more.

There should be some changes to the map generator, whether it be tile arrangements aswell or with the generator only, but thats another thing.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 03-08-2003 18:35 Visit The Big Mc's homepage!
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well i plan to change underwater train which is boring to say the least

ahenobarb is offline ahenobarb
Prince

Nov 2001
time: 05:30
  Old Post 06-08-2003 21:48
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Got spare money?

The first thing i want to change about the map (BTW I volunteer to work on this part of the code, I'm familiar with C) is how it handles the different temperature bands. Start a game with 100% land and you'll see what I mean. You can clearly see where the bands are.

I want to improve how the terrain types are selected in each band. Also a big glaring error is that deserts aren't the dominate terrain at the equator -- stop looking at that mercador projection! The equator is dominated by jungles because the wind takes a downward dive from both north and south there. Deserts are located to the north and south of the equator because the winds are rising from those locations heading for the downward crash of moisture on to the equator.

Also, I don't like it that CTP2 creates continents in "clumps", I would prefer to use a better algorithm for this. There was a great one someone used to create continents with fractiles for Freeciv.

Let's bring back the underwater ridges and put some volcanic activity along them.

Also, let's write IW's natural disasters into the source code.

Finally, I want to differentiate the terrain better in terms of game play. (I think SMIFFGIG proposed this idea intially -- ) So that if you walk through a swamp for an extended period of time, you may catch a disease and lose some hit points and have to turn back. In a desert, you may run out of water so you lose hit points. Climbing those white peaked mountains? Looks like some of you guys won't make it! This way the geography becomes more of a barrier to where you can spread you empire. Of course, you have to tell the AI about this, but I think it's completely worth it!!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:30
Post  Old Post 06-08-2003 22:13 Visit Martin Gühmann's homepage!
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Help yourself to an AD-FREE life

quote:
Originally posted by ahenobarb
I want to improve how the terrain types are selected in each band. Also a big glaring error is that deserts aren't the dominate terrain at the equator -- stop looking at that mercador projection! The equator is dominated by jungles because the wind takes a downward dive from both north and south there. Deserts are located to the north and south of the equator because the winds are rising from those locations heading for the downward crash of moisture on to the equator.


As far as I know the map is generated by using the map plug ins, defined in the userprofile.txt, you get interesting results if you play around with them. Hopefully we get the source code of these *.dll files, too.

-Martin

ahenobarb is offline ahenobarb
Prince

Nov 2001
time: 05:30
  Old Post 06-08-2003 23:49
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quote:
Originally posted by Martin Gühmann


As far as I know the map is generated by using the map plug ins, defined in the userprofile.txt, you get interesting results if you play around with them. Hopefully we get the source code of these *.dll files, too.

-Martin


Da, tovarich.

http://apolyton.net/forums/showthre...ighlight=crater

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 07-08-2003 00:21 Visit E's homepage!
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quote:
Originally posted by The Big Mc
well i plan to change underwater train which is boring to say the least


If you are redoing the water tiles I'll leave them alone since I'm still working on my new Terrain til usiing Snoppy's (and now many others) to give CTP2 a better terrain look.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 18-08-2003 01:56 Visit The Big Mc's homepage!
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Increase the size of your Attachments

any ideas are welcome

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