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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:30
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quote: Originally posted by Maniac
We have a problem. The odds for that boy scout NW of MegaByteVille to defeat that crawler is only 16 to 15. Only about 50% chance of winning thus. Is it worth risking an attack, or should I return the scout to MBV, and leave that crawler for another time? |
How about this? Let the impact cruiser in TT bombard that crawler first, and then take a look if the odds are better. If not, the cruiser can still move to Pampalona next turn to support the attack there and the scout brought back to Megabyteville
Let the rover in HMB take out the crawler between HMB and LA. And then move it back to HMB!!
Let the remaining marine next to LA take out the former.
Suggestion for getting rid of those crawlers near LL: Board one of the transporters in HMB with all units we can miss (I'm thinking of the rover, two impact marines, the plasma garrison and the probe) bring it the tile north of LL, let one of the marines attack the 47.65 crawler. Then move the transport in LL and let the other marine take out the other crawler. Then let the transport stay in LL for the attack on Pampalona next turn. I suggest keep that transport in the yard for the rest of the turn because of those missing PEACE ships.
Last edited by GeoModder on 17-02-2004 at 18:49
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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quote: Originally posted by GeoModder
How about this? Let the impact cruiser in TT bombard that crawler first, and then take a look if the odds are better. If not, the cruiser can still move to Pampalona next turn to support the attack there and the scout brought back to Megabyteville |
Pamplona is a land base, so AFAIK a cruiser can't help much in its capture. I was first thinking to move that cruiser north to help in attacking Calico Island, but that may not be absolutely necessary. It depends on whether PEACE could manage to bring an extra defender to that base.
quote: Let the rover in HMB take out the crawler between HMB and LA. And then move it back to HMB!! |
I agree.
quote: Let the remaining marine next to LA take out the former. |
I was thinking about the following. Move the remaining marine to Mega Reboot where it can be shipped to Lair and later Pamplona, and move the 40% damaged marine in Mega Reboot to the monolith for an instant repair. That way we have a healthier marine to attack Pamplona, and the other one is faster repaired. 
quote: Suggestion for getting rid of those crawlers near LL: Board one of the transporters in HMB with all units we can miss (I'm thinking of the rover, two impact marines, the plasma garrison and the probe) bring it the tile north of LL, let one of the marines attack the 47.65 crawler. Then move the transport in LL and let the other marine take out the other crawler. Then let the transport stay in LL for the attack on Pampalona next turn. I suggest keep that transport in the yard for the rest of the turn because of those missing PEACE ships. |
I agree. Though if you agree with the marine switch plan above, one of the crawlers would have to be destroyed by the rover. But that doesn't make much of a difference.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:30
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I believe that was about Voltaire pumping Coerellian for information about the Peace-Cycon relations.
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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