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Corellion
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Kingston, Canada
Sep 2002 time: 00:30
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This is looking a little into the future, but I have an idea for a strategy we can use against PEACE (diplomacy, not war). Best of all, it comes right out of their playbook.
Next turn, we shall begin research on Doctrine: Flexibility. This is a tech that PEACE already has. Let's continue researching as normal, but when we have either 2 or 1 turn left to completion, we propose the following deal to them.
We inform them (which they will doubtlessly already know) that we are almost done researching Doc: Flex. We know that they have this tech, and we have come upon a potential deal, honouring our wonderful relations with our Pact Siblings. It's a deal where both gain. They offer us, as a gift, Doctrine: Flexibility. In exchange, we switch production to another tech (Ecological Engineering, for example), and complete that within a turn or two. We then gift them with this tech (and maybe demand some credits too). We're going to get it anyway, so they may as well gain from it too. Remind anyone of the Planetary Networks negotiation? Turnabout is fair play.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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Sorry, I forgot to contact the Angels. 
As for your PEACE suggestion, I doubt it has much chance of success. The idea to contact PEACE and obtain Doc:Flex is good of course. But they probably wouldn't accept what you would want for extras in return.
First, I would contact them a little earlier than 1 or 2 turns before we research it. You know how our negotiations with PEACE always tend to get drawn out... 
Second, EcolEng is still a long way to go. EthCalc is a more realistic countertech (and IMHO +- equally valuable to Doc:Flex, especially for the Pirates with their growth and efficiency mali).
Third, I think there's about zero chance they would give us a few extra credits. Remember how we reacted when they demanded 100 ec in the IndAut deal? Also, you refer to the PlaNets deal. When you take that as precedence, we are the ones who should pay some credits extra. After all, back then they were about to research PlaNets (or so they claimed - I have my doubts as they have a history of lying to us), but they still gave us 20 credits extra. That's of course also because SocPsych was worth less than PlaNets.
So to prevent they demand credits, we should offer them a tech of equal worth as Doc:Flex. EthCalc seems fine, but then of course we can no longer offer that tech as the future tech we promised in the IndAut deal.
Because of these three problems addressed above, my proposal is that we contact them four turns before we research Doc:Flex, and offer them a simple Doc:Flex<->EthCalc deal, with no other strings or credits attached. And if they ask even 5 credits extra, [b]we should simply refuse[:b] to trade with them. Sure, I guess that according to game theory we would still gain even if we give some credits extra to PEACE, but unless we teach them once they can't bluff us into paying more than we should (as they did the last two times), we'll never be able to have fair trades with PEACE.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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quote: Originally posted by Drogue
Will be done. You do realise with the Eth Calc - Doc Flex thing that we owe them Eth Calc already for the last trade? How are the Doc FLex negotiations going? |
They aren't going. I've sent them a message and a reminder, but they haven't responded. If I sent a third message, it'll make us look desperate and they'll ask a for them advantagous deal.
My guess is they're planning to:
a) simply not trade.
b) wait until the last minute like usual, putting us all on a time pressure, again hoping to get an uneven deal in their advantage.
To prevent that, my official recommendation would be to get 100 to 150 ec as soon as possible, and contact the Angels and Believers to see if they're willing to sell DocFlex (which they both have) to us. Or to the very least we should get a decent credit reserve, so we can pretend to the Pirates that we're able to buy DocFlex elsewhere, and say that we're still willing to buy from them if they offer us a good deal.
quote: Maniac: With regards to the unity rover, you have asked for it to run up and down the river on (79,71), and it is doing that. Can I suggest the river to the north, as that has 3 squares of which 2 are fungus, as opposed to 2 squares of which 1 is fungus. Or is there a better place to run a river to get MWs? |
I'm sorry. I need to see the situation before my eyes first before I can give an answer. 
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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Some thoughts to ponder:
Elsewhere I replied to Maniac that I had started the AI off with one being "friendly" and the other "unfriendly" to each faction. If you right click on Roze or Miriam in the commlinks box you'll see that one is "seething" towards the CyCon and the other is "obstinate" (tough love, I guess)
If you click on the PEACE icon at the bottom of the open box (just above the row of Function key logos) you'll note that both AI's are "seething" towards the Pirates. (I guess that the AI knows when it's infiltrated and inwardly "seethes" about it.)
Also, if you right click on Archaic in the commlinks button, then click on the PEACE logo, you'll see that the Uni have met no-one else other than the Pirates (and any other playing the game can do the same with Drogue, then PEACE, and see that you are pacted with PEACE and have truces with both the AI's. but have met no-one else
Note that this procedure is not a cheat, nor a bug, but was covered in one of the early Firaxis patches under the "pactmate restricted packet sniffing" protocols.
Useful information that other factions' Covert Operations Directors are checking on every turn.
Just thought I'd level the playing field, as the amount of PBEM experience varies by team.
G.
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